[1.1.69] Circuit network is temporarily disabled when changing chest
Posted: Mon Sep 12, 2022 5:32 pm
Hello,
Just noticed this is on 1.0.0 as wel. So it maybe just by design
Don't really know if this is an actual bug and tried to search a little to see if somebody else has already posted it.
When an inserter is connected to a chest using the circuit network and you set the maximum amounts of items that the inserter can insert.
If you upgrade the chest from wood to iron for example, the inserter adds an item once and then stops. But this means the condition is actual "wrong".
It looks like when upgrading/changing a chest the circuit condition is temporarily disabled and then added again. Enough time for the inserter to add an additional item.
I have added a save game. Just change the chest on the left with a different type and the inserter runs once.
I would expect the inserter to continue to keep respecting the circuit network condition even if an chest is upgraded.
Just noticed this is on 1.0.0 as wel. So it maybe just by design
Don't really know if this is an actual bug and tried to search a little to see if somebody else has already posted it.
When an inserter is connected to a chest using the circuit network and you set the maximum amounts of items that the inserter can insert.
If you upgrade the chest from wood to iron for example, the inserter adds an item once and then stops. But this means the condition is actual "wrong".
It looks like when upgrading/changing a chest the circuit condition is temporarily disabled and then added again. Enough time for the inserter to add an additional item.
I have added a save game. Just change the chest on the left with a different type and the inserter runs once.
I would expect the inserter to continue to keep respecting the circuit network condition even if an chest is upgraded.