[0.17.78] Trivial smoke duration is 1 short

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
Post Reply
User avatar
Muppet9010
Fast Inserter
Fast Inserter
Posts: 177
Joined: Sat Dec 09, 2017 6:01 pm
Contact:

[0.17.78] Trivial smoke duration is 1 short

Post by Muppet9010 » Thu Nov 28, 2019 9:04 pm

In 0.16 a trivial smoke with a duration and frame_count of 1 would be present for 1 tick. If you created it via command with the game speed of 0 in map editor it appeared on the 1 tick forward movement from the command and then when you moved on 1 tick it would vanish.
In 0.17 a duration & frame_count of 1 never appears on the map. it seems to need a higher duration & frame_count to appear. Also if I recreate it every tick event it seems to flicker on and off.

Code: Select all

{
            type = "trivial-smoke",
            name = "santa_biter_vto_flame",
            animation = {
                filename = "__base__/graphics/entity/rocket-silo/10-rocket-under/jet-flame.png",
                width = 88,
                height = 132,
                frame_count = 1,
                line_length = 8,
                animation_speed = 0.5,
                scale = 0.75
            },
            duration = 1,
            affected_by_wind = false,
            show_when_smoke_off = true,
            movement_slow_down_factor = 1,
            render_layer = "smoke"
        }
        

User avatar
Muppet9010
Fast Inserter
Fast Inserter
Posts: 177
Joined: Sat Dec 09, 2017 6:01 pm
Contact:

Re: [0.17.78] Trivial smoke duration is 1 short

Post by Muppet9010 » Thu Nov 28, 2019 10:16 pm

I gave up trying to re-produce the different effects and just changed to switch between an entity and a rendered animation to get the desired effect.

Rseding91
Factorio Staff
Factorio Staff
Posts: 10021
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.78] Trivial smoke duration is 1 short

Post by Rseding91 » Thu Nov 28, 2019 11:20 pm

Thanks for the report. This is most likely related to creating the smoke during an input action vs during entity update. The input actions can run before the tick count is increased and so when you make a smoke the tick count increases and the smoke "existed for 1 tick" and so doesn't render.

That's working correctly: if you don't want that behavior then you just can't have 1-tick smokes because depending on when you create them and in reaction to what they just won't render.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Minor issues”

Who is online

Users browsing this forum: No registered users