Page 1 of 1

[1.1.20] Crash using smart belt placing (CommonManualBuilder::buildByMovingCheck)

Posted: Fri Feb 05, 2021 12:48 am
by kevinma
It is always crashed when using smart belt building.
I use it in multiplayer game.
My computer is Mac.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x0000000101bc2b02 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x000000010101e959 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3  0x0000000101ba9684 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x0000000101ba8b69 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff6ee195fd in _sigtramp + 0x1d
#6  0x0000000100a9b18e in CommonManualBuilder::buildByMovingCheck(BuildInput const&, BuildSettings const&, NamedBool<CurrentPositionIsBuildableTag>) + 0x101e
#7  0x0000000100a95b4b in CommonManualBuilder::buildCommon(agui::GenericTargeter<ManualBuilder>&, BuildInput&, BuildSettings const&, MapPosition const&) + 0xd1b
#8  0x000000010169bb3f in LatencyState::build(unsigned int, ActionData::BuildParameters const&, ForceID, BuildSettings, UndoItem*) + 0x12f
#9  0x000000010169b824 in LatencyInputHandler::build(InputAction const&, Player*) + 0x54
#10 0x0000000100f0db35 in LatencyInputHandler::update() + 0x1b5
#11 0x00000001016e6242 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x7c2
#12 0x00000001016e3a31 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x321
#13 0x0000000101c04195 in WorkerThread::loop() + 0x85
#14 0x00000001020d3d4e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#15 0x00007fff6ee25109 in _pthread_start + 0x94
Stack trace logging done
 526.511 Error CrashHandler.cpp:189: Map tick at moment of crash: 1094953
 526.511 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 536.332 Received SIGTERM, shutting down
 

Re: [1.1.20] Crash using smart belt placing (CommonManualBuilder::buildByMovingCheck)

Posted: Fri Feb 05, 2021 3:18 am
by Loewchen