[1.1.13] Crash placing train at train station

Things that has been reported already before.
Post Reply
User avatar
distortions864
Fast Inserter
Fast Inserter
Posts: 108
Joined: Thu Apr 20, 2017 12:56 am
Contact:

[1.1.13] Crash placing train at train station

Post by distortions864 »

User report:
00-19-02-18 SchniSchnaSchnuck: it crashed two times when i placed a locomotive at a train station
---
00-19-02-51 SchniSchnaSchnuck: im trying to place one outside a station now, lets see if that works
00-19-03-17 SchniSchnaSchnuck: yeah, that worked
00-19-03-42 SchniSchnaSchnuck: so it seems to crash when placing a loco directly at station

Log/Save attached:

Pasted log for convenience:

Code: Select all

   0.000 2021-01-22 11:45:22; Factorio 1.1.13 (build 57874, linux64, headless)
   0.019 Operating system: Linux (Ubuntu 20.04)
   0.019 Program arguments: "/home/fact/fact-xa/bin/x64/factorio" "--start-server-load-latest" "--server-settings" "/home/fact/fact-xa/server-settings.json" "--rcon-port" "51200" "--rcon-password" <private> "--port" "50200" 
   0.019 Read data path: /home/fact/fact-xa/data
   0.019 Write data path: /home/fact/fact-xa [233522/447778MB]
   0.019 Binaries path: /home/fact/fact-xa/bin
   0.024 System info: [CPU: AMD Ryzen 9 3900X 12-Core Processor, 24 cores, RAM: 32126 MB]
   0.024 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.024 Running in headless mode
   0.048 Loading mod core 0.0.0 (data.lua)
   0.082 Loading mod base 1.1.13 (data.lua)
   0.268 Loading mod base 1.1.13 (data-updates.lua)
   0.364 Checksum for core: 1905034584
   0.364 Checksum of base: 3698410648
   0.486 Prototype list checksum: 3034860339
   0.517 Info PlayerData.cpp:70: Local player-data.json available, timestamp 1611336524
   0.517 Info PlayerData.cpp:77: Cloud player-data.json unavailable
   0.518 Factorio initialised
   0.519 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.519 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.519 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.520 Loading map /home/fact/fact-xa/saves/_autosave114.zip: 14178872 bytes.
   0.534 Loading level.dat: 35633777 bytes.
   0.539 Info Scenario.cpp:197: Map version 1.1.13-1
   1.202 Loading script.dat: 5079 bytes.
   1.205 Checksum for script /home/fact/fact-xa/temp/currently-playing/control.lua: 1463958448
   1.211 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:50200}))
   1.211 Hosting game at IP ADDR:({0.0.0.0:50200})
   1.211 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
   1.408 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (zTUCmFKtYaYcXOadXkeTy1omY6JpjQRB) from the auth server.
   1.408 Info ServerMultiplayerManager.cpp:780: updateTick(4104001) changing state from(CreatingGame) to(InGame)
   1.530 Info ServerRouter.cpp:636: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   1.530 Info RemoteCommandProcessor.cpp:131: Starting RCON interface at IP ADDR:({0.0.0.0:51200})
   1.584 Info ServerRouter.cpp:519: Own address is IP ADDR:({74.91.30.98:50200}) (confirmed by pingpong1)
   1.651 Info ServerRouter.cpp:519: Own address is IP ADDR:({74.91.30.98:50200}) (confirmed by pingpong2)
   1.685 Info ServerRouter.cpp:519: Own address is IP ADDR:({74.91.30.98:50200}) (confirmed by pingpong4)
   1.776 Info MatchingServer.cpp:114: Matching server game `9004356` has been created.
   1.785 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed
   5.354 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({93.255.30.131:53368}))
   5.354 Info ServerRouter.cpp:602: Generated hmac(d75Vt5/MQhpwxYeE3LMVvg==) and serverKey(C/EyxUWrlqP11S91Ye0qpg==) for username(SchniSchnaSchnuck) differ. Generated from message(SchniSchnaSchnuck_CW3bjqo/khI5gYvdt3GguajYQQtDEksRrsWHZqRmEjg=_210122165802).
   5.354 Refusing connection for address (IP ADDR:({93.255.30.131:53368})), username (SchniSchnaSchnuck). UserVerificationMismatch
   6.443 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({93.255.30.131:52159}))
   6.443 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({93.255.30.131:52159})).
   6.443 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(146) adding peer(1)
   6.461 Info ServerMultiplayerManager.cpp:780: updateTick(4104007) changing state from(InGame) to(InGameSavingMap)
   6.661 Info ServerMultiplayerManager.cpp:930: updateTick(4104007) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
   7.009 Info ServerMultiplayerManager.cpp:997: UpdateTick(4104007) Serving map(/home/fact/fact-xa/temp/mp-save-0.zip) for peer(1) size(14187354) crc(1511977702)
   7.009 Info ServerMultiplayerManager.cpp:780: updateTick(4104007) changing state from(InGameSavingMap) to(InGame)
   7.310 Info ServerMultiplayerManager.cpp:930: updateTick(4104008) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  13.111 Info ServerMultiplayerManager.cpp:930: updateTick(4104014) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  14.533 Info ServerMultiplayerManager.cpp:930: updateTick(4104099) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  14.693 Info ServerMultiplayerManager.cpp:930: updateTick(4104108) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  14.693 Info GameActionHandler.cpp:4961: UpdateTick (4104108) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect) 
  15.014 Info ServerMultiplayerManager.cpp:930: updateTick(4104127) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  23.295 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xcfa777, 0xefe6bd, 0xd501d5, 0xd50861, 0xd50919, 0x46210, 0x5a5f8f0
  29.610 Warning Logger.cpp:526: Symbols.size() == 11, usedSize == 6
#0  0x0000000000efe6bd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1  0x0000000000d501d5 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2  0x0000000000d50861 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3  0x0000000000d50919 in Logger::flush() at /tmp/factorio-build-7LkYQM/src/Util/Logger.cpp:566
#4  0x0000000000046210 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-7LkYQM/src/Util/Logger.cpp:552
#5  0x0000000005a5f8f0 in GlobalContext::getMap() at /tmp/factorio-build-7LkYQM/src/GlobalContext.cpp:2018
#6  (nil) in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-7LkYQM/src/Util/CrashHandler.cpp:188
#7  0x000000000000002a in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-7LkYQM/src/Util/CrashHandler.cpp:623
#8  0x00000000005e3a40 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-7LkYQM/src/Util/CrashHandler.cpp:638
#9  0x000000000614a383 in ?? at ??:0
#10 0x00007f7730bda191 in ?? at ??:0
Stack trace logging done
  35.857 Warning Logger.cpp:526: Symbols.size() == 6, usedSize == 5
  35.857 Error CrashHandler.cpp:189: Map tick at moment of crash: 4104624
  35.857 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  35.857 Uploading log file
  35.863 Info SystemUtil.cpp:547: Started /home/fact/fact-xa/bin/x64/factorio; trampoline PID: 57546
Attachments
factorio-previous.log
(7.69 KiB) Downloaded 54 times

User avatar
distortions864
Fast Inserter
Fast Inserter
Posts: 108
Joined: Thu Apr 20, 2017 12:56 am
Contact:

Re: [1.1.13] Crash placing train at train station

Post by distortions864 »

I wasn't able to replicate this on my PC, so it is possible this is another "1/0 magic".

--Update, just replicated it.
How to replicate: pick up train at station, place back down... Repeat a few times and it happens.

User avatar
distortions864
Fast Inserter
Fast Inserter
Posts: 108
Joined: Thu Apr 20, 2017 12:56 am
Contact:

Re: [1.1.13] Crash placing train at train station

Post by distortions864 »

Log from replicating bug on my desktop PC:

Code: Select all

   0.000 2021-01-22 12:11:06; Factorio 1.1.13 (build 57874, linux64, full)
   0.018 Operating system: Linux (Ubuntu 20.04)
   0.018 Program arguments: "/home/carl/Desktop/fact-exp/factorio/bin/x64/factorio" 
   0.018 Read data path: /home/carl/Desktop/fact-exp/factorio/data
   0.018 Write data path: /home/carl/Desktop/fact-exp/factorio [379772/831328MB]
   0.018 Binaries path: /home/carl/Desktop/fact-exp/factorio/bin
   0.021 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 32031 MB]
   0.021 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=plasma XDG_SESSION_DESKTOP=KDE XDG_CURRENT_DESKTOP=KDE __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.021 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.072 Available displays: 1
   0.072  [0]: PHL 328E1 31" - {[0,0], 3840x2160, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.087 Initialised OpenGL:[0] GeForce GTX 1080 Ti/PCIe/SSE2; driver: 3.3.0 NVIDIA 460.32.03
   0.087   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.087   [Version] 3.3
   0.087 Verbose GraphicsInterfaceOpenGL.cpp:909: [Caps] Tex:32768, TexArr:2048, TexBufSz:131072kB; TexUnits:192; UboSz:64kB
   0.087 Graphics settings preset: very-high
   0.087   Dedicated video memory size 11264 MB
   0.099 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.012474 seconds.
   0.159 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.159                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.162 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.262 Loading mod core 0.0.0 (data.lua)
   0.307 Loading mod base 1.1.13 (data.lua)
   0.460 Loading mod base 1.1.13 (data-updates.lua)
   0.533 Checksum for core: 1905034584
   0.533 Checksum of base: 3698410648
   0.651 Prototype list checksum: 3034860339
   0.653 Verbose ModManager.cpp:557: Time to load mods: 0.392275
   0.678 Loading sounds...
   0.692 Info PlayerData.cpp:70: Local player-data.json available, timestamp 1611342403
   0.692 Info PlayerData.cpp:77: Cloud player-data.json unavailable
   0.771 Initial atlas bitmap size is 16384
   0.795 Created atlas bitmap 16384x16376 [none]
   0.797 Created atlas bitmap 16384x13220 [none]
   0.797 Created atlas bitmap 8192x4208 [decal]
   0.797 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   0.797 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   0.798 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   0.798 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   0.798 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
   0.798 Created atlas bitmap 4096x3088 [mipmap]
   0.798 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   0.798 Created atlas bitmap 8192x1496 [alpha-mask]
   0.800 Created atlas bitmap 16384x14764 [shadow, linear-magnification, alpha-mask]
   0.800 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   0.800 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   0.807 Verbose TextureProcessor.cpp:1136: GPU accelerated compression test: Time 6.089 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
   0.807 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.065 Parallel Sprite Loader initialized (threads: 11)
   5.256 Sprites loaded
   5.269 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   5.271 Generated mipmaps (3) for atlas [4] of size 8192x4464   
   5.308 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   5.313 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   5.316 Generated mipmaps (3) for atlas [7] of size 4096x1840   
   5.338 Generated mipmaps (3) for atlas [8] of size 4096x3088   
   5.351 Generated mipmaps (5) for atlas [9] of size 8192x2240   
   5.353 Generated mipmaps (3) for atlas [12] of size 8192x2352   
   5.371 Custom mipmaps uploaded.
   5.371 Verbose AtlasSystem.cpp:947: Atlas memory size: 1230.47MB; 0.00MB (virtual)
   5.371 Verbose AtlasSystem.cpp:948: Size of sprites outside of atlas: 0.13MB
   5.418 Factorio initialised
   5.420 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Distortions864&token=<private>&apiVersion=2
   7.342 0 packages available to download (experimental updates enabled).
  11.657 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  11.657 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  11.657 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  11.658 Loading map /home/carl/Desktop/fact-exp/factorio/saves/_autosave114.zip: 14178872 bytes.
  11.702 Loading level.dat: 35633777 bytes.
  11.709 Info Scenario.cpp:197: Map version 1.1.13-1
  12.247 Verbose Scenario.cpp:250: Loading level.dat finished: 0.537757 seconds.
  12.314 Verbose BlueprintLibrary.cpp:67: Loaded external blueprint storage: playerIndex=0, nextRecordID=0, timestamp=1610902787, records={}
  12.314 Verbose Scenario.cpp:331: Entities setup finished: 0.066983 seconds.
  12.339 Loading script.dat: 5079 bytes.
  12.341 Checksum for script /home/carl/Desktop/fact-exp/factorio/temp/currently-playing/control.lua: 1463958448
  12.348 Verbose Scenario.cpp:379: Map setup finished: 0.690636 seconds.
  12.357 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  12.357 Hosting game at IP ADDR:({0.0.0.0:34197})
  12.357 Info ServerMultiplayerManager.cpp:780: updateTick(4104001) changing state from(CreatingGame) to(InGame)
  12.357 Info UDPSocket.cpp:39: Opening socket for broadcast
  12.358 Verbose RouterBase.cpp:60: Started router thread.
  12.369 Info GameActionHandler.cpp:4961: UpdateTick (4104001) processed PlayerJoinGame peerID(0) playerIndex(31) mode(create) 
 128.738 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xd00557, 0xf073bd, 0xd57f35, 0xd585c1, 0xd58679, 0x46210, 0x72df19, 0x105e5af, 0x12521d2, 0x1254bed, 0x1254d8d, 0xceff42, 0xef6d73, 0x98732c, 0x987441, 0xdc8622, 0xddc841, 0xf29890, 0x12ff43f, 0x12ff8a1, 0xd17551, 0x1fefe40, 0x9609, 0
 135.260 Warning Logger.cpp:526: Symbols.size() == 38, usedSize == 23
#0  0x0000000000f073bd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1  0x0000000000d57f35 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2  0x0000000000d585c1 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3  0x0000000000d58679 in Logger::flush() at /tmp/factorio-build-iFZkjf/src/Util/Logger.cpp:566
#4  0x0000000000046210 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-iFZkjf/src/Util/Logger.cpp:552
#5  0x000000000072df19 in GlobalContext::getMap() at /tmp/factorio-build-iFZkjf/src/GlobalContext.cpp:2018
#6  0x000000000105e5af in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-iFZkjf/src/Util/CrashHandler.cpp:188
#7  0x00000000012521d2 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-iFZkjf/src/Util/CrashHandler.cpp:623
#8  0x0000000001254bed in CrashHandler::SignalHandler(int) at /tmp/factorio-build-iFZkjf/src/Util/CrashHandler.cpp:638
#9  0x0000000001254d8d in ?? at ??:0
#10 0x0000000000ceff42 in CommonManualBuilder::shouldOverbuild(BuildInput const&, Entity*) const at /tmp/factorio-build-iFZkjf/src/CommonManualBuilder.cpp:1323
#11 0x0000000000ef6d73 in CommonManualBuilder::checkOverbuild(BuildInput const&, BuildSettings const&, Entity*) at /tmp/factorio-build-iFZkjf/src/CommonManualBuilder.cpp:1311
#12 0x000000000098732c in CommonManualBuilder::buildCommon(agui::GenericTargeter<ManualBuilder>&, BuildInput&, BuildSettings const&, MapPosition const&) at /tmp/factorio-build-iFZkjf/src/CommonManualBuilder.cpp:112
#13 0x0000000000987441 in ManualBuilder::getPlayer() at /tmp/factorio-build-iFZkjf/src/ManualBuilder.cpp:251
#14 0x0000000000dc8622 in ManualBuilder::addUndoItem(UndoItem&&) at /tmp/factorio-build-iFZkjf/src/ManualBuilder.cpp:266
#15 0x0000000000ddc841 in ManualBuilder::build(unsigned int, ActionData::BuildParameters const&, ForceID, BuildSettings, UndoItem*) at /tmp/factorio-build-iFZkjf/src/ManualBuilder.cpp:337
#16 0x0000000000f29890 in CharacterController::build(ActionData::BuildParameters const&) at /tmp/factorio-build-iFZkjf/src/Controller/CharacterController.cpp:619
#17 0x00000000012ff43f in BuildResult::operator=(BuildResult&&) at /tmp/factorio-build-iFZkjf/src/BuildResult.hpp:6
#18 0x00000000012ff8a1 in GameActionHandler::build(InputAction const&, Controller*) at /tmp/factorio-build-iFZkjf/src/GameActionHandler.cpp:733
#19 0x0000000000d17551 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-iFZkjf/src/GameActionHandler.cpp:370 (discriminator 1)
#20 0x0000000001fefe40 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-iFZkjf/src/Input/InputHandler.cpp:72
#21 0x0000000000009609 in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-iFZkjf/src/Input/InputHandler.cpp:64
#22 (nil) in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-iFZkjf/src/Net/NetworkInputHandler.cpp:180
#23 (nil) in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-iFZkjf/src/Input/InputHandler.cpp:52
#24 0x00000000003eba75 in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-iFZkjf/src/Net/NetworkInputHandler.cpp:127
#25 0x00007fc929ea480c in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-iFZkjf/src/Net/NetworkInputHandler.cpp:120
#26 0x0000000000000010 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-iFZkjf/src/Net/ServerMultiplayerManager.cpp:734
#27 0x00007fc8c7502eb0 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-iFZkjf/src/Net/ServerMultiplayerManager.cpp:721
#28 (nil) in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-iFZkjf/src/Net/MultiplayerManagerBase.cpp:174
#29 0x0000000000000001 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-iFZkjf/src/MainLoop.cpp:1235
#30 0x0000000000000001 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-iFZkjf/src/MainLoop.cpp:1119
#31 0x0000000000000010 in std::function<void ()>::operator=(decltype(nullptr)) at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:498
#32 0x00007fc8c7502eb0 in WorkerThread::loop() at /tmp/factorio-build-iFZkjf/src/Util/WorkerThread.cpp:49
#33 (nil) in std::default_delete<std::thread::_State>::operator()(std::thread::_State*) const at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81
#34 0x0000000000eb5fa0 in std::unique_ptr<std::thread::_State, std::default_delete<std::thread::_State> >::~unique_ptr() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284
#35 (nil) in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79
#36 0x00000000003eba75 in ?? at ??:0
#37 0x00007fc929ea486c in ?? at ??:0
Stack trace logging done
 141.826 Warning Logger.cpp:526: Symbols.size() == 33, usedSize == 22
 141.826 Error CrashHandler.cpp:189: Map tick at moment of crash: 4110975
 141.826 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 173.010 Info SystemUtil.cpp:547: Started /usr/bin/xdg-open; trampoline PID: 13264
 173.010 Uploading log file
 173.019 Info SystemUtil.cpp:547: Started /home/carl/Desktop/fact-exp/factorio/bin/x64/factorio; trampoline PID: 13266


Post Reply

Return to “Duplicates”