[1.1.5] Crash to desktop on loading save game

Things that has been reported already before.
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causa-sui
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[1.1.5] Crash to desktop on loading save game

Post by causa-sui »

- What did you do?

Tried to load a save in single player. (link below)

- What happened?

Crash to desktop with a message asking me to make a bug report.

- What did you expect to happen instead?

Factorio

- Does it happen always, once, or sometimes?

I've tried a few times with disabling a few mods but so far I haven't had any success. Edit: also with all mods disabled

Save file. Link should be active for 30 days
Attachments
factorio-current.log.20201207-201240.bak.zip
(41.37 KiB) Downloaded 69 times

Loewchen
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Re: [1.1.5] Crash to desktop on loading save game

Post by Loewchen »

Code: Select all

   0.000 2020-12-07 20:08:41; Factorio 1.1.5 (build 57246, linux64, steam)
   0.049 Operating system: Linux (Arch rolling)
   0.049 Program arguments: "/home/ryan/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.049 Read data path: /home/ryan/.local/share/Steam/steamapps/common/Factorio/data
   0.049 Write data path: /home/ryan/.factorio [4057/205700MB]
   0.049 Binaries path: /home/ryan/.local/share/Steam/steamapps/common/Factorio/bin
   0.056 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 15862 MB]
   0.056 Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=0 __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.056 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (125.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.113 Available displays: 1
   0.114  [0]: 0 - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.132 Initialised OpenGL:[0] GeForce GTX 1650/PCIe/SSE2; driver: 3.3.0 NVIDIA 455.45.01
   0.132   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.132   [Version] 3.3
   0.132 Verbose GraphicsInterfaceOpenGL.cpp:909: [Caps] Tex:32768, TexArr:2048, TexBufSz:131072kB; TexUnits:192; UboSz:64kB
   0.132 Graphics settings preset: very-high
   0.132   Dedicated video memory size 4096 MB
   0.169 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.036968 seconds.
   0.173 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.173                   [Max threads (load/render): 32/11] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.177 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.405 Loading mod settings assemblyanalyst 1.1.1 (settings.lua)
   0.405 Loading mod settings AutoDeconstruct 0.1.21 (settings.lua)
   0.405 Loading mod settings cholericcars 1.1.0 (settings.lua)
   0.406 Loading mod settings even-distribution 1.0.1 (settings.lua)
   0.406 Loading mod settings flib 0.6.0 (settings.lua)
   0.406 Loading mod settings Kux-BlueprintEditor 2.0.0 (settings.lua)
   0.406 Loading mod settings Squeak Through 1.8.1 (settings.lua)
   0.406 Loading mod settings AutoTrash 5.3.6 (settings.lua)
   0.406 Loading mod settings EditorExtensions 1.8.3 (settings.lua)
   0.407 Loading mod settings Kux-BlueprintExtensions 2.0.3 (settings.lua)
   0.407 Loading mod settings ModuleInserter 5.2.0 (settings.lua)
   0.407 Loading mod settings RateCalculator 1.2.1 (settings.lua)
   0.408 Loading mod core 0.0.0 (data.lua)
   0.470 Loading mod base 1.1.5 (data.lua)
   0.682 Loading mod assemblyanalyst 1.1.1 (data.lua)
   0.766 Loading mod BiggerMiningDrillStatusLights 1.0.0 (data.lua)
   0.848 Loading mod cholericcars 1.1.0 (data.lua)
   0.929 Loading mod even-distribution 1.0.1 (data.lua)
   1.013 Loading mod flib 0.6.0 (data.lua)
   1.098 Loading mod Kux-BlueprintEditor 2.0.0 (data.lua)
   1.183 Loading mod AutoTrash 5.3.6 (data.lua)
   1.267 Loading mod EditorExtensions 1.8.3 (data.lua)
   1.372 Loading mod Kux-BlueprintExtensions 2.0.3 (data.lua)
   1.464 Loading mod ModuleInserter 5.2.0 (data.lua)
   1.555 Loading mod RateCalculator 1.2.1 (data.lua)
   1.654 Loading mod base 1.1.5 (data-updates.lua)
   1.730 Loading mod ClearNightvision 1.0.1 (data-updates.lua)
   1.814 Loading mod Squeak Through 1.8.1 (data-updates.lua)
   1.907 Loading mod EditorExtensions 1.8.3 (data-final-fixes.lua)
   1.988 Loading mod RateCalculator 1.2.1 (data-final-fixes.lua)
   2.091 Checksum for core: 2991549523
   2.091 Checksum of base: 3534851188
   2.091 Checksum of assemblyanalyst: 1409896131
   2.091 Checksum of AutoDeconstruct: 934032342
   2.092 Checksum of automatic-underground-pipe-connectors: 0
   2.092 Checksum of BiggerMiningDrillStatusLights: 897776131
   2.092 Checksum of cholericcars: 2035254853
   2.092 Checksum of ClearNightvision: 2457332183
   2.092 Checksum of even-distribution: 437213863
   2.092 Checksum of flib: 4009033974
   2.092 Checksum of Kux-BlueprintEditor: 1512811912
   2.092 Checksum of Kux-CoreLib: 0
   2.092 Checksum of Squeak Through: 2042158127
   2.092 Checksum of AutoTrash: 3922587672
   2.092 Checksum of EditorExtensions: 1139434913
   2.092 Checksum of Kux-BlueprintExtensions: 507623534
   2.092 Checksum of ModuleInserter: 3157096083
   2.092 Checksum of RateCalculator: 3125164843
   2.275 Prototype list checksum: 2278063052
   2.278 Verbose ModManager.cpp:557: Time to load mods: 1.94428
   2.311 Loading sounds...
   3.259 Info PlayerData.cpp:72: Local player-data.json unavailable
   3.259 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1607386924
   3.372 Initial atlas bitmap size is 16384
   3.401 Created atlas bitmap 16384x16360 [none]
   3.403 Created atlas bitmap 16384x13228 [none]
   3.403 Created atlas bitmap 8192x4208 [decal]
   3.404 Created atlas bitmap 16384x5568 [low-object]
   3.404 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.404 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   3.405 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.405 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   3.405 Created atlas bitmap 4096x3120 [mipmap]
   3.405 Created atlas bitmap 8192x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.405 Created atlas bitmap 8192x1496 [alpha-mask]
   3.408 Created atlas bitmap 16384x14776 [shadow, linear-magnification, alpha-mask]
   3.408 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   3.408 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.416 Verbose TextureProcessor.cpp:1136: GPU accelerated compression test: Time 7.859 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
   3.416 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   9.426 Parallel Sprite Loader initialized (threads: 11)
  15.315 Sprites loaded
  15.357 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  15.363 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  15.485 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  15.501 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  15.510 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  15.528 Generated mipmaps (3) for atlas [8] of size 4096x3120   
  15.543 Generated mipmaps (5) for atlas [9] of size 8192x2336   
  15.544 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  15.564 Custom mipmaps uploaded.
  15.564 Verbose AtlasSystem.cpp:945: Atlas memory size: 1233.19MB; 0.00MB (virtual)
  15.564 Verbose AtlasSystem.cpp:946: Size of sprites outside of atlas: 0.13MB
  15.604 Custom inputs active: 38
  15.701 Factorio initialised
  15.708 Steam Storage Quota: 4527/4768
  15.711 Verbose SteamContext.cpp:596: SteamUserStats initialized.
  30.005 Loading map /home/ryan/.factorio/saves/oo.zip: 59268533 bytes.
  30.032 Loading level.dat: 158324935 bytes.
  30.042 Info Scenario.cpp:196: Map version 1.1.5-0
  32.558 Verbose Scenario.cpp:240: Loading level.dat finished: 2.516071 seconds.
  33.409 Loading blueprint storage: Local timestamp 1607386928, Cloud timestamp 1607386927
  33.683 Verbose BlueprintLibrary.cpp:66: Loaded external blueprint storage: playerIndex=0, nextRecordID=6102, timestamp=1607386928, records={{{index=0}{contents={id=player=0;id=4171, type=1, label=My blueprints, description=Probably most of these are not original. But they're the ones I use, icons={{name=signal-blue}}, 
  
....
  
 hash=0c51399ec0ec437dac48a6a7059f554d6b18d8fc, isPreview= false, empty=false, hasBackup=false}}}}}{{index=12}{contents={id=player=0;id=5554, type=0, label=Lv. 3 modules factory, description=Input: 5x belts of green circuits, 6.5x lanes of red circuits, 1.5x lanes of blue circuits.

Outputs: 45 lv.3 modules per minute.

Consumes about 450 MW., icons={{name=effectivity-module-3}, {name=speed-module-3}, {name=productivity-module-3}, {name=assembling-machine-3}}, hash=d9c7478a461f822db8f811a0d7b135efbbcc5dde, isPreview= false, empty=false, hasBackup=false}}}
  33.685 Verbose Scenario.cpp:321: Entities setup finished: 1.126131 seconds.
  33.685 Loading script.dat: 98720 bytes.
  33.686 Checksum for script /home/ryan/.factorio/temp/currently-playing/control.lua: 2501771973
  33.688 Checksum for script __assemblyanalyst__/control.lua: 1967978322
  33.690 Checksum for script __AutoDeconstruct__/control.lua: 3988955480
  33.690 Checksum for script __automatic-underground-pipe-connectors__/control.lua: 2150085800
  33.691 Checksum for script __cholericcars__/control.lua: 2443198367
  33.692 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false
  33.692 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts...
  33.692 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables
  33.692 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util
  33.692 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers
  33.693 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup
  33.693 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals
  33.693 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: gui-tools
  33.694 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag
  33.694 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup
  33.694 Script @__even-distribution__/framework.lua:72: 0 [ED] GUI-Script: settings-gui
  33.695 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers...
  33.695 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs...
  33.695 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
  33.695 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-transfer-hook   event: on_fast_entity_transfer_hook
  33.695 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-split-hook   event: on_fast_entity_split_hook
  33.696 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized
  33.696 Checksum for script __even-distribution__/control.lua: 1109893683
  33.700 Checksum for script __Kux-BlueprintEditor__/control.lua: 1140683942
  33.700 Checksum for script __Kux-CoreLib__/control.lua: 4180400450
  33.705 Checksum for script __AutoTrash__/control.lua: 1688182993
  33.710 Checksum for script __EditorExtensions__/control.lua: 386583110
  33.713 Checksum for script __Kux-BlueprintExtensions__/control.lua: 2792665560
  33.716 Checksum for script __ModuleInserter__/control.lua: 2013379335
  33.719 Checksum for script __RateCalculator__/control.lua: 4114494403
  33.906 Verbose Scenario.cpp:369: Map setup finished: 3.901432 seconds.
  33.963 Warning BlueprintLibrary.cpp:605: Storage record hash doesn't match external after the synchronizing action.
  33.963 Warning BlueprintLibrary.cpp:606: storage={id=player=0;id=6073, type=0, label=1-car dual unloader, one direction, description=, icons={{name=stack-inserter}, {name=cargo-wagon}}, hash=0e15677c68d4c07f03ab8dc32abd9d262c733f21, isPreview= true, empty=true, hasBackup=false}
  33.963 Warning BlueprintLibrary.cpp:607: external={id=player=0;id=6073, type=0, label=1-car dual unloader, one direction, description=, icons={{name=stack-inserter}, {name=cargo-wagon}}, hash=e9ca5e44c40002df37f909204d7557c628ddd2fb, isPreview= false, empty=false, hasBackup=false}
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xd07be7, 0xef9f5d, 0xb27789, 0xb4ee1c, 0xd7b328, 0x134279e, 0x62599c, 0x62599c, 0xf5677f, 0xf56b78, 0xeeab0c, 0x9851ac, 0xf15483, 0x12e044b, 0x12e0775, 0xd1fe01, 0x1fb61e0, 0x93e9, 0
  41.374 Warning Logger.cpp:526: Symbols.size() == 29, usedSize == 18
#0  0x0000000000ef9f5d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1  0x0000000000b27789 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2  0x0000000000b4ee1c in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3  0x0000000000d7b328 in Logger::flush() at /tmp/factorio-build-UvPJeA/src/Util/Logger.cpp:566
#4  0x000000000134279e in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-UvPJeA/src/Util/Logger.cpp:552
#5  0x000000000062599c in Logging::flush() at /tmp/factorio-build-UvPJeA/src/Util/Logging.cpp:69
#6  0x000000000062599c in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) at /tmp/factorio-build-UvPJeA/src/Util/Logging.cpp:103
#7  0x0000000000f5677f in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-UvPJeA/src/Util/Logging.cpp:93
#8  0x0000000000f56b78 in std::_Function_handler<void (BlueprintRecord*), BlueprintLibrary::applyUpdateBlueprintShelfData(UpdateBlueprintShelfData const&)::{lambda(BlueprintRecord*)#2}>::_M_invoke(std::_Any_data const&, BlueprintRecord*&&) at /tmp/factorio-build-UvPJeA/src/Blueprint/BlueprintLibrary.cpp:608
#9  0x0000000000eeab0c in _M_invoke at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:300
#10 0x00000000009851ac in BlueprintRecord::callRecursively(std::function<void (BlueprintRecord*)>&) at /tmp/factorio-build-UvPJeA/src/Blueprint/BlueprintRecord.hpp:76
#11 0x0000000000f15483 in BlueprintBookRecord::callRecursively(std::function<void (BlueprintRecord*)>&) at /tmp/factorio-build-UvPJeA/src/Blueprint/BlueprintBookRecord.cpp:372
#12 0x00000000012e044b in BlueprintBookRecord::callRecursively(std::function<void (BlueprintRecord*)>&) at /tmp/factorio-build-UvPJeA/src/Blueprint/BlueprintBookRecord.cpp:372
#13 0x00000000012e0775 in BlueprintShelf::callRecursively(std::function<void (BlueprintRecord*)>&) at /tmp/factorio-build-UvPJeA/src/Blueprint/BlueprintShelf.cpp:864
#14 0x0000000000d1fe01 in BlueprintLibrary::applyUpdateBlueprintShelfData(UpdateBlueprintShelfData const&) at /tmp/factorio-build-UvPJeA/src/Blueprint/BlueprintLibrary.cpp:628
#15 0x0000000001fb61e0 in GameActionHandler::updateBlueprintShelf(InputAction const&, Player*) at /tmp/factorio-build-UvPJeA/src/GameActionHandler.cpp:4745
#16 0x00000000000093e9 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-UvPJeA/src/GameActionHandler.cpp:375 (discriminator 4)
#17 (nil) in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-UvPJeA/src/Input/InputHandler.cpp:72
#18 (nil) in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-UvPJeA/src/Input/InputHandler.cpp:64
#19 (nil) in GameActionHandler::update() at /tmp/factorio-build-UvPJeA/src/GameActionHandler.cpp:415
#20 (nil) in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-UvPJeA/src/MainLoop.cpp:1243
#21 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-UvPJeA/src/MainLoop.cpp:1115
#22 (nil) in std::function<void ()>::operator=(decltype(nullptr)) at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:498
#23 (nil) in WorkerThread::loop() at /tmp/factorio-build-UvPJeA/src/Util/WorkerThread.cpp:49
#24 (nil) in std::default_delete<std::thread::_State>::operator()(std::thread::_State*) const at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:81
#25 (nil) in std::unique_ptr<std::thread::_State, std::default_delete<std::thread::_State> >::~unique_ptr() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/unique_ptr.h:284
#26 (nil) in execute_native_thread_routine at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/src/c++11/../../../../../libstdc++-v3/src/c++11/thread.cc:79
#27 (nil) in ?? at ??:0
#28 (nil) in ?? at ??:0
Stack trace logging done
  49.933 Warning Logger.cpp:526: Symbols.size() == 24, usedSize == 17
  49.933 Error BlueprintLibrary.cpp:608: false was not true
Logger::writeStacktrace skipped.
  49.933 Error CrashHandler.cpp:189: Map tick at moment of crash: 90224985
  49.933 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  58.270 Uploading log file
  58.317 Info SystemUtil.cpp:547: Started /home/ryan/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 23116
viewtopic.php?f=30&t=92422

causa-sui
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Posts: 66
Joined: Sat Sep 12, 2020 4:23 am
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Re: [1.1.5] Crash to desktop on loading save game

Post by causa-sui »

By the way, if there's any indication about whether this save can be recovered or not, I'd love to know. I'll start over if I have to, but... if I have to, then, the sooner the better :lol:

Loewchen
Global Moderator
Global Moderator
Posts: 8285
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [1.1.5] Crash to desktop on loading save game

Post by Loewchen »

The save should work in the next version.

causa-sui
Long Handed Inserter
Long Handed Inserter
Posts: 66
Joined: Sat Sep 12, 2020 4:23 am
Contact:

Re: [1.1.5] Crash to desktop on loading save game

Post by causa-sui »

Confirmed this is working again in 1.1.6. Thank you 8-)

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