[1.1.0] - random crash (not sure how to describe it)

Things that has been reported already before.
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oof2win2
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[1.1.0] - random crash (not sure how to describe it)

Post by oof2win2 »

The error output:

Code: Select all

2020-11-25 00:00:53 [JOIN] Capt.Kill joined the game
32729.329 Info RemoteCommandProcessor.cpp:242: New RCON connection from IP ADDR:({127.0.0.1:37500})
33027.020 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (45)
33027.020 Info ServerMultiplayerManager.cpp:930: updateTick(1974499) received stateChanged peerID(45) oldState(InGame) newState(DisconnectScheduled)
2020-11-25 00:05:50 [LEAVE] Capt.Kill left the game
33027.045 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(916352) removing peer(45).
33136.320 Error CrashHandler.cpp:621: Received SIGSEGV
33145.947 Warning Logger.cpp:526: Symbols.size() == 38, usedSize == 26
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb1ac95, 0xd4a4c5, 0xd4ab51, 0xd4ac09, 0x46210, 0x6c807d, 0x985fce, 0xeb173b, 0x123
12e3, 0x1231d9e, 0xce4055, 0xede5e3, 0x978cdc, 0x978df1, 0xdba9c2, 0xdce4b1, 0xf0f930, 0x12d599f, 0x
12d5df5, 0x12fb269, 0x12fbdc3, 0x12fdc2a, 0x12feb8f, 0x5b6c18, 0, 0x5c83de
33155.554 Warning Logger.cpp:526: Symbols.size() == 33, usedSize == 25
#0  0x0000000000d4a4c5 in GlobalContext::getMap() at /tmp/factorio-build-baY6bs/src/GlobalContext.cp
p:2007
#1  0x0000000000d4ab51 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-
build-baY6bs/src/Util/CrashHandler.cpp:188
#2  0x0000000000d4ac09 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-baY6bs/src/U
til/CrashHandler.cpp:623
#3  0x0000000000046210 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-baY6bs/src/Util/Cr
ashHandler.cpp:638
#4  0x00000000006c807d in ?? at ??:0
#5  0x0000000000985fce in FixedPointNumberTemplate<int, 8u>::operator-(FixedPointNumberTemplate<int,
 8u> const&) const at /tmp/factorio-build-baY6bs/src/Util/FixedPointNumber.hpp:76
#6  0x0000000000eb173b in MapPosition::maxAxisDistance(MapPosition const&) const at /tmp/factorio-bu
ild-baY6bs/src/Util/MapPosition.cpp:212
#7  0x00000000012312e3 in UndergroundBelt::undergroundConnectionInRange(UndergroundBelt const*, Unde
rgroundBelt const*) at /tmp/factorio-build-baY6bs/src/Entity/UndergroundBelt.cpp:626
#8  0x0000000001231d9e in ManualBuilder::tryCreateConnectedUndergroundBeltForFastReplace(Entity*, Entity*, unsigned int, EntityCreationParameters&, EntityPrototype const&, Surface&) at /tmp/factorio-build-baY6bs/src/ManualBuilder.cpp:1322
#9  0x0000000000ce4055 in ManualBuilder::fastReplaceOtherUndergroundBelt(Entity*, Entity*, ItemStack*, EntityCreationParameters&, EntityPrototype const&, InventoryBuffer&, UndoItem*) at /tmp/factorio-build-baY6bs/src/ManualBuilder.cpp:1278
#10 0x0000000000ede5e3 in ManualBuilder::build(ActionData::BuildParameters const&, ForceID, ID<EntityPrototype, unsigned short>, BuildItemSettings, UndoItem*) at /tmp/factorio-build-baY6bs/src/ManualBuilder.cpp:1046 (discriminator 4)
#11 0x0000000000978cdc in CharacterController::build(ActionData::BuildParameters const&) at /tmp/factorio-build-baY6bs/src/Controller/CharacterController.cpp:625
#12 0x0000000000978df1 in BuildResult::operator=(BuildResult&&) at /tmp/factorio-build-baY6bs/src/BuildResult.hpp:6
#13 0x0000000000dba9c2 in GameActionHandler::build(InputAction const&, Controller*) at /tmp/factorio-build-baY6bs/src/GameActionHandler.cpp:739
#14 0x0000000000dce4b1 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-baY6bs/src/GameActionHandler.cpp:376 (discriminator 1)
#15 0x0000000000f0f930 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-baY6bs/src/Input/InputHandler.cpp:72
#16 0x00000000012d599f in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-baY6bs/src/Input/InputHandler.cpp:64
#17 0x00000000012d5df5 in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-baY6bs/src/Net/NetworkInputHandler.cpp:180
#18 0x00000000012fb269 in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-baY6bs/src/Input/InputHandler.cpp:52
#19 0x00000000012fbdc3 in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-baY6bs/src/Net/NetworkInputHandler.cpp:127
#20 0x00000000012fdc2a in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-baY6bs/src/Net/NetworkInputHandler.cpp:120
#21 0x00000000012feb8f in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-baY6bs/src/Net/ServerMultiplayerManager.cpp:734
#22 0x00000000005b6c18 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-baY6bs/src/Net/ServerMultiplayerManager.cpp:721
#23 (nil) in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-baY6bs/src/Net/MultiplayerManagerBase.cpp:174
#24 0x00000000005c83de in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-baY6bs/src/MainLoop.cpp:1231
#25 (nil) in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-baY6bs/src/MainLoop.cpp:1115
#26 (nil) in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-baY6bs/src/MainLoop.cpp:621
#27 (nil) in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-baY6bs/src/MainLoop.cpp:387
#28 (nil) in hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool) at /tmp/factorio-build-baY6bs/src/CommandLineMultiplayer.cpp:290 (discriminator 2)
#29 (nil) in CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool) at /tmp/factorio-build-baY6bs/src/CommandLineMultiplayer.cpp:341 (discriminator 2)
#30 (nil) in main at /tmp/factorio-build-baY6bs/src/Main.cpp:653
#31 (nil) in ?? at ??:0
#32 (nil) in _start at ??:?
Stack trace logging done
33155.554 Error CrashHandler.cpp:189: Map tick at moment of crash: 1981057
There has been some time from the moment of crashing, the current time is 0810 and the error happened around 0054 (all times UTC+02). The RCON command was

Code: Select all

/p o
and it worked, but I'm not sure if that's the cause. I will try to update this post with the savegame, it's running on a remote server so I wasn't able to get it quickly.

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boskid
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Re: [1.1.0] - random crash (not sure how to describe it)

Post by boskid »

Duplicate 91672

oof2win2
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Re: [1.1.0] - random crash (not sure how to describe it)

Post by oof2win2 »

oh ok. well, you fixed it pretty fast! thanks for being fast devs

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