[Crash 0.18.43]
Posted: Fri Aug 07, 2020 12:29 am
Running the latest via steam. Game updated - now my save won't open. Reproduced the error twice. I'm a developer so some of the paths below i recognize. i run cygwin. i updated my path recently and i updated my own mingw so it might be relevant...
Code: Select all
0.002 2020-08-06 20:16:27; Factorio 0.18.43 (build 54329, win64, steam)
0.002 Operating system: Windows 10 (version 2004)
0.003 Program arguments: "D:\games\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/games/steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/user_name/AppData/Roaming/Factorio [23123/243048MB]
0.003 Binaries path: D:/games/steam/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 12 cores, RAM: 10917/16226 MB, page: 14421/31586 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.017 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 1] [Special: lmw] [Lang: en]
0.026 Available displays: 2
0.026 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.027 [3]: \\.\DISPLAY4 - NVIDIA GeForce GTX 1060 {0x01, [1920,0], 1920x1200, 32bit, 59Hz}
0.157 [Direct3D11] Display: 1, Output: 1, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.323 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060; id: 10de-1c20; driver: nvldumdx.dll 26.21.14.4223
0.324 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.324 [Local Video Memory] Budget: 5284MB, CurrentUsage: 2MB, Reservation: 0/2770MB
0.324 [Non-Local Vid.Mem.] Budget: 7451MB, CurrentUsage: 0MB, Reservation: 0/3853MB
0.324 Tiled resources: Tier 2
0.324 Unified Memory Architecture: No
0.324 BGR 565 Supported: Yes
0.324 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.324 Graphics settings preset: very-high
0.324 Dedicated video memory size 6052 MB
0.363 Desktop composition is active.
0.363 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.363 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.399 DSound: Starting _dsound_update thread
0.399 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.399 DSound: Enter _dsound_update; tid=15008
0.464 Loading mod core 0.0.0 (data.lua)
0.560 Loading mod base 0.18.43 (data.lua)
0.855 Loading mod base 0.18.43 (data-updates.lua)
1.024 Checksum for core: 3107004113
1.024 Checksum of base: 883180911
1.225 Prototype list checksum: 844595475
1.271 Loading sounds...
1.413 Info PlayerData.cpp:70: Local player-data.json unavailable
1.413 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1596380926
1.554 Initial atlas bitmap size is 16384
1.600 Created atlas bitmap 16384x16384 [none]
1.604 Created atlas bitmap 16384x11108 [none]
1.604 Created atlas bitmap 8192x3132 [decal]
1.605 Created atlas bitmap 16384x5120 [low-object, linear-minification]
1.606 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.607 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
1.607 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.608 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.608 Created atlas bitmap 4096x3088 [mipmap]
1.608 Created atlas bitmap 4096x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.609 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.609 Created atlas bitmap 8192x1428 [alpha-mask]
1.613 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask]
1.614 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.618 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.355 Parallel Sprite Loader initialized (threads: 11)
9.669 Sprites loaded
9.683 Generated mipmaps (4) for atlas [3] of size 16384x5120
9.694 Generated mipmaps (3) for atlas [4] of size 8192x3744
9.717 Generated mipmaps (3) for atlas [5] of size 16384x5920
9.728 Generated mipmaps (3) for atlas [6] of size 4096x2848
9.739 Generated mipmaps (3) for atlas [7] of size 4096x1600
9.774 Generated mipmaps (3) for atlas [8] of size 4096x3088
9.785 Generated mipmaps (5) for atlas [9] of size 4096x2272
9.797 Generated mipmaps (3) for atlas [13] of size 8192x2352
9.806 Custom mipmaps uploaded.
9.911 Factorio initialised
13.718 Loading map C:\Users\user_name\AppData\Roaming\Factorio\saves\saves_from_old_hdd\_the_return_jun22.zip: 46837816 bytes.
13.808 Loading level.dat: 109029642 bytes.
13.815 Info Scenario.cpp:187: Map version 0.18.40-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ma1cgn\src\id\id.cpp (83): ID<ItemPrototype,unsigned short>::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\circuitnetwork\signalid.cpp (85): SignalID::loadWithBackup
c:\cygwin64\tmp\factorio-build-ma1cgn\src\blueprint\previewicons.cpp (302): PreviewIconsPersistent::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\blueprintbookprototype.cpp (21): BlueprintBookPrototype::create
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\itemstack.cpp (186): ItemStack::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventory.cpp (25): Inventory::Inventory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\item\inventorywithfilters.cpp (28): InventoryWithFilters::InventoryWithFilters
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\character.cpp (161): Character::Character
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\characterprototype.cpp (216): CharacterPrototype::createInternal
c:\cygwin64\tmp\factorio-build-ma1cgn\src\entity\entityprototype.cpp (650): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\chunk.cpp (435): Chunk::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\surface\surface.cpp (956): Surface::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (630): Map::loadData
c:\cygwin64\tmp\factorio-build-ma1cgn\src\map\map.cpp (317): Map::load
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\scenario.cpp (229): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ma1cgn\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC3D46FD4)
00007FFBC3D46FD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC595CEC1)
00007FFBC595CEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
17.941 Error ID.cpp:83: position != removedPrototypes.end() && *position was not true
Logger::writeStacktrace skipped.
17.943 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.