[0.18.36] Crash in ai pathfinder: "!queue.empty() was not true"

Things that has been reported already before.
Post Reply
Kamel
Inserter
Inserter
Posts: 40
Joined: Tue Apr 19, 2016 2:58 pm
Contact:

[0.18.36] Crash in ai pathfinder: "!queue.empty() was not true"

Post by Kamel »

The game crashed after the artillery top left started to shoot the biter base.

Coudn't reproduct it though.
Attachments
0.18.zip
(19.26 MiB) Downloaded 97 times
factorio-current.log
(22.33 KiB) Downloaded 106 times

Kamel
Inserter
Inserter
Posts: 40
Joined: Tue Apr 19, 2016 2:58 pm
Contact:

Re: [0.18.36] Crash in ai pathfinder: "!queue.empty() was not true"

Post by Kamel »

Same error happens again.

But this time I can "reproduce" it by loading my savegame :cry:

It's attached as autosave2; once you load it wait for the bots to place the poower poles and right when it places the last once it crashes


Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-hsh4m2\src\ai\pathfinder.cpp (708): PathFinder::scheduleWaitingClients
c:\cygwin64\tmp\factorio-build-hsh4m2\src\ai\pathfinder.cpp (454): PathFinder::update
c:\cygwin64\tmp\factorio-build-hsh4m2\src\surface\surface.cpp (1580): Surface::update
c:\cygwin64\tmp\factorio-build-hsh4m2\src\map\map.cpp (1644): Map::updateEntities
c:\cygwin64\tmp\factorio-build-hsh4m2\src\game.cpp (207): Game::update
c:\cygwin64\tmp\factorio-build-hsh4m2\src\scenario\scenario.cpp (1220): Scenario::update
c:\cygwin64\tmp\factorio-build-hsh4m2\src\mainloop.cpp (1175): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-hsh4m2\src\mainloop.cpp (1042): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-hsh4m2\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAFB97BD4)
00007FFDAFB97BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDB09ECE51)
00007FFDB09ECE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
18.615 Error PathFinder.cpp:708: !queue.empty() was not true
Logger::writeStacktrace skipped.
18.615 Error CrashHandler.cpp:190: Map tick at moment of crash: 14572961
Attachments
_autosave2.zip
(25.39 MiB) Downloaded 101 times

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.18.36] Crash in ai pathfinder: "!queue.empty() was not true"

Post by kovarex »

Duplicate of: 87204

Post Reply

Return to “Duplicates”