I don't know what happened, I wasn't online.
It is a public multiplayer server.
It is running a custom scenario script.
Link to save: https://bhmm.net/u/fact/_autosave291.zip
I was unable to upload it here on the forums, it kept failing.
Running Ubuntu 18.04.4 LTS,
AMD Ryzen 7, 32GB DDR4
[0.17.79] Crash: "Failed to reserve signal in block."
- distortions864
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- Posts: 110
- Joined: Thu Apr 20, 2017 12:56 am
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[0.17.79] Crash: "Failed to reserve signal in block."
- Attachments
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- factorio-crash.log
- (97.42 KiB) Downloaded 57 times
- distortions864
- Fast Inserter
- Posts: 110
- Joined: Thu Apr 20, 2017 12:56 am
- Contact:
Re: 0.17.79, multiplayer crash
I see there is something about blueprints in the log just before the crash, so it may have to do with my script deleting large blueprints.
I just added this, because players can load very large blueprints.
Related post:
viewtopic.php?f=6&t=83647
I just added this, because players can load very large blueprints.
Related post:
viewtopic.php?f=6&t=83647
Re: 0.17.79, multiplayer crash
Likely fixed: viewtopic.php?f=11&t=80964
Can you reproduce this in the latest version?
Can you reproduce this in the latest version?
Re: [0.17.79] Crash: "Failed to reserve signal in block."
Cannot reproduce using given save file and 0.17.79. Unless proven otherwise i will mark this as duplicate of 80964. In the other topic there were hints of player building rails without signals that at some point connected 2 blocks that were reserved by different trains.