[0.11.13] Crash in multiplayer with stacktrace

Things that has been reported already before.
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rkfg
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[0.11.13] Crash in multiplayer with stacktrace

Post by rkfg »

I haven't found a topic for stacktraces so I'll post it here. It was said that the game doesn't ship with debug symbols as they are about 400 Mb but developers can map symbols on their side. Here it is, just happened in multiplayer, I wasn't doing anything specific, typed in the chat:

Code: Select all

179746.573926  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
180080.773491  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
180547.721610  Info BuildBaseBehavior.cpp:92: Location for enemy expansion is not a candidate position, aborting
180761.464326  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
181106.787351  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
181442.990690  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
181778.633975  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
182117.431395  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
182450.848509  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
182788.532710  Info BuildBaseBehavior.cpp:238: No room to place building for enemy expansion, aborting
183111.322134  Error Main.cpp:38: Segmentation fault!
bin/x64/factorio[0x488ca9]
bin/x64/factorio[0x488cdd]
bin/x64/factorio[0x59ff08]
/lib/x86_64-linux-gnu/libc.so.6(+0x35180)[0x7f9853255180]
It seems that only clients crashed, the server was fine, though after reconnecting there was only black screen. I could pause the game but nothing else. We restarted the server eventually.

kovarex
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Re: [0.11.13] Crash in multiplayer with stacktrace

Post by kovarex »

Is it reproducible from the save?

rkfg
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Re: [0.11.13] Crash in multiplayer with stacktrace

Post by rkfg »

No, it was just a random crash in the middle of the game after several hours, we don't have the save. After restarting the server and loading the last save everything was fine. I just thought a backtrace could be of use.

kovarex
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Re: [0.11.13] Crash in multiplayer with stacktrace

Post by kovarex »

Well, we there are still several things in the multiplayer we know about, like some corner cases of the synchronisation logic.

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