Wires, blueprints

Things that has been reported already before.
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kitters
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Wires, blueprints

Post by kitters »

If poles are enough close to each other, they connect after releasing blueprint however they were when bp was creating. It hinders creating bp with power switches, for example.

Rseding91
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Re: Wires, blueprints

Post by Rseding91 »

Thanks for the report however that's working as intended. Blueprints do not persist wire connections because if they did they would never end up connected once built.
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kitters
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Re: Wires, blueprints

Post by kitters »

okey, it's not a bug, but it should be fixed for sure someday. because it's pretty annoying, automation is impossible now, i have to fix manually every segment. Even current simple solution "poles would be unable to reconnect" is okay, i think. In case i someday want them to reconnect, i will just destroy the pole and put another one in one second.

But complex solution is obviosly better, for future work. For example, another principle of connection. Not just "close=connect" rule at the moment of building and corrections after, but memorizing in every pole all its connections... or something.

p.s. sorry for duplicating, i really tried to find another topics with this discussions, but i didn't find original one(

mrvn
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Re: Wires, blueprints

Post by mrvn »

The only way to build power switches in blueprints is to place poles far enough apart that they do not connect and place the power switch in the middle. Takes a bit of planing and maybe a bit more space but there is no way around it.

Trebor
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Re: Wires, blueprints

Post by Trebor »

There’s a power pole mod with a 3x3 area for just this problem.

Edit: https://mods.factorio.com/mod/TinyPole

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