[0.17.66] Another bug with cloning, this time with steam engine ghosts
Re: [0.17.66] Another bug with cloning, this time with steam engine ghosts
Well, i would be screaming if for every entity there would be dedicated ghost entity (like: separate class or source file). Since there are not (as hinted in LuaSurface with create_entity by showing that "entity-ghost" contains extra parameter called "inner_name") it would be at least interesting if 74635 would fix only rotation of reported entities. Most likely that fix will cover every other ghost entities as well and this report is just duplicate (of your own bug report).
Quick test using /editor and clone tool
btw, 74635 is still pending for release - this is why i think it is too early to call it "not yet fixed"
Quick test using /editor and clone tool
btw, 74635 is still pending for release - this is why i think it is too early to call it "not yet fixed"
Re: [0.17.66] Another bug with cloning, this time with steam engine ghosts
Oh i thought this was fixed already, i did recently remove the hotfix i've been using which corrects the issue for my mod.
Re: [0.17.66] Another bug with cloning, this time with steam engine ghosts
Thanks for the report. This is the same issue as the other ghost cloning and is also fixed for the next version of 0.17.
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