[0.17.66] Broken production statistics graphs for 250h and 1000h

Things that has been reported already before.
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andrei
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[0.17.66] Broken production statistics graphs for 250h and 1000h

Post by andrei »

Some aspects of this have already been reported in viewtopic.php?f=58&t=67795, viewtopic.php?f=23&t=65696, viewtopic.php?f=47&t=70302 and viewtopic.php?f=23&t=69068, but those reports were erroneously closed as not-a-bug. There is a bug. Please read this report.

Production statistics graphs for 250h and 1000h are broken in two independent ways:
1. The total number production numbers (expectedly) monotonously increase up until 50h, but decline starting from 250h. I'm not talking about production rates on the right, as was suggested in viewtopic.php?f=23&t=69068#p420315. I'm talking about total numbers on the left (red outline).
2. Time interval shown does not corresponds to time interval declared. x axis of 250h graph should relate to x axis of 50h graph as 5:1. This is not the case. In my screenshots, the point 0.5 on 250h graph corresponds to the beginning of 50h graph. The scale on 250h graph goes up to 10 (green outline), thus the ratio is (10/0.5):1 = 20:1. Hence 250h graph is actually for 50h * 20 = 1000 hours. And 1000h graph is even larger.
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250h+.jpg
250h+.jpg (592.36 KiB) Viewed 1330 times
1000h+.jpg
1000h+.jpg (569.51 KiB) Viewed 1330 times

andrei
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Re: [0.17.66] Broken production statistics graphs for 250h and 1000h

Post by andrei »

I see that this has been closed as a duplicate. May I ask what is the canonical bug where this is tracked? Note that none of the four bugs mentioned in the OP fits this role, because none of them describes problem 2 from OP (wrong scale). Did I miss some other report?

Also, if you consider viewtopic.php?f=23&t=69068 to be canonical for problem 1 (total production numbers), please re-open it. It has been erroneously closed based on the misunderstanding of the bug report, as was pointed out by three different commenters there and as I described here.

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Re: [0.17.66] Broken production statistics graphs for 250h and 1000h

Post by Bilka »

andrei wrote:
Wed Aug 28, 2019 8:20 am
Also, if you consider viewtopic.php?f=23&t=69068 to be canonical for problem 1 (total production numbers), please re-open it. It has been erroneously closed based on the misunderstanding of the bug report, as was pointed out by three different commenters there and as I described here.
I reopened it.

To point 2:
This game has been running about 58 hours. The production graph starts at about 2.3 out of 10, so 23%. 58 hours are 23% of 250 hours. Everything working correctly.
Image
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boskid
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Re: [0.17.66] Broken production statistics graphs for 250h and 1000h

Post by boskid »

I would still consider this as a bug. I assume this numbers are "total amount produced in given period". Not something like "total amount produced, scaled by a factor of howLongStatsAreTrackedBecauseOfWhenGameStarted/selectedTimePeriodToVisualise". For production speed there are this items/m. If given time span covers time before game started, it should be counted as "0 items produced in that time" to give true total amount produced in given period. This would be not dependent of how long you were idle between map creation and first entity crafted.

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Re: [0.17.66] Broken production statistics graphs for 250h and 1000h

Post by andrei »

Bilka wrote:
Wed Aug 28, 2019 8:53 am
I reopened it.
Thank you!
Bilka wrote:
Wed Aug 28, 2019 8:53 am
This game has been running about 58 hours. The production graph starts at about 2.3 out of 10, so 23%. 58 hours are 23% of 250 hours. Everything working correctly.
Interesting. In your case the scale is indeed correct. May be this is a new bug? The icons in your screenshot seem unfamiliar, but I'm not sure if this is an old version or some mod. If it's the former, could you load the save in 0.17 and see what happens?

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Re: [0.17.66] Broken production statistics graphs for 250h and 1000h

Post by Bilka »

It's "some mod", the save was created in 0.17.64 (18 days ago), so it's basically the freshest data you can get.
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