[0.17.58] Small MacOS issues

Things that has been reported already before.
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ssilk
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[0.17.58] Small MacOS issues

Post by ssilk »

1. You managed on Mac, that I cannot open the screenshot tool (normally Command-Shift-5). It opens somewhere, but not on Factorio Screen. For me it is because Factorio opens two virtual screens: One, which is completly black and the second with the game. Here the useless blackscreen is the rightmost:
Screenshot 2019-07-20 at 10.31.56.png
Screenshot 2019-07-20 at 10.31.56.png (289.61 KiB) Viewed 758 times


2. Factorio - even paused - seems to take a lot of resources. Or does something with the multitasking: As long as it runs, the rest feels super-laggy. For example: Scrolling in the forum looks like jumping with the page-key. Click on a new thread takes about 10 seconds to load (normaly under 1). And so on.


I don't await that this is fix soon, I can live with it, but for me that are definitly bugs you should know and care about. :)

Code: Select all

   0.000 2019-05-18 23:07:08; Factorio 0.17.41 (build 45035, mac, alpha)
   0.000 Operating system: macOS 10.14.4
   0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/ssilk/Library/Application Support/factorio [38067/476902MB]
   0.000 Binaries path: /Applications/factorio.app/Contents
   0.030 System info: [CPU: Intel(R) Core(TM) i7-4578U CPU @ 3.00GHz, 4 cores, RAM: 16384 MB]
   0.030 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 0] [Screen: 255] [Special: 00] [Lang: en]
   0.181 Available displays: 1
   0.181  [0]: Color LCD - {[0,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   1.239 Initialised OpenGL:[0] Intel Iris OpenGL Engine; driver: 4.1 INTEL-12.8.38
   1.239   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   1.239   [Version] 4.1
   1.239 Verbose GraphicsInterfaceOpenGL.cpp:792: [Caps] Tex:16384, TexArr:2048, TexBufSz:65536kB; TexUnits:80; UboSz:64kB
   1.367 Verbose PipelineStateObject.cpp:83: Time to load shaders: 0.127897 seconds.
   1.367 Graphics settings preset: high
   1.367   Dedicated video memory size 1536 MB (detected from Iris; VendorID: 0x1024500)
   1.367 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality]
   1.367                   [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Color: 16bit]
 
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Rseding91
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Re: [0.17.58] Small MacOS issues

Post by Rseding91 »

Duplicate of viewtopic.php?f=48&t=46912&p=269693 I think?

I also seem to remember that the underlying problem is with the Window library we're using (SDL) and that they need to fix the issue on their end.
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Re: [0.17.58] Small MacOS issues

Post by ssilk »

Yeah, seems to be the same bug.

Issue #2 seems to be new: new bug ticket?
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Re: [0.17.58] Small MacOS issues

Post by Rseding91 »

We haven't changed anything around that since forever so If anything it would just get moved into pending where it would die :P
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Re: [0.17.58] Small MacOS issues

Post by ssilk »

Wube definitely would profit from a programmer who uses a Mac instead PC, I think this would be fixed in days...
:lol:
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Re: [0.17.58] Small MacOS issues

Post by posila »

I saw the second black window happen once, but later when I wanted to look into it, I couldn't reproduce it anymore. Neither have I had issues with other applications being slow while Factorio is running. Programmer who is macOS user would be helpful, yes.

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Re: [0.17.58] Small MacOS issues

Post by ssilk »

I can reproduce it every time on two macbooks.
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