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[0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true

Posted: Fri Jun 28, 2019 5:47 am
by cbabendure
I am not using any mods. All you have to do is load up the save and wait for the next autosave, for me it crashes regardless of what I am doing.

Re: Crash while saving

Posted: Fri Jun 28, 2019 9:10 am
by Rseding91
Please posts the log file.

Re: Crash while saving

Posted: Fri Jun 28, 2019 9:23 am
by Dominik
Yeah, log file, log file!
I tried the save in 17.52 and autosave went through fine.

Re: Crash while saving

Posted: Sat Jun 29, 2019 12:39 am
by cbabendure
Sorry thought I had, is this the right one?

The timestamp will be different as I tried it again today and had the same crash, but it it otherwise seems like the same issue.

Re: Crash while saving

Posted: Sat Jun 29, 2019 4:33 am
by cbabendure
Hey guys, I did some more testing and figured out a more reliable way to trigger the save failure.

Attached is a new save file. If you put a train signal in the indicated spot in the attached image and try to save the game, the save will fail and the game will crash.
Cause.JPG
Cause.JPG (232.35 KiB) Viewed 1861 times
Good luck with the bug busting!

Re: Crash while saving

Posted: Sat Jun 29, 2019 4:38 am
by cbabendure
And it looks like this behavior has already been identified here:
viewtopic.php?f=182&t=72534#p438798

Although, in the attached save a manual save is able to crash the game just as well as an autosave. Maybe there is a little more going on?

Anyway, sorry about the duplicate, but I guess at least this is already on your radar.