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[Dominik]Blueprint fluid assembly machine crashes game when selecting the recipe [0.17.41]

Posted: Sat May 18, 2019 11:31 pm
by M'vy
I created a Mall, from a blueprint (see Kitch totally practical strip Mall on factorio BP website).

Some assembly machine are pre-planned as fluid assembly (those for blue belts etc).
The whole thing is built, and the machine only waiting for the recipe to be selected (could be pre-set cause research wasn't done yet).

When the recipe gets attributes, manually, or by repeating the blueprint to update it, the game crashes. The assembly machine has it's tube in a non default position (rotated to the left, or bottom)

Removing the tube does not fix the problem. Removing the assembly machine and applying the blueprint again works (with or without construction robots). Removing the assembly machine and placing it by hand works (still need to rotate it back in the right position).

I've enclosed the save file and the bug report. The player is already at the right position in the Mall, the blueprint in the inventory.

There are 3 assembly machine in the first part of the Mall that have this problem (blue belt, blue underground, blue splitter).

Re: Blueprint fluid assembly machine crashes game when selecting the recipe [0.17.41]

Posted: Sun May 19, 2019 5:13 pm
by boskid
Duplicate
70899
70848

Did you put blueprint using older version (<=0.17.38) and then updated factorio? Or can this issue be reproduced from start within 0.17.41?

Issue is with assemblers that were put from blueprint but recipe(with fluid) was not yet invented. Same may apply to electric engines if blueprint was put early in game.

Re: [Dominik]Blueprint fluid assembly machine crashes game when selecting the recipe [0.17.41]

Posted: Fri May 24, 2019 5:04 pm
by M'vy
Can't recall, but yes, it most likely is the case.