[0.17.38] Factorio crashes, when setting the recipe in an assembler with fluid input

Things that has been reported already before.
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jogaproger
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[0.17.38] Factorio crashes, when setting the recipe in an assembler with fluid input

Post by jogaproger »

I had a crash when i tried to set a recipe of an unassigned assembling machine to electric engines. The log file contains the following:
0.000 2019-05-14 14:44:26; Factorio 0.17.38 (build 44914, win64, alpha)
0.000 Operating system: Windows 10 (version 1803)
0.000 Program arguments: "E:\games\Factorio_0.17.33-Vanilla\bin\x64\factorio.exe"
0.001 Read data path: E:/games/Factorio_0.17.33-Vanilla/data
0.001 Write data path: E:/games/Factorio_0.17.33-Vanilla [185729/276938MB]
0.001 Binaries path: E:/games/Factorio_0.17.33-Vanilla/bin
0.007 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 3534/16316 MB, page: 4995/24508 MB, virtual: 4256/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.011 Available displays: 2
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 {0x01, [-1920,609], 1920x1080, 32bit, 60Hz}
0.046 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.108 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050; id: 10de-1c81; driver: nvldumdx.dll 23.21.13.8813
0.108 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none
0.108 [Local Video Memory] Budget: 1689MB, CurrentUsage: 1MB, Reservation: 0/894MB
0.108 [Non-Local Vid.Mem.] Budget: 7342MB, CurrentUsage: 0MB, Reservation: 0/3875MB
0.108 Tiled resources: Tier 2
0.108 Unified Memory Architecture: No
0.108 BGR 565 Supported: Yes
0.108 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.145 Desktop composition is active.
0.145 Graphics settings preset: very-high
0.145 Dedicated video memory size 1987 MB
0.145 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
0.145 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.161 DSound: Starting _dsound_update thread
0.161 DSound: Enter _dsound_update; tid=7292
0.217 Loading mod core 0.0.0 (data.lua)
0.288 Loading mod base 0.17.38 (data.lua)
0.500 Loading mod base 0.17.38 (data-updates.lua)
0.621 Checksum for core: 300852956
0.621 Checksum of base: 2048447865
1.156 Loading sounds...
1.207 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1557837859
1.208 Info PlayerData.cpp:74: Cloud player-data.json unavailable
1.330 Initial atlas bitmap size is 16384
1.362 Created atlas bitmap 16384x16384 [none]
1.365 Created atlas bitmap 16384x11396 [none]
1.366 Created atlas bitmap 8192x3884 [decal]
1.367 Created atlas bitmap 16384x4288 [low-object]
1.367 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
1.367 Created atlas bitmap 8192x3552 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.368 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.368 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.369 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.370 Created atlas bitmap 8192x1496 [alpha-mask]
1.376 Created atlas bitmap 16384x12628 [shadow, linear-magnification, alpha-mask]
1.377 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.384 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.056 Parallel Sprite Loader initialized (threads: 11)
9.598 Sprites loaded
9.656 Generated mipmaps (4) for atlas [3] of size 16384x4288
9.668 Generated mipmaps (3) for atlas [5] of size 8192x3552
9.690 Generated mipmaps (3) for atlas [6] of size 16384x6880
9.701 Generated mipmaps (3) for atlas [7] of size 4096x1600
9.723 Generated mipmaps (3) for atlas [8] of size 4096x1408
9.735 Generated mipmaps (3) for atlas [11] of size 8192x2352
9.740 Custom inputs active: 6
9.789 Factorio initialised
9.791 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/ge ... iVersion=2
10.677 0 packages available to download (experimental updates enabled).
208.374 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
208.374 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
208.374 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
208.375 Loading level.dat: 1304040 bytes.
208.375 Info Scenario.cpp:162: Map version 0.17.38-1
208.591 Checksum for script E:/games/Factorio_0.17.33-Vanilla/temp/currently-playing/control.lua: 412551764
208.595 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
208.595 Hosting game at IP ADDR:({0.0.0.0:34197})
208.595 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
209.206 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (ri9wzF7uEOYz9RCfqBnHL8fZ7Ng6EsVG) from the auth server.
209.206 Info ServerMultiplayerManager.cpp:776: updateTick(0) changing state from(CreatingGame) to(InGame)
209.207 Info GameActionHandler.cpp:4066: UpdateTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-lsljqr\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-lsljqr\src\util\logger.cpp (383): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-lsljqr\src\util\logger.cpp (534): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-lsljqr\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-lsljqr\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-lsljqr\src\fluid\fluidboxmanager.cpp (464): FluidBoxManager::onDestroy
c:\cygwin64\tmp\factorio-build-lsljqr\src\fluid\fluidboxmanager.cpp (498): FluidBoxManager::reset
c:\cygwin64\tmp\factorio-build-lsljqr\src\entity\assemblingmachine.cpp (736): AssemblingMachine::checkFluidMixingWithRecipe
c:\cygwin64\tmp\factorio-build-lsljqr\src\entity\assemblingmachine.cpp (424): AssemblingMachine::setupForCrafting
c:\cygwin64\tmp\factorio-build-lsljqr\src\gameactionhandler.cpp (2189): GameActionHandler::setupAssemblingMachine
c:\cygwin64\tmp\factorio-build-lsljqr\src\gameactionhandler.cpp (322): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-lsljqr\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-lsljqr\src\net\networkinputhandler.cpp (164): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-build-lsljqr\src\net\networkinputhandler.cpp (114): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-build-lsljqr\src\net\servermultiplayermanager.cpp (727): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-build-lsljqr\src\net\multiplayermanagerbase.cpp (174): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-build-lsljqr\src\mainloop.cpp (1127): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-lsljqr\src\mainloop.cpp (1011): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-lsljqr\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF81E2C4034)
00007FF81E2C4034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF820D63691)
00007FF820D63691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
6308.343 Error FluidBoxManager.cpp:464: this->doneSetup was not true
Logger::writeStacktrace skipped.
6308.343 Error CrashHandler.cpp:177: Map tick at moment of crash: 365665
6308.343 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
6443.305 Uploading log file
6443.322 Error CrashHandler.cpp:222: Heap validation: success.
6443.326 Creating crash dump.
6443.645 CrashDump success


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