I set a train stop to "Read Stop Train", then i set all (fast) inserter to ignore that train ID if it stop on that station.
The inserter set with "Enabled when not equal to [train id]"
Problem is, the inserter still managed to slip an item through, they do get disabled couple ticks later; but it's too late.
Knowing this forum, i expect some folks here will respond with "then set delay to inserter with combinator"
Or some gameplay suggestion.
Sorry, no that wasn't that i'm reporting for, i report this as bug, not gameplay suggestion.
If dev decide this not a bug, so be it.
I expect the inserter will get disabled (instantly), surprise they still manage to work.
[0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
Re: [0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
It takes 1 tick for the train ID to be read and sent to the circuit network.