[0.17.34] - MP defregmenting input action crash

Things that has been reported already before.
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Aardwolf
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[0.17.34] - MP defregmenting input action crash

Post by Aardwolf »

The game crashed after managing to connect to the (very laggy) server, after about 2 seconds of gameplay (in which I began walking around) after the game got unpaused, but also about at the time when the stresstest was being ended. Here is the relevant part of the log.

OS: Linux, using Steam. Intel CPU, Nvidia graphics.

Code: Select all

(...)
1792.840 Info GameActionHandler.cpp:4046: UpdateTick (359520) processed PlayerJoinGame peerID(616) playerIndex(246) mode(connect) 
1796.210 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (664)
1797.965 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (636)
1798.399 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (737)
1798.600 Info GameActionHandler.cpp:4046: UpdateTick (359861) processed PlayerJoinGame peerID(621) playerIndex(621) mode(connect) 
1800.638 Info GameActionHandler.cpp:4046: UpdateTick (359983) processed PlayerJoinGame peerID(618) playerIndex(626) mode(create) 
1800.688 Info InputActionDefragmenter.cpp:129: Defragmenter contents:
1800.689 Info InputActionDefragmenter.cpp:138: (id: 0, playerIndex: 622): (622 UpdateBlueprintShelf 436/902) (622 UpdateBlueprintShelf 437/902) (622 UpdateBlueprintShelf 438/902) (622 UpdateBlueprintShelf 439/902) (622 UpdateBlueprintShelf 440/902) (622 UpdateBlueprintShelf 441/902) (622 UpdateBlueprintShelf 442/902) (622 UpdateBlueprintShelf 443/902) (622 UpdateBlueprintShelf 444/902) (622 UpdateBlueprintShelf 445/902) (622 UpdateBlueprintShelf 446/902) (622 UpdateBlueprintShelf 447/902) (622 UpdateBlueprintShelf 448/902) (622 UpdateBlueprintShelf 449/902) (622 UpdateBlueprintShelf 450/902) (622 UpdateBlueprintShelf 451/902) (622 UpdateBlueprintShelf 452/902) (622 UpdateBlueprintShelf 453/902) (622 UpdateBlueprintShelf 454/902) (622 UpdateBlueprintShelf 455/902) (622 UpdateBlueprintShelf 456/902) (622 UpdateBlueprintShelf 457/902) (622 UpdateBlueprintShelf 458/902) (622 UpdateBlueprintShelf 459/902) (622 UpdateBlueprintShelf 460/902) (622 UpdateBlueprintShelf 461/902) (622 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Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xafbbeb, 0xc8b1ad, 0x9ee4f8, 0xa0b67f, 0xc24e20, 0xc24fc0, 0xc25169, 0xc25394, 0xb47efc, 0xc9ee00, 0xf3917e, 0xf398a0, 0xb141f1, 0x1822fbf, 0x7a9d, 0
1804.934 Warning Logger.cpp:503: Symbols.size() == 29, usedSize == 15
#0  0x0000000000c8b1ad in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x00000000009ee4f8 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000a0b67f in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000c24e20 in Logger::flush() at /tmp/factorio-build-yPgHjl/src/Util/Logger.cpp:541
#4  0x0000000000c24fc0 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-yPgHjl/src/Util/Logger.cpp:527
#5  0x0000000000c25169 in Logging::flush() at /tmp/factorio-build-yPgHjl/src/Util/Logging.cpp:66
#6  0x0000000000c25394 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::string const&) at /tmp/factorio-build-yPgHjl/src/Util/Logging.cpp:91
#7  0x0000000000b47efc in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-yPgHjl/src/Util/Logging.cpp:84
#8  0x0000000000c9ee00 in __gnu_cxx::new_allocator<InputActionFragment>::allocate(unsigned long, void const*) at /usr/include/c++/8/ext/new_allocator.h:102
#9  0x0000000000f3917e in std::allocator_traits<std::allocator<InputActionFragment> >::allocate(std::allocator<InputActionFragment>&, unsigned long) at /usr/include/c++/8/bits/alloc_traits.h:436
#10 0x0000000000f398a0 in std::_Vector_base<InputActionFragment, std::allocator<InputActionFragment> >::_M_allocate(unsigned long) at /usr/include/c++/8/bits/stl_vector.h:296
#11 0x0000000000b141f1 in std::_Vector_base<InputActionFragment, std::allocator<InputActionFragment> >::_M_create_storage(unsigned long) at /usr/include/c++/8/bits/stl_vector.h:311
#12 0x0000000001822fbf in std::_Vector_base<InputActionFragment, std::allocator<InputActionFragment> >::_Vector_base(unsigned long, std::allocator<InputActionFragment> const&) at /usr/include/c++/8/bits/stl_vector.h:260
#13 0x0000000000007a9d in std::vector<InputActionFragment, std::allocator<InputActionFragment> >::vector(std::vector<InputActionFragment, std::allocator<InputActionFragment> > const&) at /usr/include/c++/8/bits/stl_vector.h:460
#14 (nil) in InputActionDefragmenter::assemble(InputActionFragment::Key) const at /tmp/factorio-build-yPgHjl/src/Net/InputActionDefragmenter.cpp:78
#15 (nil) in InputActionDefragmenter::update(std::vector<InputActionFragment, std::allocator<InputActionFragment> > const&) at /tmp/factorio-build-yPgHjl/src/Net/InputActionDefragmenter.cpp:21
#16 0x00000000fffffffd in __gnu_cxx::__normal_iterator<InputAction*, std::vector<InputAction, std::allocator<InputAction> > >::__normal_iterator(InputAction* const&) at /usr/include/c++/8/bits/stl_iterator.h:781
#17 0x00007f86a32c6df0 in std::vector<InputAction, std::allocator<InputAction> >::begin() at /usr/include/c++/8/bits/stl_vector.h:699
#18 0x0000000000057e31 in NetworkInputHandler::sendInputActions(unsigned int) at /tmp/factorio-build-yPgHjl/src/Net/NetworkInputHandler.cpp:144
#19 0x00000000000000de in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-yPgHjl/src/Net/NetworkInputHandler.cpp:113
#20 0x00000000009f15a2 in non-virtual thunk to ClientMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-yPgHjl/src/Net/NetworkInputListener.cpp:103
#21 0x00007f86cebfae50 in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-yPgHjl/src/Net/MultiplayerManagerBase.cpp:181
#22 0x00007f86a32c6df0 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-yPgHjl/src/MainLoop.cpp:1127
#23 0x00000000fffffffd in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-yPgHjl/src/MainLoop.cpp:1011
#24 0x00000000fffffffd in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#25 0x000000000000000d in WorkerThread::loop() at /tmp/factorio-build-yPgHjl/src/Util/WorkerThread.cpp:42
#26 0x00000000009f2da0 in execute_native_thread_routine at blake2s.c:?
#27 0xffffbac10001bc4c in ?? at ??:0
#28 0xfffffffe0000000e in ?? at ??:0
Stack trace logging done
1809.073 Warning Logger.cpp:503: Symbols.size() == 24, usedSize == 14
1809.073 Error InputActionDefragmenter.cpp:105: An input action fragment is missing: key = (id: 0, playerIndex: 622), expected = 1, got = 436
Logger::writeStacktrace skipped.
1809.073 Error CrashHandler.cpp:177: Map tick at moment of crash: 359986
1809.073 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
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Re: [0.17.34] - MP defregmenting input action crash

Post by kovarex »

Seems to be duplicate of this: 69783

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