Adding error code and save file.
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0.000 2019-04-23 16:57:07; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (version 1511)
0.001 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Nialas/AppData/Roaming/Factorio [125017/199433MB]
0.002 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor , 12 cores, RAM: 4720/16339 MB, page: 6318/18771 MB, virtual: 201/134217727 MB, extended virtual: 0 MB]
0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (88.4%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.010 Available display adapters: 1
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.139 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvd3dumx.dll 25.21.14.1891
0.143 Video memory size (dedicated video/dedicated system/shared system/available): 6064/0/8169/4088 MB
0.167 DSound: Starting _dsound_update thread
0.167 DSound: Enter _dsound_update; tid=8580
0.167 Device reset internal.
0.169 Desktop composition is active.
0.169 Graphics settings preset: extreme
0.169 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.169 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.229 Loading mod core 0.0.0 (data.lua)
0.248 Loading mod base 0.16.51 (data.lua)
0.414 Loading mod base 0.16.51 (data-updates.lua)
0.473 Checksum for core: 840319042
0.473 Checksum of base: 3323233190
0.595 Loading sounds...
0.678 Info PlayerData.cpp:67: Local player-data.json unavailable
0.678 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1554929441
0.823 Loaded shader file D:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.823 Loaded shader file D:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.823 Loaded shader file D:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.851 Initial atlas bitmap size is 16384
0.886 Created atlas bitmap 16384x16383 [none]
2.651 Created atlas bitmap 16384x4290 [none]
3.116 Created atlas bitmap 16384x6916 [shadow]
3.851 Created atlas bitmap 16384x2104 [decal]
4.058 Created atlas bitmap 8192x5572 [mipmap]
4.360 Created atlas bitmap 8192x800 [mipmap, smoke]
4.389 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
4.822 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
4.844 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
4.975 Created atlas bitmap 8192x924 [alpha-mask]
15.165 Sprites loaded
15.165 Convert atlas 8192x5572 to: mipmap
15.507 Convert atlas 8192x800 to: mipmap
15.555 Convert atlas 8192x8172 to: min-linear
16.046 Convert atlas 8192x1360 to: min-linear
16.128 Convert atlas 8192x2092 to: trilinear-filtering
16.256 Convert atlas 8192x924 to: alpha-mask
19.067 Custom inputs active: 0
19.112 Factorio initialised
26.200 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
29.743 Info UDPSocket.cpp:206: Closing socket
29.744 Info UDPSocket.cpp:236: Socket closed
29.744 Info UDPSocket.cpp:206: Closing socket
29.745 Joining game IP ADDR:({78.150.125.251:34197})
29.745 Info UDPSocket.cpp:33: Opening socket
29.746 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
30.102 Connection refused
30.102 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
30.102 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
30.104 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
30.487 Info HttpSharedState.cpp:145: Status code: 200
30.487 Info AuthServerConnector.cpp:139: Received key(ar58cqHFns5/7O+W6XsK4Q==) for username(nialas) from auth server.
30.541 Info UDPSocket.cpp:206: Closing socket
30.541 Info UDPSocket.cpp:236: Socket closed
30.541 Joining game IP ADDR:({78.150.125.251:34197})
30.541 Info UDPSocket.cpp:33: Opening socket
30.542 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
30.752 Connection refused
30.752 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
30.752 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
30.756 Info UDPSocket.cpp:206: Closing socket
30.756 Info UDPSocket.cpp:236: Socket closed
35.128 Joining game IP ADDR:({78.150.125.251:34197})
35.128 Info UDPSocket.cpp:33: Opening socket
35.128 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
35.402 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
35.402 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
35.402 Info ClientRouter.cpp:238: ConnectionAccepted
35.902 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
35.902 Downloading file C:\Users\Nialas\AppData\Roaming\Factorio\temp\mp-download.zip (6672832 B, 13267 blocks)
35.907 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
42.124 Finished download (6 s, 6.6 MB, 1.0 MB/s)
42.166 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
42.166 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
42.167 Loading map C:\Users\Nialas\AppData\Roaming\Factorio\temp\mp-download.zip: 6672832 bytes.
42.251 Loading Level.dat: 15892940 bytes.
42.257 Info Scenario.cpp:136: Map version 0.16.51-0
42.607 Loading script.dat: 176 bytes.
42.610 Checksum for script C:/Users/Nialas/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
42.619 Info ClientMultiplayerManager.cpp:573: MapTick(2523657) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
43.309 Info ClientMultiplayerManager.cpp:573: MapTick(2524104) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
43.435 Info ClientMultiplayerManager.cpp:573: MapTick(2524104) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
43.502 Info GameActionHandler.cpp:3476: MapTick (2524108) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect )
334.705 Error CrashHandler.cpp:373: Exception Code: c0000005, Address: 0x00007ff747244c6d
ModuleBase: 0x00007ff746fb0000, ImageSize: 013d9000, RelativeAddress: 00294c6d
334.705 Error CrashHandler.cpp:379: Access Violation: Read at address FFFFFFFFFFFFFFFF
334.705 Error CrashHandler.cpp:393: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0a66a4eb00000000,
rdx=14cd49d600000000, rsi=0000019e5b0e6101, rdi=3e67dd8200000000,
rip=00007ff747244c6d, rsp=00000080a9bff600, rbp=00000080a9bff700,
r8=1f33eec100000000, r9=000000000000000c, r10=0000000000000000,
r11=0000019e57fe4d80, r12=000000000000002d, r13=0000019d2c5dc210,
r14=0000000000000032, r15=0000000000000000
334.705 Crashed in D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff746fb0000 - 0x00007ff748389000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\crashhandler.cpp (420): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7AEE7E1E)
00007FFD7AEE7E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DDFD998)
00007FFD7DDFD998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DDE5B26)
00007FFD7DDE5B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DDF9AED)
00007FFD7DDF9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DD84FE9)
00007FFD7DD84FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DDF8BFA)
00007FFD7DDF8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\entityrenderer.cpp (215): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-rlyqnq\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-rlyqnq\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DCB8102)
00007FFD7DCB8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7DDAC5B4)
00007FFD7DDAC5B4 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
335.883 Error CrashHandler.cpp:174: Map tick at moment of crash: 2541533
335.883 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
363.999 Uploading log file
364.003 Error CrashHandler.cpp:227: Heap validation: success.
364.005 Creating crash dump.
364.117 CrashDump success