[0.17.10] Crash after picking up items from corpse

Things that has been reported already before.
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pokmon987
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[0.17.10] Crash after picking up items from corpse

Post by pokmon987 »

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   0.004 2019-03-11 15:54:45; Factorio 0.17.10 (build 43567, win64, steam)
   0.004 Operating system: Windows 10 (version 1703) 
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/Student/AppData/Roaming/Factorio [317570/424420MB]
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.050 System info: [CPU: AMD E2-9000e RADEON R2, 4 COMPUTE CORES 2C+2G  , 2 cores, RAM: 2684/3981 MB, page: 4050/10125 MB, virtual: 193/134217727 MB, extended virtual: 0 MB]
   0.051 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.140 Available displays: 1
   0.140  [0]: \\.\DISPLAY1 - AMD Radeon(TM) R2 Graphics {0x80005, [0,0], 1366x768, 32bit, 60Hz}
   0.492 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.846 Initialised Direct3D[0]: AMD Radeon(TM) R2 Graphics; id: 1002-98e4; driver: aticfx64.dll 22.19.180.1025
   0.846   D3D Feature Level: 11.1, DXGI 1.5+
   0.846   [Local Video Memory] Budget: 1791MB, CurrentUsage: 0MB, Reservation: 0/945MB
   0.846   [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
   0.846   Tiled resources: Tier 2
   0.846   Unified Memory Architecture: No
   0.846   BGR 565 Supported: Yes
   0.846   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.103 Desktop composition is active.
   1.103 Graphics settings preset: low
   1.103   Dedicated video memory size 69 MB
   1.103 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
   1.103                   [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   1.375 DSound: Starting _dsound_update thread
   1.375 DSound: Enter _dsound_update; tid=1100
   1.774 Loading mod core 0.0.0 (data.lua)
   2.255 Loading mod base 0.17.10 (data.lua)
   4.129 Loading mod base 0.17.10 (data-updates.lua)
   4.619 Checksum for core: 4249075453
   4.619 Checksum of base: 46491745
   6.779 Loading sounds...
  13.022 Info PlayerData.cpp:69: Local player-data.json unavailable
  13.023 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552265535
  13.567 Crop bitmaps.
  50.167 Parallel Sprite Loader initialized (threads: 1)
  74.858 Initial atlas bitmap size is 4096
  74.899 Created atlas bitmap 4096x4096 [no-crop]
  74.923 Created atlas bitmap 4096x4092 [none]
  74.942 Created atlas bitmap 4096x4088 [none]
  74.952 Created atlas bitmap 4096x4076 [none]
  74.958 Created atlas bitmap 4096x4048 [none]
  74.967 Created atlas bitmap 4096x4092 [none]
  74.967 Created atlas bitmap 4096x336 [none]
  74.967 Created atlas bitmap 4096x1952 [decal]
  74.969 Created atlas bitmap 4096x3824 [low-object]
  74.969 Created atlas bitmap 4096x1984 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  74.978 Created atlas bitmap 4096x4064 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  74.980 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  74.982 Created atlas bitmap 4096x368 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  74.982 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  74.983 Created atlas bitmap 4096x1388 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  74.984 Created atlas bitmap 4096x836 [alpha-mask]
  74.995 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
  75.010 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
  75.039 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
  75.040 Created atlas bitmap 4096x540 [shadow, linear-magnification, alpha-mask]
  75.041 Created atlas bitmap 4096x1296 [shadow, mipmap, linear-magnification, alpha-mask]
  75.190 Created virtual atlas pages 4096x4096x2
  75.297 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  80.316 Parallel Sprite Loader initialized (threads: 1)
 107.259 Sprites loaded
 107.589 Generated mipmaps for atlas of size 4096x3824
 107.793 Generated mipmaps for atlas of size 4096x1984
 107.994 Generated mipmaps for atlas of size 4096x4064
 108.193 Generated mipmaps for atlas of size 4096x4080
 108.372 Generated mipmaps for atlas of size 4096x368
 108.551 Generated mipmaps for atlas of size 4096x1600
 108.661 Generated mipmaps for atlas of size 4096x1388
 108.729 Generated mipmaps for atlas of size 4096x1296
 108.839 Generated mipmaps for virtual atlas of size 4096x8192
 109.026 Custom inputs active: 6
 109.419 Factorio initialised
 186.867 Loading map C:\Users\Student\AppData\Roaming\Factorio\saves\NewVersion.zip: 5018039 bytes.
 187.381 Loading Level.dat: 7014657 bytes.
 187.394 Info Scenario.cpp:147: Map version 0.17.9-1
 191.548 Loading script.dat: 328 bytes.
 191.628 Checksum for script C:/Users/Student/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
 835.244 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
 838.948 Info AppManagerStates.cpp:1716: Saving finished
1149.515 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
1152.981 Info AppManagerStates.cpp:1716: Saving finished
1454.400 Info AppManager.cpp:275: Saving to _autosave3 (blocking).
1457.882 Info AppManagerStates.cpp:1716: Saving finished
1758.637 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
1761.997 Info AppManagerStates.cpp:1716: Saving finished
2062.781 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
2066.231 Info AppManagerStates.cpp:1716: Saving finished
2367.197 Info AppManager.cpp:275: Saving to _autosave3 (blocking).
2370.131 Info AppManagerStates.cpp:1716: Saving finished
2670.630 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
2673.436 Info AppManagerStates.cpp:1716: Saving finished
2991.196 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
2994.014 Info AppManagerStates.cpp:1716: Saving finished
3307.339 Info AppManager.cpp:275: Saving to _autosave3 (blocking).
3311.150 Info AppManagerStates.cpp:1716: Saving finished
3631.663 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
3635.429 Info AppManagerStates.cpp:1716: Saving finished
4215.112 Info AppManager.cpp:275: Saving to _autosave2 (blocking).
4218.229 Info AppManagerStates.cpp:1716: Saving finished
4532.811 Info AppManager.cpp:275: Saving to _autosave3 (blocking).
4536.028 Info AppManagerStates.cpp:1716: Saving finished
4855.445 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
4859.210 Info AppManagerStates.cpp:1716: Saving finished
4890.911 Info InventoryGuiSlot.cpp:169: Inventory: true, size: 0.
4890.911 Info InventoryGuiSlot.cpp:172: Item stack: false, dump: nil
4890.911 Info InventoryGuiSlot.cpp:177: Local player (index 0) GUI target: Open GUI type: 0, Secondary Gui Index: 0, Entity: nullptr, Item: nullptr, Equipment: nullptr, Other player: nullptr, Custom GUI: nullptr.
4890.921 Info InventoryGuiSlot.cpp:180: Active window: class ContainerGui
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (182): InventoryGuiSlot::getStack
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\inventoryguislot.cpp (143): InventoryGuiSlot::getElem
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\elemtooltip.cpp (100): ElemToolTip<ID<EquipmentPrototype,unsigned short>,Equipment>::isValid
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1289): agui::Widget::logic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (673): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (674): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (674): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (674): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (674): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (674): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (679): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (637): agui::Gui::logic
c:\cygwin64\tmp\factorio-build-mxtt33\src\globalcontext.cpp (1300): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (891): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (598): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (366): MainLoop::run
c:\cygwin64\tmp\factorio-build-mxtt33\src\main.cpp (1242): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA7F1C2784)
00007FFA7F1C2784 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA819F0D11)
00007FFA819F0D11 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4910.054 Error InventoryGuiSlot.cpp:182: No item stack found: has inventory (true), target specification: source: entity-inventory, target: default, inventory index: 1, slot index: 9.
Logger::writeStacktrace skipped.
4910.102 Error CrashHandler.cpp:174: Map tick at moment of crash: 451495
4910.104 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4925.806 Uploading log file
4925.988 Error CrashHandler.cpp:221: Heap validation: success.
4926.124 Creating crash dump.

Bilka
Factorio Staff
Factorio Staff
Posts: 3132
Joined: Sat Aug 13, 2016 9:20 am
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Re: [0.17.10] Crash after picking up items from corpse

Post by Bilka »

Presumably duplicate of 67428 - Fixed in 0.17.11.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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