[0.17.5] Crash on Research Screen

Things that has been reported already before.
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thriem
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[0.17.5] Crash on Research Screen

Post by thriem »

Game crashed upon hitting <Esc> on the Research Screen - I did some cancellation on queued projects and queued new ones (basically reorder).

It crashed, as stated, upon hitting <Esc>, not while I was at the screen.

It may be relevant:
Upon experiencing some crashes recently, I activated Autosave again and quit Factorio to let Steam sync the save files, since it happend to override my saves from my crashed session with the older ones with the cloud. I noticed, that upon "restarting" Factorio, that it apparently still has got the Sprites and such in the memory, since the "boot up" / initial loading of Factorio was very fast (no cropping sprites).

Save File
It is/was the most recent autosave, guess don't have to say that explicitly.
https://www.dropbox.com/s/cgqjtyqtxh4og ... 3.zip?dl=0
Log File content

Code: Select all

   0.003 2019-03-05 12:54:17; Factorio 0.17.5 (build 43269, win64, steam)
   0.003 Operating system: Windows 10 (version 1803) 
   0.004 Program arguments: "G:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: G:/Steam Games/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/User/AppData/Roaming/Factorio [133416/237122MB]
   0.004 Binaries path: G:/Steam Games/steamapps/common/Factorio/bin
   0.023 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 5386/16269 MB, page: 10547/18701 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
   0.025 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.036 Available displays: 1
   0.037  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.237 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   1.318 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050; driver: nvldumdx.dll 25.21.14.1917
   1.318   D3D Feature Level: 11.1, DXGI 1.5+
   1.318   [Local Video Memory] Budget: 3416MB, CurrentUsage: 2MB, Reservation: 0/1808MB
   1.318   [Non-Local Vid.Mem.] Budget: 7321MB, CurrentUsage: 0MB, Reservation: 0/3864MB
   1.318   Tiled resources: Tier 2
   1.318   Unified Memory Architecture: No
   1.318   BGR 565 Supported: Yes
   1.318   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.361 Desktop composition is active.
   1.361 Graphics settings preset: very-high
   1.361   Dedicated video memory size 4019 MB
   1.362 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   1.362                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   1.411 DSound: Starting _dsound_update thread
   1.411 DSound: Enter _dsound_update; tid=16880
   1.601 Loading mod core 0.0.0 (data.lua)
   1.693 Loading mod base 0.17.5 (data.lua)
   1.920 Loading mod base 0.17.5 (data-updates.lua)
   2.029 Checksum for core: 3928040144
   2.029 Checksum of base: 3918046970
   2.561 Loading sounds...
   2.622 Info PlayerData.cpp:69: Local player-data.json unavailable
   2.622 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551743848
   2.777 Initial atlas bitmap size is 16384
   2.784 Created atlas bitmap 16384x8364 [none]
   2.784 Created atlas bitmap 16384x688 [decal]
   2.786 Created atlas bitmap 16384x1104 [low-object]
   2.787 Created atlas bitmap 16384x656 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.788 Created atlas bitmap 16384x2176 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.788 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   2.788 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.789 Created atlas bitmap 16384x216 [alpha-mask]
   2.791 Created atlas bitmap 16384x3688 [shadow, linear-magnification, alpha-mask]
   2.792 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
   2.801 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.217 Parallel Sprite Loader initialized (threads: 7)
   6.045 Sprites loaded
   6.112 Generated mipmaps for atlas of size 16384x1104
   6.167 Generated mipmaps for atlas of size 16384x656
   6.200 Generated mipmaps for atlas of size 16384x2176
   6.233 Generated mipmaps for atlas of size 16384x480
   6.255 Generated mipmaps for atlas of size 16384x456
   6.266 Generated mipmaps for atlas of size 16384x384
   6.271 Custom inputs active: 0
   6.410 Factorio initialised
  13.665 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\_autosave2.zip: 3698833 bytes.
  13.818 Loading Level.dat: 5580921 bytes.
  13.821 Info Scenario.cpp:147: Map version 0.17.5-1
  13.970 Loading script.dat: 328 bytes.
  13.975 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
 346.088 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
 346.839 Info AppManagerStates.cpp:1776: Saving finished
 646.837 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 647.685 Info AppManagerStates.cpp:1776: Saving finished
 947.670 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
 948.420 Info AppManagerStates.cpp:1776: Saving finished
1248.405 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
1249.197 Info AppManagerStates.cpp:1776: Saving finished
1374.764 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff7f829f41d
ModuleBase: 0x00007ff7f7ae0000, ImageSize: 015f0000, RelativeAddress: 007bf41d
1374.764 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
1374.764 Error CrashHandler.cpp:396: Exception Context:
rax=00000254663f9b40, rbx=00000254663f9ed0, rcx=0000000000000000,
rdx=0000000000000000, rsi=0000000000000008, rdi=000000003b3c0070,
rip=00007ff7f829f41d, rsp=000000a94005efc0, rbp=000000a94005f099,
 r8=00000254663f9ed0,  r9=00000254663f9b40, r10=0000000000000005,
r11=000002543edd5cd0, r12=000002543e02aa40, r13=000002543ebecc78,
r14=0000000000000000, r15=0000000000000000
1374.764 Crashed in G:\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7f7ae0000 - 0x00007ff7f90d0000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF7132BDD0)
00007FFF7132BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF74BD3167)
00007FFF74BD3167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF74BBB5E6)
00007FFF74BBB5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF74BCF7DD)
00007FFF74BCF7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF74B3D856)
00007FFF74B3D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF74BCE70E)
00007FFF74BCE70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\technology\researchqueue.cpp (105): ResearchQueue::remove
c:\cygwin64\tmp\factorio-build-0zstqu\src\technology\researchmanager.cpp (272): ResearchManager::cancelResearch
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (3179): GameActionHandler::cancelResearch
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-0zstqu\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (364): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (1058): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF749E3DC4)
00007FFF749E3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF74BA3691)
00007FFF74BA3691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1376.744 Error CrashHandler.cpp:174: Map tick at moment of crash: 923228
1376.744 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1406.930 Uploading log file
1406.939 Error CrashHandler.cpp:221: Heap validation: success.
1406.939 Creating crash dump.
1407.298 CrashDump success
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boskid
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Re: [0.17.5] Crash on Research Screen

Post by boskid »

Looks like duplicate of 66790 (same stack trace)

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