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Crash after canceling research

Posted: Tue Mar 05, 2019 7:34 am
by ProfPocket
Current Log:
0.000 2019-03-04 22:45:57; Factorio 0.17.5 (build 43269, win64, steam)
0.000 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Tyler 9-30-2016/AppData/Roaming/Factorio [167817/228933MB]
0.001 Binaries path: C:/SteamLibrary/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 2234/4060 MB, page: 3383/8295 MB, virtual: 171/8388607 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (75.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.026 Available displays: 1
0.026 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.115 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_43.dll
0.188 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 23.21.13.8831
0.188 D3D Feature Level: 11.0, DXGI 1.2+
0.188 BGR 565 Supported: No
0.188 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.273 Desktop composition is active.
0.274 Graphics settings preset: medium
0.274 Dedicated video memory size 4007 MB
0.274 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: low-quality]
0.274 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
0.298 DSound: Starting _dsound_update thread
0.298 DSound: Enter _dsound_update; tid=1836
0.432 Loading mod core 0.0.0 (data.lua)
0.499 Loading mod base 0.17.5 (data.lua)
0.713 Loading mod base 0.17.5 (data-updates.lua)
0.788 Checksum for core: 3928040144
0.788 Checksum of base: 3918046970
1.293 Loading sounds...
1.568 Info PlayerData.cpp:69: Local player-data.json unavailable
1.568 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551723306
1.698 Initial atlas bitmap size is 16384
1.725 Created atlas bitmap 16384x16376 [none]
1.727 Created atlas bitmap 16384x8944 [none]
1.727 Created atlas bitmap 16384x2116 [decal]
1.728 Created atlas bitmap 16384x3808 [low-object]
1.728 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.729 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.729 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
1.729 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.730 Created atlas bitmap 16384x748 [alpha-mask]
1.732 Created atlas bitmap 16384x11220 [shadow, linear-magnification, alpha-mask]
1.732 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
1.741 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
5.335 Parallel Sprite Loader initialized (threads: 1)
28.825 Sprites loaded
28.856 Generated mipmaps for atlas of size 16384x3808
28.876 Generated mipmaps for atlas of size 16384x1888
28.906 Generated mipmaps for atlas of size 16384x6880
28.926 Generated mipmaps for atlas of size 16384x480
28.936 Generated mipmaps for atlas of size 16384x456
28.946 Generated mipmaps for atlas of size 16384x1264
28.962 Custom inputs active: 0
29.028 Factorio initialised
32.955 Loading map C:\Users\Tyler 9-30-2016\AppData\Roaming\Factorio\saves\walkintoaportapottycomeoutonfire.zip: 6264454 bytes.
32.981 Loading Level.dat: 10472906 bytes.
32.984 Info Scenario.cpp:147: Map version 0.17.5-1
33.249 Loading script.dat: 328 bytes.
33.254 Checksum for script C:/Users/Tyler 9-30-2016/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
50.543 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
50.870 Info AppManagerStates.cpp:1776: Saving finished
1005.934 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
1006.251 Info AppManagerStates.cpp:1776: Saving finished
1306.250 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
1306.565 Info AppManagerStates.cpp:1776: Saving finished
1606.548 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
1606.864 Info AppManagerStates.cpp:1776: Saving finished
1906.847 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
1907.180 Info AppManagerStates.cpp:1776: Saving finished
2207.163 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
2207.478 Info AppManagerStates.cpp:1776: Saving finished
2507.462 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
2507.779 Info AppManagerStates.cpp:1776: Saving finished
2690.501 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x000000013f80f41d
ModuleBase: 0x000000013f050000, ImageSize: 015f0000, RelativeAddress: 007bf41d
2690.501 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
2690.501 Error CrashHandler.cpp:396: Exception Context:
rax=000000005447ed10, rbx=000000005447ec50, rcx=0000000000000000,
rdx=0000000000000000, rsi=0000000000000008, rdi=000000001a080009,
rip=000000013f80f41d, rsp=000000000985f2c0, rbp=000000000985f399,
r8=000000005447ec50, r9=000000005447eaa0, r10=0000000000000002,
r11=000000001914b080, r12=00000000122d0db0, r13=000000000f701888,
r14=0000000000000000, r15=0000000000000000
2690.501 Crashed in C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f050000 - 0x0000000140640000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007705BC10)
000000007705BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007715FF88)
000000007715FF88 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770F78C8)
00000000770F78C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077107E8D)
0000000077107E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770F84CF)
00000000770F84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007712BAC8)
000000007712BAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\technology\researchqueue.cpp (105): ResearchQueue::remove
c:\cygwin64\tmp\factorio-build-0zstqu\src\technology\researchmanager.cpp (272): ResearchManager::cancelResearch
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (3179): GameActionHandler::cancelResearch
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-build-0zstqu\src\input\inputhandler.cpp (61): InputHandler::flushActions
c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (364): GameActionHandler::update
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (1058): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FD59CD)
0000000076FD59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007710A2E1)
000000007710A2E1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2693.798 Error CrashHandler.cpp:174: Map tick at moment of crash: 1089794
2693.798 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2723.972 Uploading log file
2723.973 Error CrashHandler.cpp:221: Heap validation: success.
2723.974 Creating crash dump.
2724.160 CrashDump success

Re: Crash after canceling research

Posted: Tue Mar 05, 2019 7:39 am
by boskid