[0.17.4][Linux-Intel] Color shift artifacting when walking around using half-depth color

Things that has been reported already before.
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roothorick
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[0.17.4][Linux-Intel] Color shift artifacting when walking around using half-depth color

Post by roothorick »

glxinfo wrote: OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 18.0.5
Shortly after zooming out to max zoom:
20190302144619_1.jpg
20190302144619_1.jpg (282.14 KiB) Viewed 764 times
After walking in circles a little bit:
20190302144630_1.jpg
20190302144630_1.jpg (245.6 KiB) Viewed 764 times
Walking in one direction for a while produces fine lines in the direction of movement. Zooming in/out corrects back to correct colors, but walking around restarts the artifacting anew. Full color depth fixes the issue, at a performance cost obviously.


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