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Crash during intro campaign

Posted: Sat Mar 02, 2019 3:32 pm
by anarkopsykotik
During intro campaign, just before the computron show me how to automate (more precisely, just as I step into close range from him). Happen every time. I have a good amount of mods installed


Le scénario level a engendré une erreur non récupérable.
Merci d'informer l'auteur de cette erreur.

Error while running event level::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__base__/lualib/npe/cutscenes/compi_build_iron_cutscene.lua:105: in function 'init'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:231: in function 'jump_to_node'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:119: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
stack traceback:
[C]: in function '__index'
__base__/lualib/npe/cutscenes/compi_build_iron_cutscene.lua:105: in function 'init'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:231: in function 'jump_to_node'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:119: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>

Re: Crash during intro campaign

Posted: Sat Mar 02, 2019 4:19 pm
by sugis
I received the same error:
https://i.imgur.com/5oCI8qN.png
It prevented me from completing the tutorial. Experimental indeed ;)

Re: Crash during intro campaign

Posted: Mon Mar 04, 2019 2:23 am
by JulianB3000
I just had the same problem.

https://imgur.com/nfb6Yo9

Version 0.17.4, build 43174, win64, steam.

Re: Crash during intro campaign

Posted: Mon Mar 04, 2019 11:42 am
by wheybags
The problem is the bottleneck mod, please disable it until the developer has a chance to fix it.
See here for a duplicate report: viewtopic.php?t=65307

Re: Crash during intro campaign

Posted: Tue Mar 05, 2019 1:18 am
by JulianB3000
wheybags wrote:
Mon Mar 04, 2019 11:42 am
The problem is the bottleneck mod, please disable it until the developer has a chance to fix it.
See here for a duplicate report: viewtopic.php?t=65307
Thank you. Although I never would have connected the two (due to the timing of the crash), you're right.

I disabled the mod, and that scenario stage works fine now.

Thanks again for the info.