Crash during intro campaign
Posted: Sat Mar 02, 2019 3:32 pm
During intro campaign, just before the computron show me how to automate (more precisely, just as I step into close range from him). Happen every time. I have a good amount of mods installed
Le scénario level a engendré une erreur non récupérable.
Merci d'informer l'auteur de cette erreur.
Error while running event level::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__base__/lualib/npe/cutscenes/compi_build_iron_cutscene.lua:105: in function 'init'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:231: in function 'jump_to_node'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:119: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
stack traceback:
[C]: in function '__index'
__base__/lualib/npe/cutscenes/compi_build_iron_cutscene.lua:105: in function 'init'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:231: in function 'jump_to_node'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:119: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
Le scénario level a engendré une erreur non récupérable.
Merci d'informer l'auteur de cette erreur.
Error while running event level::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__base__/lualib/npe/cutscenes/compi_build_iron_cutscene.lua:105: in function 'init'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:231: in function 'jump_to_node'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:119: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
stack traceback:
[C]: in function '__index'
__base__/lualib/npe/cutscenes/compi_build_iron_cutscene.lua:105: in function 'init'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:231: in function 'jump_to_node'
...y/steamapps/common/Factorio/data/core/lualib/story_2.lua:196: in function 'update'
__base__/lualib/npe/storytable.lua:119: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>