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Map De-sync with Biters
Posted: Sun Nov 02, 2014 12:05 am
by djvanryan
When Biters approach and we start to attack, everyone gets a De-Sync screen, which leads us to have to restart the game. Anyone else getting this? We are currently running with 3 players, and no problems until biters come. Anyone know/find a solution for this?
Re: Map De-sync with Biters
Posted: Sun Nov 02, 2014 12:56 am
by leg1onfwam
I am also getting this, but unfortunately no solutions yet. Could someone tell me how to get a log so i could be a bit more helpful?
*Edit: I should also mention that we are playing on LAN with two people and I didn't try forwarding ports yet. I'll give that a try when I get home. Would port forwarding have an effect if I'm not sending data outside the network?
Re: Map De-sync with Biters
Posted: Sun Nov 02, 2014 1:22 am
by GewaltSam
leg1onfwam wrote:*Edit: I should also mention that we are playing on LAN with two people and I didn't try forwarding ports yet. I'll give that a try when I get home. Would port forwarding have an effect if I'm not sending data outside the network?
I am no expert, but I don't think so. If that would be a problem, the connection shouldn't work in the first place.
BTW, we are playing with three people over internet and got no such problems with biters so far.
Re: Map De-sync with Biters
Posted: Sun Nov 02, 2014 1:42 am
by leg1onfwam
Cheers man. Thats how I understood it as well, hence why I haven't tried it.
The problem seems to lie in us firing our weapons, as when the biters attack and we try to fight back, we desynch. The host saves, loads up the world solo and deals with it, then we both jump back in and place turrents. As long as we dont engage them directly there seems to be no problem.
Its an odd one, and I'd like to get a log, because as our factory grows this is becoming more frequent. If it is related to us engaging them (and we have blue science automated right now) It will be a living hell to get purple.
Re: Map De-sync with Biters
Posted: Sun Nov 02, 2014 6:13 am
by azurelinctus
I had that problem and after removing all adapters other than the one that is used to connect to the internet, the problem never happened again. I had an adapter for Tunggle which was set to first priority, im not sure if during syncing of data between players maybe other adapters cause a conflict. If anyone having this problem tries this and it works then post back here or on a thread I already made about it
https://forums.factorio.com/forum/vie ... f=5&t=6398
if it doesnt resolve the issue post about it too, it would be good to either eliminate or prove this as a posibility.
Re: Map De-sync with Biters
Posted: Mon Nov 03, 2014 7:40 am
by slpwnd
Moved to bugreports. In our testing games we have battled quite a few enemies so in some cases it works:) What weapons are you using, anything else you can think of, maybe a save game very soon before desync?
Re: Map De-sync with Biters
Posted: Mon Nov 03, 2014 11:34 am
by ZJAYISBACK
Me and my brother had this problem it turned out he installed 32 bit vs. And I had 64 bit so I told him to get the 64 bit vs. And it worked fine many hours killing buyers after that (we both have 64 bit os he just didn't read)
Re: Map De-sync with Biters
Posted: Mon Nov 03, 2014 7:32 pm
by knightrath
I had the same problem and we did the opposite of the last poster. My friend downgraded his 64bit to 32 that fixed it. Seems when the client has to be exact...they really mean...exact
Re: Map De-sync with Biters
Posted: Tue Nov 04, 2014 1:08 pm
by leg1onfwam
Thanks everyone!
The 32 bit + 64 bit conflict was my issue. downloaded the 32 bit version and played 4 hours-ish without a hiccup. fun times were had by all
Re: Map De-sync with Biters
Posted: Tue Nov 04, 2014 3:15 pm
by cube
Thanks for the report, but the way it turned out it is a duplicate of
https://forums.factorio.com/forum/vie ... =52&t=6326.