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[16.48] Blueprints cause undo UPS drop

Posted: Sat Jun 09, 2018 4:11 am
by Dune
In my megabase, I "happily" manage a 21/22 UPS rate, and have ran that way for some time. Today suddenly, I'm going into low single digit UPS for opening a large blueprint. I tried even smaller ones. Anything larger than 100 (its hard to estimate) or so entities and my game becomes unworkable, and the blueprint doesn't even show to the screen.

I loaded a smaller game that is running at 60 UPS, and grabbed a large chunk of the forges in a blueprint. Its roughly the size of the blueprint I want to put for an outpost in my megabase. The game dropped to 46 UPS. See the picture below. Something in the game code now goes nuts when a blueprint is shown. It never used to be this way.

Image

Attached is the game file for the current game, plus a zip of the mods file. Not all mods are activated, see the save game for which.

Re: [16.48] Blueprints cause undo UPS drop

Posted: Sat Jun 09, 2018 4:26 am
by Dune
I opened my megabase, and made a screenshot of a small part of a larger blueprint I was using just fine earlier. This one is roughly 150 entities. Here's the pic edited in photoshop to make it bigger:

Image

I try and take it off my hotbar, and the game goes to 3 UPS and the blueprint doesn't show up.

Re: [16.48] Blueprints cause undo UPS drop

Posted: Sat Jun 09, 2018 5:00 am
by Zavian
Sounds like a duplicate of viewtopic.php?f=11&t=60844&p=366539#p366539, which is fixed in 0.16.49.

Re: [16.48] Blueprints cause undo UPS drop

Posted: Sat Jun 09, 2018 5:26 am
by Koub
[Koub] Moved to duplicates

Re: [16.48] Blueprints cause undo UPS drop

Posted: Sat Jun 09, 2018 6:00 am
by Dune
Okay, thx. I looked for a post on this, forgot to check resolved folder. Sorry.