[16.48] Blueprints cause undo UPS drop
Posted: Sat Jun 09, 2018 4:11 am
In my megabase, I "happily" manage a 21/22 UPS rate, and have ran that way for some time. Today suddenly, I'm going into low single digit UPS for opening a large blueprint. I tried even smaller ones. Anything larger than 100 (its hard to estimate) or so entities and my game becomes unworkable, and the blueprint doesn't even show to the screen.
I loaded a smaller game that is running at 60 UPS, and grabbed a large chunk of the forges in a blueprint. Its roughly the size of the blueprint I want to put for an outpost in my megabase. The game dropped to 46 UPS. See the picture below. Something in the game code now goes nuts when a blueprint is shown. It never used to be this way.
Attached is the game file for the current game, plus a zip of the mods file. Not all mods are activated, see the save game for which.
I loaded a smaller game that is running at 60 UPS, and grabbed a large chunk of the forges in a blueprint. Its roughly the size of the blueprint I want to put for an outpost in my megabase. The game dropped to 46 UPS. See the picture below. Something in the game code now goes nuts when a blueprint is shown. It never used to be this way.
Attached is the game file for the current game, plus a zip of the mods file. Not all mods are activated, see the save game for which.