liquid 0.x not fullfill "greater than 0" [0.16.24]
Posted: Sun Feb 18, 2018 12:43 pm
short:
having some small amount of liquid (less than 1) in a tank does not trigger the condition "Greater than 0"
attached: vanilla sandbox game.
in the screenshot 0.7 raise no alarm but 1.4
by the way:
please add a filter to pumps like in the new splitter ( programmale settings is optional, once initial set is for must cases good enough)
so offloading liquid trains can not be end in mixed liquids.
having some small amount of liquid (less than 1) in a tank does not trigger the condition "Greater than 0"
attached: vanilla sandbox game.
in the screenshot 0.7 raise no alarm but 1.4
by the way:
please add a filter to pumps like in the new splitter ( programmale settings is optional, once initial set is for must cases good enough)
so offloading liquid trains can not be end in mixed liquids.