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Blueprints do not follow the current level of technology

Posted: Wed Jan 31, 2018 3:10 pm
by Sherman
Hey.
I found that if you start building a conveyor belt according to a blueprint that uses logical wires. Then in a game in which the technology of combinators is not yet open, sensors on the conveyor belt are still installed using logical wires. But the level of technology does not yet allow the player to have logical wires.

Re: Blueprints do not follow the current level of technology

Posted: Wed Jan 31, 2018 3:25 pm
by Loewchen
Can't find the original, but this has been declared to be working as intended.

Re: Blueprints do not follow the current level of technology

Posted: Wed Jan 31, 2018 3:35 pm
by Sherman
Loewchen wrote:Can't find the original, but this has been declared to be working as intended.
I understood. Thanks for the answer!