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[16.18] Desync while artillery scouting

Posted: Thu Jan 25, 2018 12:25 am
by Wolvereness
I experienced desyncs twice while doing some artillery scouting. This is fairly late game, so the reports are 284MB and 428MB respectfully. Local client is windows, remote is headless linux. I was the only player online.

https://canisgenesis.com/factorio/desyn ... -10-14.zip

https://canisgenesis.com/factorio/desyn ... -17-58.zip

Re: [16.18] Desync while artillery scouting

Posted: Thu Jan 25, 2018 5:04 pm
by zwamkat
As of 0.16.18 I experience random desyncs. Playing with a client on macOS 10.13.2 and a Ubuntu 16.04 LTS headless server. desync-reports available upon request.

Re: [16.18] Desync while artillery scouting

Posted: Thu Jan 25, 2018 8:37 pm
by HOSH
zwamkat wrote:As of 0.16.18 I experience random desyncs. Playing with a client on macOS 10.13.2 and a Ubuntu 16.04 LTS headless server. desync-reports available upon request.
They are asking for reports similar to your setup in the desync while running bug report. Issue seems to be with biter movement/pathing is what they are thinking.

Re: [16.18] Desync while artillery scouting

Posted: Fri Jan 26, 2018 7:49 pm
by Oxyd
Thanks, this should be fixed in 0.16.20.