[16.17] Crash to desktop [Windows]
Posted: Tue Jan 23, 2018 4:10 am
I was playing around with priority splitters and pollution in creative mod, the game was running in the background when it crashed. Latest save file attached.
0.000 2018-01-22 21:01:16; Factorio 0.16.17 (build 35127, win64, steam)
0.000 Operating system: Windows 10 (version 1709)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "16912"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/skibr/AppData/Roaming/Factorio [82623/475964MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16299MB]
0.006 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.007 Available display adapters: 1
0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.007 Create display on adapter 0. Size 1280x720 at position [1270, 702].
0.112 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvldumdx.dll 23.21.13.8813
0.112 D3DFMT_A8 is not supported format for surfaces.
0.112 D3DFMT_L8 is not supported format for surfaces.
0.115 Video memory size (dedicated video/dedicated system/shared system/available): 6103/0/8149/4092 MB
0.145 DSound: Starting _dsound_update thread
0.146 DSound: Enter _dsound_update; tid=6860
0.147 Device reset internal.
0.151 Desktop composition is active.
0.151 Graphics settings preset: extreme
0.152 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
0.152 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.227 Razer Chroma Controller initialized.
0.278 Loading mod settings creative-mode-fix 0.0.18 (settings.lua)
0.284 Loading mod core 0.0.0 (data.lua)
0.296 Loading mod base 0.16.17 (data.lua)
0.409 Loading mod creative-mode-fix 0.0.18 (data.lua)
0.456 Loading mod base 0.16.17 (data-updates.lua)
0.500 Loading mod creative-mode-fix 0.0.18 (data-final-fixes.lua)
0.542 Checksum for core: 559828313
0.542 Checksum of base: 2437971663
0.542 Checksum of creative-mode-fix: 3334610438
0.647 Loading sounds...
0.707 Info PlayerData.cpp:67: Local player-data.json unavailable
0.707 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516667146
0.818 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.819 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.819 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
0.834 Crop bitmaps.
1.073 Initial atlas bitmap size is 16384
1.101 Created atlas bitmap 16384x16383 [none]
1.763 Created atlas bitmap 16384x5069 [none]
2.073 Created atlas bitmap 16384x7131 [shadow]
2.251 Created atlas bitmap 16384x2104 [decal]
2.302 Created atlas bitmap 8192x5568 [mipmap]
2.361 Created atlas bitmap 8192x800 [mipmap, smoke]
2.370 Created atlas bitmap 8192x7528 [linear-minification, mipmap, terrain]
2.447 Created atlas bitmap 8192x2108 [no-crop, trilinear-filtering, icon, light]
2.470 Created atlas bitmap 8192x924 [alpha-mask]
9.021 Sprites loaded
9.021 Convert atlas 8192x5568 to: mipmap
9.139 Convert atlas 8192x800 to: mipmap
9.158 Convert atlas 8192x7528 to: min-linear
9.310 Convert atlas 8192x2108 to: trilinear-filtering
9.354 Convert atlas 8192x924 to: alpha-mask
9.955 Custom inputs active: 0
9.987 Factorio initialised
16.387 Device reset internal.
50.689 Loading Level.dat: 1265660 bytes.
50.689 Info Scenario.cpp:135: Map version 0.16.17-6
50.738 Checksum for script C:/Users/skibr/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
50.762 Checksum for script __creative-mode-fix__/control.lua: 726514502
352.358 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
352.713 Info AppManagerStates.cpp:1546: Saving finished
646.852 Device reset external.
654.241 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
654.580 Info AppManagerStates.cpp:1546: Saving finished
731.635 Device reset internal.
733.381 Device reset internal.
1740.425 Info AppManager.cpp:259: Saving to _autosave3 (blocking).
1740.868 Info AppManagerStates.cpp:1546: Saving finished
2719.960 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff7853413a3
ModuleBase: 0x00007ff785300000, ImageSize: 012fe000, RelativeAddress: 000413a3
2719.960 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
2719.960 Error CrashHandler.cpp:308: Exception Context:
rax=00007ff786089d01, rbx=0000000000000000, rcx=0000018efcc1a2f0,
rdx=0000018eefa17105, rsi=0000000000000000, rdi=0000018efcc1a2f0,
rip=00007ff7853413a3, rsp=0000000bf6eaef90, rbp=0000000bf6eaf049,
r8=000000000000001b, r9=0000018eead7fbc0, r10=0000018d899a1740,
r11=0000000bf6eaef80, r12=0000000000000021, r13=000000000000004f,
r14=00007ff786118e00, r15=0000018efcc1a301
2719.960 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff785300000 - 0x00007ff7865fe000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95A0694F0)
00007FF95A0694F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D058508)
00007FF95D058508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D040F86)
00007FF95D040F86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D054C6D)
00007FF95D054C6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95CFCD1D8)
00007FF95CFCD1D8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D053B9E)
00007FF95D053B9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95B7E1FE4)
00007FF95B7E1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF95D01EFB1)
00007FF95D01EFB1 (ntdll): (filename not available): RtlUserThreadStart
2721.219 Error CrashHandler.cpp:128: Map tick at moment of crash: 68608
2721.219 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3602.225 Creating crash dump.
3602.392 CrashDump success