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[0.16.17] Crash report

Posted: Tue Jan 23, 2018 2:08 am
by zoolevation
After around 5 minutes playing the autosave I get a crash.

(playing vanilla)

Code: Select all

   0.000 2018-01-23 02:23:50; Factorio 0.16.17 (build 35127, mac, steam)
   0.000 Operating system: macOS 10.13.2
   0.000 Program arguments: "/Users/pim/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/pim/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/pim/Library/Application Support/factorio [227387/476802MB]
   0.000 Binaries path: /Users/pim/Library/Application Support/Steam/steamapps/common
   0.011 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 16384MB]
   0.020 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.021 Available display adapters: 1
   0.021  [0]: resolution 1680x1050px at [0,0]
   0.021 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.751 [OpenGL] glClear in ogl_clear:0: GL_INVALID_FRAMEBUFFER_OPERATION
   0.753 Initialised OpenGL:[0] AMD Radeon Pro 555 OpenGL Engine; driver: 2.1 ATI-1.60.24
   0.753   Dedicated video memory size 1536 MB
   1.129 Graphics settings preset: high
   1.129 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   1.129                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.234 Loading mod core 0.0.0 (data.lua)
   1.266 Loading mod base 0.16.17 (data.lua)
   1.425 Loading mod base 0.16.17 (data-updates.lua)
   1.501 Checksum for core: 559828313
   1.501 Checksum of base: 2437971663
   1.641 Loading sounds...
   1.903 Info PlayerData.cpp:67: Local player-data.json unavailable
   1.903 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516665162
   2.061 Loaded shader file /Users/pim/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   2.063 Loaded shader file /Users/pim/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   2.065 Loaded shader file /Users/pim/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/alpha-mask.glsl
   2.089 Initial atlas bitmap size is 16384
   2.093 Created atlas bitmap 16384x8423 [none]
   2.095 Created atlas bitmap 16384x2125 [shadow]
   2.095 Created atlas bitmap 16384x682 [decal]
   2.095 Created atlas bitmap 8192x1500 [mipmap]
   2.096 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.096 Created atlas bitmap 8192x2112 [linear-minification, mipmap, terrain]
   2.096 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
   2.097 Created atlas bitmap 8192x238 [alpha-mask]
  10.716 Sprites loaded
  10.716 Convert atlas 8192x1500 to: mipmap 
  10.910 Convert atlas 8192x800 to: mipmap 
  11.031 Convert atlas 8192x2112 to: min-linear 
  11.354 Convert atlas 8192x1036 to: trilinear-filtering 
  11.531 Convert atlas 8192x238 to: alpha-mask
  11.583 Custom inputs active: 0
  11.641 Factorio initialised
 455.523 Loading map /Users/pim/Library/Application Support/factorio/saves/_autosave3.zip: 29808149 bytes.
 455.552 Loading Level.dat: 72384046 bytes.
 455.558 Info Scenario.cpp:135: Map version 0.16.17-6
 457.824 Loading script.dat: 175 bytes.
 457.827 Checksum for script /Users/pim/Library/Application Support/factorio/temp/currently-playing/control.lua: 3989547216
 758.668 Info AppManager.cpp:259: Saving to _autosave1 (blocking).
 760.456 Info AppManagerStates.cpp:1546: Saving finished
1060.686 Info AppManager.cpp:259: Saving to _autosave2 (blocking).
1062.339 Info AppManagerStates.cpp:1546: Saving finished
1305.172 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001009ca012 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1  0x00000001009b8d6f in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:127)
#2  0x00000001009b8cf2 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:421)
#3  0x00007fff59501f5a in 0x00007fff59501f5a
#4  0x00000000027ce123 in 0x027ce123 (in factorio)
#5  0x000000010000d369 in Commandable::runBehavior() (in factorio) (Commandable.cpp:243)
#6  0x000000010033931e in Unit::update() (in factorio) (Unit.cpp:256)
#7  0x000000010097f91c in Chunk::updateEntities(unsigned int) (in factorio) (Chunk.cpp:622)
#8  0x0000000100756711 in Surface::update() (in factorio) (Surface.cpp:1181)
#9  0x000000010037d058 in Map::update() (in factorio) (Map.cpp:1257)
#10 0x000000010037cd42 in Game::update() (in factorio) (Game.cpp:153)
#11 0x000000010084d7b3 in Scenario::update() (in factorio) (Scenario.cpp:832)
#12 0x0000000100729c39 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:988)
#13 0x0000000100728269 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:855)
#14 0x00000001009e5a54 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#15 0x0000000100c8a4fe in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#16 0x00007fff5950b6c1 in 0x00007fff5950b6c1
#17 0x00007fff5950b56d in 0x00007fff5950b56d
#18 0x00007fff5950ac5d in 0x00007fff5950ac5d
1307.925 Error CrashHandler.cpp:128: Map tick at moment of crash: 41738531
1307.925 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1586.651 Received SIGTERM, shutting down