0.16.5 Game Crash

Things that has been reported already before.
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orlbardo
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Burner Inserter
Posts: 9
Joined: Thu Mar 17, 2016 1:11 pm
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0.16.5 Game Crash

Post by orlbardo »

Game crashes when i remove a electric pole (metal) .
Here is a game log:
0.002 2017-12-18 18:11:51; Factorio 0.16.5 (build 34419, win64, steam)
0.002 Operating system: Windows 10 (version 1709)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Cristea Marius/AppData/Roaming/Factorio [326625/475479MB]
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.138 System info: [CPU: Intel(R) Pentium(R) 3805U @ 1.90GHz, 2 cores, RAM: 4003MB]
0.139 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (90.7%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
0.161 Available display adapters: 1
0.162 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.162 Create display on adapter 0. Size 1280x718 at position [33, 7].
0.345 Initialised Direct3D:[0] Intel(R) HD Graphics; driver: igdumdim64.dll 20.19.15.4835
0.352 Video memory size (dedicated video/dedicated system/shared system/available): 128/0/2001/2125 MB
0.396 DSound: Starting _dsound_update thread
0.396 DSound: Enter _dsound_update; tid=5736
0.396 Device reset internal.
0.400 Desktop composition is active.
0.400 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.400 Graphics settings preset: medium-with-low-vram
0.400 Graphics options: [Graphics quality: high] [Video memory usage: medium] [Light scale: 50%] [DXT: auto] [Shader: 1]
0.400 [Parallel sprite loading: 1] [Max texture size: 4096/8192] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 0]
0.811 Loading mod core 0.0.0 (data.lua)
0.966 Loading mod base 0.16.5 (data.lua)
2.055 Loading mod base 0.16.5 (data-updates.lua)
2.209 Checksum for core: 3081778054
2.209 Checksum of base: 1679652734
2.447 Loading sounds...
15.543 Info PlayerData.cpp:67: Local player-data.json unavailable
15.543 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1513615172
16.086 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
16.150 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
16.163 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
16.194 Initial atlas bitmap size is 4096
16.198 Created atlas bitmap 4096x4073 [none]
16.202 Created atlas bitmap 4096x4092 [none]
16.203 Created atlas bitmap 4096x4015 [none]
16.204 Created atlas bitmap 4096x4092 [none]
16.205 Created atlas bitmap 4096x4075 [none]
16.205 Created atlas bitmap 4096x739 [none]
16.206 Created atlas bitmap 4096x4027 [decal]
16.206 Created atlas bitmap 4096x3586 [decal]
16.242 Created atlas bitmap 4096x4096 [compressed, mask]
16.276 Created atlas bitmap 4096x4072 [compressed, mask]
16.308 Created atlas bitmap 4096x4068 [compressed, mask]
16.340 Created atlas bitmap 4096x3952 [compressed, mask]
16.343 Created atlas bitmap 4096x420 [compressed, mask]
16.377 Created atlas bitmap 4096x4076 [compressed, mask, shadow]
16.411 Created atlas bitmap 4096x4056 [compressed, mask, shadow]
16.447 Created atlas bitmap 4096x4092 [compressed, mask, shadow]
16.480 Created atlas bitmap 4096x4096 [compressed, mask, shadow]
16.513 Created atlas bitmap 4096x4024 [compressed, mask, shadow]
16.545 Created atlas bitmap 4096x4056 [compressed, mask, shadow]
16.578 Created atlas bitmap 4096x4004 [compressed, mask, shadow]
16.611 Created atlas bitmap 4096x4080 [compressed, mask, shadow]
16.643 Created atlas bitmap 4096x4056 [compressed, mask, shadow]
16.677 Created atlas bitmap 4096x4064 [compressed, mask, shadow]
16.677 Created atlas bitmap 648x404 [compressed, mask, shadow]
16.678 Created atlas bitmap 4096x3996 [mipmap]
16.679 Created atlas bitmap 4096x4072 [mipmap]
16.680 Created atlas bitmap 4096x3552 [mipmap]
16.696 Created atlas bitmap 4096x1568 [compressed, mipmap, mask, smoke]
16.701 Created atlas bitmap 4096x4096 [linear-minification, mipmap, terrain]
16.922 Created atlas bitmap 4096x4016 [linear-minification, mipmap, terrain]
17.050 Created atlas bitmap 4096x4048 [linear-minification, mipmap, terrain]
17.052 Created atlas bitmap 4096x3936 [linear-minification, mipmap, terrain]
17.056 Created atlas bitmap 4096x1088 [linear-minification, mipmap, terrain]
17.314 Created atlas bitmap 4096x4044 [no-crop, trilinear-filtering, icon, light]
17.314 Created atlas bitmap 4096x1782 [alpha-mask]
361.076 Sprites loaded
361.092 Convert atlas 4096x4096 to: compressed
372.101 Convert atlas 4096x4072 to: compressed
373.661 Convert atlas 4096x4068 to: compressed
375.032 Convert atlas 4096x3952 to: compressed
376.375 Convert atlas 4096x420 to: compressed
376.533 Convert atlas 4096x4076 to: compressed
377.385 Convert atlas 4096x4056 to: compressed
378.250 Convert atlas 4096x4092 to: compressed
379.089 Convert atlas 4096x4096 to: compressed
379.886 Convert atlas 4096x4024 to: compressed
380.632 Convert atlas 4096x4056 to: compressed
381.376 Convert atlas 4096x4004 to: compressed
382.129 Convert atlas 4096x4080 to: compressed
382.889 Convert atlas 4096x4056 to: compressed
383.683 Convert atlas 4096x4064 to: compressed
384.438 Convert atlas 648x404 to: compressed
384.494 Convert atlas 4096x3996 to: mipmap
385.954 Convert atlas 4096x4072 to: mipmap
387.512 Convert atlas 4096x3552 to: mipmap
387.956 Convert atlas 4096x1568 to: mipmap compressed
388.759 Convert atlas 4096x4096 to: min-linear
396.049 Convert atlas 4096x4016 to: min-linear
399.717 Convert atlas 4096x4048 to: min-linear
404.079 Convert atlas 4096x3936 to: min-linear
404.742 Convert atlas 4096x1088 to: min-linear
404.782 Convert atlas 4096x4044 to: trilinear-filtering
405.748 Convert atlas 4096x1782 to: alpha-mask
467.011 Custom inputs active: 0
474.495 Factorio initialised
474.495 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
502.722 Loading map C:\Users\Cristea Marius\AppData\Roaming\Factorio\saves\_autosave1.zip: 16825040 bytes.
507.735 Loading Level.dat: 38931063 bytes.
507.811 Info Scenario.cpp:135: Map version 0.16.5-0
533.249 Info BlueprintLibrary.cpp:232: Loaded library shelves:
533.249 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 20; timestamp = 1508595129; records: (id: 65535, 0; label: "", preview: false, empty: false; book) (id: 65535, 3; label: "", preview: false, empty: false; single) (id: 65535, 4; label: "", preview: false, empty: false; single) (id: 65535, 5; label: "", preview: false, empty: false; single) (id: 65535, 6; label: "", preview: false, empty: false; single) (id: 65535, 7; label: "", preview: false, empty: false; single) (id: 65535, 8; label: "", preview: false, empty: false; single) (id: 65535, 10; label: "", preview: false, empty: false; single) (id: 65535, 11; label: "", preview: false, empty: false; single) (id: 65535, 12; label: "", preview: false, empty: false; single) (id: 65535, 13; label: "", preview: false, empty: false; single) (id: 65535, 16; label: "", preview: false, empty: false; single) (id: 65535, 17; label: "", preview: false, empty: false; single) (id: 65535, 18; label: "", preview: false, empty: false; single) (id: 65535, 19; label: "", preview: false, empty: false; single
533.249 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 2; timestamp = 1510684359; records: (id: 0, 0; label: "", preview: false, empty: false; book)
535.317 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
535.367 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 2; timestamp = 1510684359; records: (id: 0, 0; label: "", preview: false, empty: false; book)
535.391 Loading script.dat: 175 bytes.
537.219 Checksum for script C:/Users/Cristea Marius/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
589.000 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff6db4756be
ModuleBase: 0x00007ff6db2f0000, ImageSize: 012db000, RelativeAddress: 001856be
589.001 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
589.001 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000001, rbx=0000000000000000, rcx=0000000000000000,
rdx=000001bf316607d0, rsi=000001bf316607d0, rdi=000001be90910050,
rip=00007ff6db4756be, rsp=0000009625aff290, rbp=0000009625aff390,
r8=000001be90910050, r9=00000000000000ff, r10=0000000000000072,
r11=0000009625aff248, r12=00000000fffe55f0, r13=000000000001e780,
r14=000001be066548e0, r15=000001be90910068
589.043 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6db2f0000 - 0x00007ff6dc5cb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kour1y\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kour1y\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B63394F0)
00007FF9B63394F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B9AB8508)
00007FF9B9AB8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B9AA0F56)
00007FF9B9AA0F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B9AB4C3D)
00007FF9B9AB4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B9A2D1B8)
00007FF9B9A2D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B9AB3B6E)
00007FF9B9AB3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-kour1y\src\entity\inserter.cpp (300): Inserter::draw
c:\cygwin64\tmp\factorio-kour1y\src\graphics\entityrenderer.cpp (267): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-kour1y\src\graphics\entityrenderer.cpp (173): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-kour1y\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B7111FE4)
00007FF9B7111FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9B9A7EF91)
00007FF9B9A7EF91 (ntdll): (filename not available): RtlUserThreadStart
637.966 Error CrashHandler.cpp:128: Map tick at moment of crash: 18090984
638.018 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
724.583 Creating crash dump.
752.981 CrashDump success

PS: do not know where my save file is.

Bilka
Factorio Staff
Factorio Staff
Posts: 3133
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: 0.16.5 Game Crash

Post by Bilka »

Duplicate: 55176
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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