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[16.3] Multiplayer Crash to Desktop - ElectricSubNetwork

Posted: Sat Dec 16, 2017 11:21 am
by Triston
Explosive Gaming MP server, unable to join -- dump file attached
25.775 Loading script.dat: 31244 bytes.
25.797 Checksum for script C:/Users/i2500k/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1237593518
25.867 Info ClientMultiplayerManager.cpp:568: MapTick(2803357) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
25.888 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff610e20ca7
ModuleBase: 0x00007ff610d30000, ImageSize: 012d4000, RelativeAddress: 000f0ca7
25.888 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000078
25.888 Error CrashHandler.cpp:308: Exception Context:
rax=0000000000000000, rbx=0000015ea8774490, rcx=0000000000000000,
rdx=0000015ea902d448, rsi=0000015ea8774710, rdi=0000015ea8774740,
rip=00007ff610e20ca7, rsp=00000054856fecb0, rbp=0000015ea8774750,
r8=0000000000000000, r9=0000000000000001, r10=0000000000000001,
r11=0000015ea902d3b0, r12=00000054856fef40, r13=0000000000000000,
r14=0000015ea902d3b0, r15=0000000000000000
25.888 Crashed in F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff610d30000 - 0x00007ff612004000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-w5rkhq\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-w5rkhq\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-w5rkhq\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-w5rkhq\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-w5rkhq\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9EF194F0)
00007FFA9EF194F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2648508)
00007FFAA2648508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2630F56)
00007FFAA2630F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2644C3D)
00007FFAA2644C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA25BD1B8)
00007FFAA25BD1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA2643B6E)
00007FFAA2643B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-w5rkhq\src\energy\electricsubnetwork.cpp (1051): ElectricSubNetwork::getDemand
c:\cygwin64\tmp\factorio-w5rkhq\src\energy\electricsubnetwork.cpp (1126): ElectricSubNetwork::updateInputValues
c:\cygwin64\tmp\factorio-w5rkhq\src\energy\electricnetwork.cpp (66): ElectricNetwork::update
c:\cygwin64\tmp\factorio-w5rkhq\src\energy\electricnetworkmanager.cpp (127): ElectricNetworkManager::update
c:\cygwin64\tmp\factorio-w5rkhq\src\map\map.cpp (1243): Map::update
c:\cygwin64\tmp\factorio-w5rkhq\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-w5rkhq\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-w5rkhq\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-w5rkhq\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-w5rkhq\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA9FA81FE4)
00007FFA9FA81FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA260EF91)
00007FFAA260EF91 (ntdll): (filename not available): RtlUserThreadStart
27.130 Error CrashHandler.cpp:128: Map tick at moment of crash: 2803357
27.130 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
29.737 Creating crash dump.
29.860 CrashDump success
Will ask admins to upload a save.

Re: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork

Posted: Sat Dec 16, 2017 11:25 am
by Cooldude2606
Triston wrote:Explosive Gaming MP server, unable to join -- dump file attached
Will ask admins to upload a save.
Here is the save:
bugged-map.zip
(18.28 MiB) Downloaded 97 times

Re: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork

Posted: Sat Dec 16, 2017 11:26 am
by Loewchen

Re: [16.3] Multiplayer Crash to Desktop - ElectricSubNetwork

Posted: Sat Dec 16, 2017 11:31 am
by Triston
Ah sorry -- didn't know if you wanted a separate thread with different files or not