My game keep crshing bfore i can get in

Things that has been reported already before.
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FLTgaming
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My game keep crshing bfore i can get in

Post by FLTgaming »

it cahes on 89 % this is the bug report. 0.006 2017-12-15 18:00:48; Factorio 0.16.3 (build 34357, win64, steam)
0.006 Operating system: Windows 10 (version 1709)
0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/Freddy/AppData/Roaming/Factorio [506146/938963MB]
0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.019 System info: [CPU: Intel(R) Pentium(R) CPU G2030T @ 2.60GHz, 2 cores, RAM: 8062MB]
0.023 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.024 Available display adapters: 1
0.024 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics {0x8000005, [0,0], 1366x768, 32bit, 60Hz}
0.025 Create display on adapter 0. Size 1280x718 at position [33, 7].
0.314 Initialised Direct3D:[0] Intel(R) HD Graphics; driver: igdumdim64.dll 10.18.10.4358
0.453 Video memory size (dedicated video/dedicated system/shared system/available): 32/0/1760/1788 MB
0.511 DSound: Starting _dsound_update thread
0.511 Device reset internal.
0.512 DSound: Enter _dsound_update; tid=8292
0.516 Desktop composition is active.
0.516 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.516 Graphics settings preset: medium-with-low-vram
0.516 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: auto] [Shader: 1]
0.516 [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
0.615 Loading mod core 0.0.0 (data.lua)
0.652 Loading mod base 0.16.3 (data.lua)
0.915 Loading mod base 0.16.3 (data-updates.lua)
1.041 Checksum for core: 672395664
1.041 Checksum of base: 1058070496
1.256 Loading sounds...
1.464 Info PlayerData.cpp:67: Local player-data.json unavailable
1.465 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1500219404
1.525 Info CropCache.cpp:52: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
1.645 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.645 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.646 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.646 Crop bitmaps.
13.439 Initial atlas bitmap size is 4096
13.448 Created atlas bitmap 4096x4089 [none]
13.457 Created atlas bitmap 4096x4091 [none]
13.466 Created atlas bitmap 4096x4092 [none]
13.471 Created atlas bitmap 4096x4094 [none]
13.476 Created atlas bitmap 4096x4093 [none]
13.483 Created atlas bitmap 4096x4095 [none]
13.484 Created atlas bitmap 4096x2391 [none]
13.486 Created atlas bitmap 4096x3559 [terrain]
13.487 Created atlas bitmap 4096x1943 [decal]
13.529 Created atlas bitmap 4096x4068 [compressed, mask]
13.562 Created atlas bitmap 4096x3312 [compressed, mask]
13.603 Created atlas bitmap 4096x4092 [compressed, mask, shadow]
13.638 Created atlas bitmap 4096x4084 [compressed, mask, shadow]
13.645 Created atlas bitmap 4096x944 [compressed, mask, shadow]
13.656 Created atlas bitmap 4096x1384 [compressed, mask, smoke]
13.657 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
13.657 Created atlas bitmap 4096x476 [alpha-mask]
28.114 Sprites loaded
28.114 Convert atlas 4096x4068 to: compressed
28.114 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-w5rkhq\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-w5rkhq\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-w5rkhq\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-w5rkhq\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-w5rkhq\src\util\crashhandler.cpp (423): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (299): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6E0387134)
00007FF6E0387134 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD82EB4C3D)
00007FFD82EB4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD82E2D1B8)
00007FFD82E2D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD82EB3B6E)
00007FFD82EB3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-w5rkhq\libraries\allegro\src\win\d3d_bmp.cpp (1150): d3d_lock_region
c:\cygwin64\tmp\factorio-w5rkhq\libraries\allegro\src\bitmap_lock.c (108): al_lock_bitmap_region
c:\cygwin64\tmp\factorio-w5rkhq\libraries\allegro\src\bitmap.c (550): transfer_bitmap_data
c:\cygwin64\tmp\factorio-w5rkhq\libraries\allegro\src\bitmap.c (643): al_clone_bitmap
c:\cygwin64\tmp\factorio-w5rkhq\libraries\allegro\src\bitmap_type.c (169): al_convert_bitmap
c:\cygwin64\tmp\factorio-w5rkhq\src\graphics\atlassystem.cpp (666): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-w5rkhq\src\graphics\atlassystem.cpp (1014): AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode
c:\cygwin64\tmp\factorio-w5rkhq\src\graphics\atlassystem.cpp (1066): AtlasSystem::build
c:\cygwin64\tmp\factorio-w5rkhq\src\globalcontext.cpp (510): GlobalContext::init
c:\cygwin64\tmp\factorio-w5rkhq\src\mainloop.cpp (251): MainLoop::run
c:\cygwin64\tmp\factorio-w5rkhq\src\main.cpp (1026): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD82841FE4)
00007FFD82841FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD82E7EF91)
00007FFD82E7EF91 (ntdll): (filename not available): RtlUserThreadStart
30.427 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
30.427 C:\WINDOWS\SYSTEM32\ntdll.dll
30.427 C:\WINDOWS\System32\KERNEL32.DLL
30.427 C:\WINDOWS\System32\KERNELBASE.dll
30.428 C:\WINDOWS\System32\WLDAP32.dll
30.428 C:\WINDOWS\System32\ucrtbase.dll
30.428 C:\WINDOWS\System32\GDI32.dll
30.428 C:\WINDOWS\System32\gdi32full.dll
30.428 C:\WINDOWS\System32\msvcp_win.dll
30.428 C:\WINDOWS\System32\USER32.dll
30.428 C:\WINDOWS\System32\win32u.dll
30.428 C:\WINDOWS\System32\ole32.dll
30.428 C:\WINDOWS\System32\combase.dll
30.428 C:\WINDOWS\System32\RPCRT4.dll
30.428 C:\WINDOWS\System32\bcryptPrimitives.dll
30.428 C:\WINDOWS\System32\sechost.dll
30.428 C:\WINDOWS\System32\PSAPI.DLL
30.428 C:\WINDOWS\System32\SHELL32.dll
30.428 C:\WINDOWS\System32\msvcrt.dll
30.428 C:\WINDOWS\System32\cfgmgr32.dll
30.428 C:\WINDOWS\System32\shcore.dll
30.428 C:\WINDOWS\System32\windows.storage.dll
30.428 C:\WINDOWS\System32\advapi32.dll
30.428 C:\WINDOWS\System32\shlwapi.dll
30.428 C:\WINDOWS\System32\kernel.appcore.dll
30.428 C:\WINDOWS\System32\powrprof.dll
30.428 C:\WINDOWS\System32\profapi.dll
30.428 C:\WINDOWS\System32\WS2_32.dll
30.428 C:\WINDOWS\System32\CRYPT32.dll
30.428 C:\WINDOWS\System32\MSASN1.dll
30.428 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
30.428 C:\WINDOWS\SYSTEM32\WINMM.dll
30.428 C:\WINDOWS\SYSTEM32\OPENGL32.dll
30.428 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.64_none_4c5a740035ade6b7\gdiplus.dll
30.428 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
30.428 C:\WINDOWS\SYSTEM32\DSOUND.dll
30.428 C:\WINDOWS\SYSTEM32\VERSION.dll
30.428 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
30.428 C:\WINDOWS\SYSTEM32\GLU32.dll
30.428 C:\WINDOWS\System32\IMM32.DLL
30.428 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
30.428 C:\WINDOWS\SYSTEM32\secur32.dll
30.428 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
30.428 C:\Program Files (x86)\Steam\steamclient64.dll
30.428 C:\WINDOWS\System32\imagehlp.dll
30.428 C:\WINDOWS\System32\SETUPAPI.dll
30.428 C:\WINDOWS\System32\OLEAUT32.dll
30.428 C:\Program Files (x86)\Steam\tier0_s64.dll
30.428 C:\Program Files (x86)\Steam\vstdlib_s64.dll
30.428 C:\WINDOWS\SYSTEM32\MSWSOCK.dll
30.428 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
30.428 C:\WINDOWS\system32\d3d9.dll
30.428 C:\WINDOWS\SYSTEM32\dwmapi.dll
30.428 C:\WINDOWS\system32\uxtheme.dll
30.429 C:\WINDOWS\SYSTEM32\igdumdim64.dll
30.429 C:\WINDOWS\SYSTEM32\igdusc64.dll
30.429 C:\WINDOWS\System32\MSCTF.dll
30.429 C:\WINDOWS\System32\TextInputFramework.dll
30.429 C:\WINDOWS\System32\CoreUIComponents.dll
30.429 C:\WINDOWS\System32\CoreMessaging.dll
30.429 C:\WINDOWS\SYSTEM32\ntmarta.dll
30.429 C:\WINDOWS\SYSTEM32\wintypes.dll
30.429 C:\WINDOWS\system32\d3dx9_43.dll
30.429 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
30.429 C:\WINDOWS\System32\clbcatq.dll
30.429 C:\WINDOWS\System32\MMDevApi.dll
30.429 C:\WINDOWS\System32\DEVOBJ.dll
30.429 C:\WINDOWS\System32\PROPSYS.dll
30.429 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
30.429 C:\WINDOWS\SYSTEM32\AVRT.dll
30.429 C:\Windows\System32\Windows.UI.dll
30.429 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
33.355 Creating crash dump.
33.638 CrashDump success

thankes for any help

daniel34
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Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
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Re: My game keep crshing bfore i can get in

Post by daniel34 »

It's this issue: viewtopic.php?f=7&t=54891
posila wrote:Oh, no ... by fixing 54551 I broke texture compression. I am sorry ... expect fix on Saturday.

To workaround this in mean time you can do one of the following things:
- Downgrade back to 0.16.2, disable texture compression in graphics options
- Change texture-compression to false manually in config.ini (in config subfolder that's in the same directory that contains factorio-current.log)
- Use --force-opengl launch option, as the bug was introduced only to DirectX renderer
- Delete config.ini completely - texture compression won't be turned on by default
quick links: log file | graphical issues | wiki

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