[16.1] Crash on Open/first tick

Things that has been reported already before.
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wintermute48
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[16.1] Crash on Open/first tick

Post by wintermute48 »

My save file is crashing on open. The loading dialog completes and I get the migrating content pop-up but when I click close on it the game instantly crashes.

I tried disabling all mods, deleted the crop-cache.dat file. Neither fixed the problem.

here is the factorio-current.dmp

Code: Select all

  
   0.002 2017-12-13 11:46:47; Factorio 0.16.0 (build 34159, win64, steam)
   0.002 Operating system: Windows 10 (version 1709)
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Wintermute/AppData/Roaming/Factorio [90776/487818MB]
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16346MB]
   0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1680x1050, 32bit, 59Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.179 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvldumdx.dll 23.21.13.8813
   0.189   Video memory size (dedicated video/dedicated system/shared system/available): 2017/0/8173/4089 MB
   0.313 DSound: Starting _dsound_update thread
   0.313 DSound: Enter _dsound_update; tid=11248
   0.314 Device reset internal.
   0.315 Desktop composition is active.
   0.315 Graphics settings preset: high
   0.315 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.315                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.366 Loading mod core 0.0.0 (data.lua)
   0.381 Loading mod base 0.16.0 (data.lua)
   0.546 Loading mod base 0.16.0 (data-updates.lua)
   0.589 Checksum for core: 3886358456
   0.589 Checksum of base: 2132534782
   0.707 Loading sounds...
   0.997 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.997 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1497029803
   1.063 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.064 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.064 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   1.065 Crop bitmaps.
  10.405 Initial atlas bitmap size is 16384
  10.409 Created atlas bitmap 16384x13053 [none]
  10.963 Created atlas bitmap 16384x3203 [shadow]
  11.077 Created atlas bitmap 16384x2104 [decal]
  11.145 Created atlas bitmap 8192x5572 [mipmap]
  11.262 Created atlas bitmap 8192x800 [mipmap, smoke]
  11.270 Created atlas bitmap 8192x8164 [linear-minification, mipmap, terrain]
  11.667 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
  11.693 Created atlas bitmap 8192x924 [alpha-mask]
  25.166 Sprites loaded
  25.166 Convert atlas 8192x5572 to: mipmap
  25.335 Convert atlas 8192x800 to: mipmap
  25.388 Convert atlas 8192x8164 to: min-linear
  26.153 Convert atlas 8192x2092 to: trilinear-filtering
  26.446 Convert atlas 8192x924 to: alpha-mask
  27.915 Custom inputs active: 0
  27.955 Factorio initialised
  34.998 Loading map C:\Users\Wintermute\AppData\Roaming\Factorio\saves\Third RUn.zip: 53819789 bytes.
  35.025 Loading Level.dat: 122030179 bytes.
  35.029 Info Scenario.cpp:135: Map version 0.15.37-0
  35.039 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
  37.939 Info BlueprintLibrary.cpp:232: Loaded library shelves:
  37.940 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 6; timestamp = 1493154552; records: (id: 65535, 5; label: "Science Bitches!", preview: false, empty: false; book [id: 65535, 1; label: "Black", preview: false, empty: false] [id: 65535, 2; label: "Blue", preview: false, empty: false] [id: 65535, 3; label: "Purple", preview: false, empty: false] [id: 65535, 0; label: "Red+Green", preview: false, empty: false] [id: 65535, 4; label: "Yellow", preview: false, empty: false])
  37.940 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1511213781; records:
  42.240 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-12-03_Factorio_0.16.0.json
  42.241 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1511213896; records:
  42.241 Applying migration: Base Mod: 2017-08-08_Factorio_0.16.0.lua
  42.252 Applying migration: Base Mod: 2017-11-07_Factorio_0.16.0.lua
  42.294 Applying migration: Base Mod: 2017-12-09_Factorio_0.16.0.lua
  42.335 Loading script.dat: 1314202 bytes.
  42.339 Checksum for script C:/Users/Wintermute/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2309010108
  42.343 Script @C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:23: Running silo script migration: 1 -> 2
  42.343 Script @C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/silo-script.lua:118: Executing silo script migration - Mod gui from left to top
  44.839 Error CrashHandler.cpp:281: Exception Code: c0000005, Address: 0x00007ff770c6cf5d
ModuleBase: 0x00007ff770b10000, ImageSize: 012cb000, RelativeAddress: 0015cf5d
  44.839 Error CrashHandler.cpp:287: Access Violation: Write at address 0000000000000000
  44.839 Error CrashHandler.cpp:303: Exception Context:
rax=0000000000000000, rbx=000001f25769c418, rcx=0000000000000047,
rdx=0000000000000001, rsi=00000000ffffffba, rdi=000000000000000c,
rip=00007ff770c6cf5d, rsp=0000009f8ddfe990, rbp=0000000000000003,
 r8=000001f0a016c790,  r9=000001f2c3764a70, r10=000001f0c2dc3728,
r11=0000009f8ddfeb60, r12=0000000000000000, r13=000001f0c2fc5980,
r14=0000000000000000, r15=0000000000000000
  44.839 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff770b10000 - 0x00007ff771ddb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uxeipb\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uxeipb\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uxeipb\src\util\crashhandler.cpp (329): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD0DE94F0)
00007FFFD0DE94F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD47B8508)
00007FFFD47B8508 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD47A0F56)
00007FFFD47A0F56 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD47B4C3D)
00007FFFD47B4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD472D1B8)
00007FFFD472D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD47B3B6E)
00007FFFD47B3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uxeipb\src\entity\entitywithforce.cpp (100): EntityWithForce::checkNearbyForcesUnRegistration
c:\cygwin64\tmp\factorio-uxeipb\src\entity\entitywithforce.cpp (46): EntityWithForce::forceUnRegistration
c:\cygwin64\tmp\factorio-uxeipb\src\entity\entitywithforce.cpp (35): EntityWithForce::forceReRegistration
c:\cygwin64\tmp\factorio-uxeipb\src\entity\entity.cpp (606): Entity::changePositionWithoutCollisionOrAABBCheck
c:\cygwin64\tmp\factorio-uxeipb\src\entity\flyingrobot.cpp (80): FlyingRobot::moveTo
c:\cygwin64\tmp\factorio-uxeipb\src\entity\logisticrobot.cpp (157): LogisticRobot::update
c:\cygwin64\tmp\factorio-uxeipb\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-uxeipb\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-uxeipb\src\surface\surface.cpp (1147): Surface::update
c:\cygwin64\tmp\factorio-uxeipb\src\map\map.cpp (1216): Map::update
c:\cygwin64\tmp\factorio-uxeipb\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-uxeipb\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-uxeipb\src\mainloop.cpp (982): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-uxeipb\src\mainloop.cpp (849): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-uxeipb\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD44F1FE4)
00007FFFD44F1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD477EF91)
00007FFFD477EF91 (ntdll): (filename not available): RtlUserThreadStart
  46.071 Error CrashHandler.cpp:128: Map tick at moment of crash: 67153802
  46.071 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  51.489 Creating crash dump.
  51.671 CrashDump success
Edit: save and mods

https://drive.google.com/drive/folders/ ... sp=sharing

Edit2: still crashing in 0.16.1
thanks
Last edited by wintermute48 on Thu Dec 14, 2017 4:24 am, edited 2 times in total.

Moonheart08
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Re: [16.0] Crash on Open/first tick

Post by Moonheart08 »

I feel bad for the devs now. Nullpointer dereference ):
(I hate them, if you can't tell)

posila
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Re: [16.0] Crash on Open/first tick

Post by posila »

Could you upload the save file, please?

wintermute48
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Re: [16.0] Crash on Open/first tick

Post by wintermute48 »


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raiguard
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Re: [16.0] Crash on Open/first tick

Post by raiguard »

This happens to me as well, although the factory runs for about three seconds before the crash occurs. I have attached the save and log file. I was using a bunch of QoL mods, the only one that changed actual gameplay was RSO.
Attachments
RSO Rail World - Post Belt Era.zip
(26.85 MiB) Downloaded 102 times
factorio-current.log
(84.8 KiB) Downloaded 103 times
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raiguard
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Re: [16.0] Crash on Open/first tick

Post by raiguard »

Something I have noticed: In the few seconds that my save runs before crashing, all of the trains are at a stop (the ones that were moving before the save suddenly stop). Could this crash have something to do with train pathfinding?
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jonatkins
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Re: [16.0] Crash on Open/first tick

Post by jonatkins »

Also seeing the same crash (same callstack) after loading my 0.15 game in 0.16.1. Runs for a second or so before crashing.

Quite a few mods in use - many manually patched up for 0.16 (missing icon_size mainly), but the callstack is the same so I'll not upload the saves+mods unless requested.

posila
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Re: [16.1] Crash on Open/first tick

Post by posila »

Thanks for the report.
Should be fixed for 0.16.2: 54712

wintermute48
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Re: [16.1] Crash on Open/first tick

Post by wintermute48 »

I'm confirming it's fixed with 0.16.2 thanks!

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