[Oxyd] [0.15.27] Crash, 45 seconds after login.

Things that has been reported already before.
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distortions864
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[Oxyd] [0.15.27] Crash, 45 seconds after login.

Post by distortions864 »

Map does contain custom scenario script, but I haven't had any desyncs or crashes in ages. No changes made to script in quite some time.

Quote:

984.978 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(71.199.34.202:59763)
984.978 Refusing connection for address (71.199.34.202:59763), username (DeathSlayer). UserVerificationMissing
985.518 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(71.199.34.202:61458)
985.518 Info ServerRouter.cpp:389: Replying to connectionRequest for address(71.199.34.202:61458).
985.518 Info ServerSynchronizer.cpp:552: nextHeartbeatSequenceNumber(29039) adding peer(2)
985.536 Info ServerMultiplayerManager.cpp:671: mapTick(2684050) changing state from(InGame) to(InGameSavingMap)
985.603 Info ServerMultiplayerManager.cpp:755: mapTick(2684050) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
985.871 Info ServerMultiplayerManager.cpp:815: MapTick(2684050) Serving map(/home/fact/fact3/temp/mp-save-1.zip) for peer(2) size(8224804) crc(2500450381)
985.871 Info ServerMultiplayerManager.cpp:671: mapTick(2684050) changing state from(InGameSavingMap) to(InGame)
985.994 Info ServerMultiplayerManager.cpp:755: mapTick(2684057) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
990.255 Info ServerMultiplayerManager.cpp:755: mapTick(2684313) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
990.973 Info ServerMultiplayerManager.cpp:755: mapTick(2684356) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
991.479 Info ServerMultiplayerManager.cpp:755: mapTick(2684386) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
991.479 Info GameActionHandler.cpp:3323: MapTick (2684386) processed PlayerJoinGame peerID(2) playerIndex(16) mode(connect )
991.653 Info ServerMultiplayerManager.cpp:755: mapTick(2684397) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
3908.433 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
3909.226 Warning Logger.cpp:396: Symbols.size() == 23, usedSize == 17
#0 0x00000000009eda8d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-RDqsAi/src/Util/Logger.cpp:421
#1 0x00000000007452e0 in CrashHandler::writeStackTrace() at /tmp/factorio-RDqsAi/src/Util/CrashHandler.cpp:105
#2 0x0000000000745564 in CrashHandler::SignalHandler(int) at /tmp/factorio-RDqsAi/src/Util/CrashHandler.cpp:237
#3 0x00007fd456969250 in ?? at ??:0
#4 0x0000000000c05cc2 in BlueprintLibrary::transferNextInQueue() at /tmp/factorio-RDqsAi/src/Blueprint/BlueprintLibrary.cpp:915
#5 0x0000000000c06411 in BlueprintLibrary::updateTransferQueue(unsigned short, InputAction::BlueprintTransferQueueUpdateData const&) at /tmp/factorio-RDqsAi/src/Blueprint/BlueprintLibrary.cpp:652
#6 0x0000000000c064c7 in GameActionHandler::updateBlueprintTransferQueue(InputAction const&, Controller*) at /tmp/factorio-RDqsAi/src/GameActionHandler.cpp:1065
#7 0x0000000000945bf9 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-RDqsAi/src/GameActionHandler.cpp:262 (discriminator 4)
#8 0x000000000063fb3c in InputHandler::flushActions(bool) at /tmp/factorio-RDqsAi/src/Input/InputHandler.cpp:55
#9 0x000000000063fc24 in flushActions at /tmp/factorio-RDqsAi/src/Input/InputHandler.cpp:48
#10 0x0000000000c04995 in NetworkInputHandler::nextTick() at /tmp/factorio-RDqsAi/src/Net/NetworkInputHandler.cpp:158
#11 0x0000000000c13d24 in nextTick at /tmp/factorio-RDqsAi/src/Input/InputHandler.cpp:38
#12 0x0000000000e2a8d3 in nextTick at /tmp/factorio-RDqsAi/src/Net/NetworkInputHandler.cpp:117
#13 0x0000000000e2b661 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-RDqsAi/src/Net/NetworkInputHandler.cpp:110
#14 0x0000000000eebfe2 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-RDqsAi/src/Net/ServerMultiplayerManager.cpp:622
#15 0x00007fd456955b35 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.110825] at /tmp/factorio-RDqsAi/src/MainLoop.cpp:897
#16 0x0000000000406e69 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-RDqsAi/src/GlobalContext.cpp:1168
3909.959 Warning Logger.cpp:396: Symbols.size() == 22, usedSize == 16
3909.959 Error CrashHandler.cpp:106: Map tick at moment of crash: 2859239
3909.959 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
_autosave149.zip
(7.76 MiB) Downloaded 56 times
factorio-previous.log
(170.74 KiB) Downloaded 65 times

Gauntletwizard
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Re: [0.15.27] Crash, 45 seconds after login.

Post by Gauntletwizard »

Same stacktrace here, entirely vanilla:

2017-07-03 19:49:24 [JOIN] GauntletWizard joined the game
7694.229 Error CrashHandler.cpp:232: Received SIGSEGV
7695.109 Warning Logger.cpp:396: Symbols.size() == 23, usedSize == 17
Factorio crashed. Generating symbolized stacktrace, please wait ...
7695.971 Warning Logger.cpp:396: Symbols.size() == 22, usedSize == 16
#0 0x00000000007452e0 in writeStackTrace at /tmp/factorio-RDqsAi/src/Util/CrashHandler.cpp:105
#1 0x0000000000745564 in SignalHandler at /tmp/factorio-RDqsAi/src/Util/CrashHandler.cpp:237
#2 0x00007f5f7fb92cb0 in ?? at ??:0
#3 0x0000000000c05cc2 in transferNextInQueue at /tmp/factorio-RDqsAi/src/Blueprint/BlueprintLibrary.cpp:915
#4 0x0000000000c06411 in updateTransferQueue at /tmp/factorio-RDqsAi/src/Blueprint/BlueprintLibrary.cpp:652
#5 0x0000000000c064c7 in updateBlueprintTransferQueue at /tmp/factorio-RDqsAi/src/GameActionHandler.cpp:1065
#6 0x0000000000945bf9 in actionPerformed at /tmp/factorio-RDqsAi/src/GameActionHandler.cpp:262 (discriminator 4)
#7 0x000000000063fb3c in flushToListeners at /tmp/factorio-RDqsAi/src/Input/InputHandler.cpp:55
#8 0x000000000063fc24 in flushActions at /tmp/factorio-RDqsAi/src/Input/InputHandler.cpp:48
#9 0x0000000000c04995 in flushActions at /tmp/factorio-RDqsAi/src/Net/NetworkInputHandler.cpp:158
#10 0x0000000000c13d24 in nextTick at /tmp/factorio-RDqsAi/src/Input/InputHandler.cpp:38
#11 0x0000000000e2a8d3 in nextTick at /tmp/factorio-RDqsAi/src/Net/NetworkInputHandler.cpp:117
#12 0x0000000000e2b661 in tryToApplyNextTickClosure at /tmp/factorio-RDqsAi/src/Net/NetworkInputHandler.cpp:110
#13 0x0000000000eebfe2 in updateMultiplayerInputInternal at /tmp/factorio-RDqsAi/src/Net/ServerMultiplayerManager.cpp:622
#14 0x00007f5f7fb7df45 in gameUpdateStep at /tmp/factorio-RDqsAi/src/MainLoop.cpp:897
#15 0x0000000000406e69 in getBaseMultiplayerManager at /tmp/factorio-RDqsAi/src/GlobalContext.cpp:1168
7695.971 Error CrashHandler.cpp:106: Map tick at moment of crash: 1175623
7695.971 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Client crashed too, so I don't have savefile, just the most recent autosave:
Attachments
basicbase2.zip
(6.25 MiB) Downloaded 59 times

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distortions864
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Re: [0.15.27] Crash, 45 seconds after login.

Post by distortions864 »

Thanks for attaching to the same thread, and sending in a report as well.

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Re: [Oxyd] [0.15.27] Crash, 45 seconds after login.

Post by Oxyd »


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