[0.15.19] Crash whilie loading old map.

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Quazaka
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Burner Inserter
Posts: 16
Joined: Mon Nov 07, 2016 8:33 am
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[0.15.19] Crash whilie loading old map.

Post by Quazaka »

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   0.004 2017-06-10 23:34:15; Factorio 0.15.19 (build 30238, win64, steam)
   0.005 Operating system: Windows 10 (build 15063) 
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "2476" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/James/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.019 System info: [CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, 8 cores, RAM: 24460MB]
   0.023 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 57.0313%] [MultiSampling: OFF] [Screen: 255]
   0.025 Available display adapters: 2
   0.025  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.025  [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 4600 {0x8000005, [0,0], 1920x1200, 32bit, 59Hz}
   0.026 Create display on adapter 1. Size 1280x720 at position [310, 222].
   1.402 Initialised Direct3D:[0] NVIDIA GeForce GTX 970M; driver: nvldumdx.dll 22.21.13.8205
   1.414     Video memory size (dedicated video/dedicated system/shared system/available): 3040/0/12230/4087 MB
   1.524 DSound: Starting _dsound_update thread
   1.525 DSound: Enter _dsound_update; tid=23012
   1.525 Device reset internal.
   1.526 Desktop composition is active.
   1.526 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   1.526 Graphics settings preset: very-high
   1.527 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   1.847 Loading mod core 0.0.0 (data.lua)
   1.861 Loading mod base 0.15.19 (data.lua)
   2.095 Loading mod base 0.15.19 (data-updates.lua)
   2.181 Checksum for core: 4170786945
   2.181 Checksum of base: 2966998318
   2.777 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1497130454
   2.777 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1495197980
   3.103 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.103 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.132 Crop bitmaps.
   3.295 Initial atlas bitmap size is 16384
   3.355 Created atlas bitmap 16384x16364
   4.241 Created atlas bitmap 16384x1288
   4.294 Created atlas bitmap 16384x3212
   4.423 Created atlas bitmap 16384x4755
   4.617 Created atlas bitmap 8192x1920
   4.655 Created atlas bitmap 8192x800
   4.671 Created atlas bitmap 8192x2028
  25.767 Sprites loaded
  25.767 Convert atlas 8192x1920 to: mipmap 
  25.892 Convert atlas 8192x800 to: mipmap 
  26.041 Convert atlas 8192x2028 to: trilinear-filtering 
  27.076 Loading sounds...
  30.697 Custom inputs active: 0
  30.780 Factorio initialised
  30.782 Unlocked achievement "logistic-network-embargo"
  30.782 Unlocked achievement "no-time-for-chitchat"
  30.782 Unlocked achievement "raining-bullets"
  30.783 Unlocked achievement "steam-all-the-way"
  30.783 Unlocked achievement "there-is-no-spoon"
  66.165 Info SteamContext.cpp:329: Connecting to game with gameID 2335889
  66.166 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/get-game-details/2335889
  66.838 Info HttpSharedState.cpp:111: Status code: 200
  66.839 Joining game 192.38.10.114:57732
  66.839 Info UDPSocket.cpp:33: Opening socket
  66.876 Info ClientMultiplayerManager.cpp:541: MapTick(-1) changing state from(Ready) to(Connecting)
  68.222 Error ClientMultiplayerManager.cpp:92: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  68.224 Info ClientMultiplayerManager.cpp:541: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
  71.059 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  71.059 Info ClientMultiplayerManager.cpp:541: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  71.085 Info UDPSocket.cpp:234: Socket closed
  79.560 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 166.223 Info UDPSocket.cpp:234: Socket closed
 166.224 Joining game 192.38.10.114:61370
 166.224 Info UDPSocket.cpp:33: Opening socket
 166.224 Info ClientMultiplayerManager.cpp:541: MapTick(-1) changing state from(Ready) to(Connecting)
 167.534 Error ClientMultiplayerManager.cpp:92: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 167.535 Info ClientMultiplayerManager.cpp:541: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
 169.989 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
 169.989 Info ClientMultiplayerManager.cpp:541: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
 170.036 Info UDPSocket.cpp:234: Socket closed
 275.929 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 275.929 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 275.930 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 275.930 Loading map C:\Users\James\AppData\Roaming\Factorio\saves\_autosave1.zip: 5455397 bytes.
 276.151 Loading Level.dat: 11468032 bytes.
 276.156 Info Scenario.cpp:134: Map version 0.14.22-0
 276.164 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
 276.164 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
 276.164 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
 276.165 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
 276.165 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
 276.165 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 276.165 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 276.165 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 277.095 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 1, nextRecordID = 33; timestamp = 1495131399; records: (id: 1, 7; label: "", preview: false, empty: false; single) (id: 1, 8; label: "", preview: false, empty: false; single) (id: 1, 10; label: "", preview: false, empty: false; single) (id: 1, 31; label: "", preview: false, empty: false; single) (id: 1, 32; label: "", preview: false, empty: false; single) (id: 1, 6; label: "64X96 W / Rail and Tiles", preview: false, empty: false; single) (id: 1, 1; label: "Early Power", preview: false, empty: false; single) (id: 1, 12; label: "Flame defence", preview: false, empty: false; single) (id: 1, 29; label: "Laser defence", preview: false, empty: false; single) (id: 1, 11; label: "Loading Station", preview: false, empty: false; single) (id: 1, 30; label: "Røød", preview: false, empty: false; single)
 277.096 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
 277.125 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
 277.132 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
 277.138 Applying migration: Base Mod: 2016-11-07_Factorio_0.15.0.lua
 277.629 Applying migration: Base Mod: 2017-01-19_Factorio_0.15.0.lua
 277.858 Applying migration: Base Mod: 2017-02-23_Factorio_0.15.0.lua
 277.883 Applying migration: Base Mod: 2017-03-01_Factorio_0.15.0.lua
 277.889 Applying migration: Base Mod: 2017-03-18_Factorio_0.15.0.lua
 277.896 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
 277.903 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
 277.956 Loading script.dat: 17664 bytes.
 277.973 Checksum for script C:/Users/James/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 277.982 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
 277.983 Hosting game at 0.0.0.0:34197
 277.983 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
 278.592 Info HttpSharedState.cpp:111: Status code: 200
 278.592 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (odFaCn1BTpA6w97zAdrdmS03OYCpgpNG) from the auth server.
 278.592 Info ServerMultiplayerManager.cpp:670: mapTick(475201) changing state from(CreatingGame) to(InGame)
 278.598 Info ServerRouter.cpp:581: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 278.700 Info UDPSocket.cpp:39: Opening socket for broadcast
 278.714 Info GameActionHandler.cpp:3244: MapTick (475201) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
 279.007 Info ServerRouter.cpp:474: Own address is 130.225.243.108:34197
 279.670 Info ServerMultiplayerManager.cpp:599: Matching server connection resumed
 292.992 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
 292.993 Info ServerMultiplayerManager.cpp:670: mapTick(476053) changing state from(InGame) to(DisconnectingScheduled)
 293.001 Info ServerMultiplayerManager.cpp:670: mapTick(476053) changing state from(DisconnectingScheduled) to(Disconnecting)
 293.017 Info ServerMultiplayerManager.cpp:670: mapTick(476053) changing state from(Disconnecting) to(Disconnected)
 293.019 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
 293.019 Info ServerMultiplayerManager.cpp:670: mapTick(476053) changing state from(Disconnected) to(Closed)
 293.105 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/2335938
 293.231 Info HttpSharedState.cpp:111: Status code: 200
 293.231 Info UDPSocket.cpp:234: Socket closed
 293.251 Info UDPSocket.cpp:234: Socket closed
 315.322 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 315.322 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 315.322 Info ServerMultiplayerManager.cpp:670: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 315.323 Loading map C:\Users\James\AppData\Roaming\Factorio\saves\_autosave34.zip: 9003774 bytes.
 315.630 Loading Level.dat: 11635714 bytes.
 315.637 Info Scenario.cpp:134: Map version 0.14.13-2
 315.642 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
 315.643 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
 315.643 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
 315.643 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
 315.643 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
 315.643 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 315.643 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 315.643 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
 316.600 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7230751d7
ModuleBase: 0x00007ff722510000, ImageSize: 011ef000, RelativeAddress: 00b651d7
 316.600 Error CrashHandler.cpp:151: Exception Context:
rax=0000000000000000, rbx=000001e08831b100, rcx=fffffffffffffff8,
rdx=0000000000000008, rsi=0000000000000008, rdi=0000000000000000,
rip=00007ff7230751d7, rsp=000000ab50dfcb38, rbp=0000000000000000,
 r8=000001e086e532a0,  r9=0000000000008000, r10=0000000000000008,
r11=000001dfd569a150, r12=0000000000000000, r13=0000000000000000,
r14=0000000000000001, r15=000000ab50dfce10
 316.600 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff722510000 - 0x00007ff7236ff000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ikuvwx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ikuvwx\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ikuvwx\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ikuvwx\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ikuvwx\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF0916913)
00007FFEF0916913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3FCDA9D)
00007FFEF3FCDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3FB6476)
00007FFEF3FB6476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3FCA08D)
00007FFEF3FCA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3F39C58)
00007FFEF3F39C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3FC910E)
00007FFEF3FC910E (ntdll): (filename not available): KiUserExceptionDispatcher
f:\dd\vctools\crt\vcruntime\src\string\amd64\memcpy.asm (135): memcpy
c:\cygwin64\tmp\factorio-ikuvwx\src\player.cpp (251): Player::~Player
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF722B0E494)
00007FF722B0E494 (Factorio): (filename not available): Player::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-ikuvwx\src\map\map.cpp (1083): Map::~Map
c:\cygwin64\tmp\factorio-ikuvwx\src\scenario\scenario.cpp (675): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1396): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1119): __FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (149): __FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (396): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (114): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3FCA10D)
00007FFEF3FCA10D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3F388D8)
00007FFEF3F388D8 (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (481): _UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1268): CatchIt
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (679): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.c (114): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3FCA08D)
00007FFEF3FCA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3F39C58)
00007FFEF3F39C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3F35851)
00007FFEF3F35851 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF0979E08)
00007FFEF0979E08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-ikuvwx\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-ikuvwx\src\util\targetdeserialiser.cpp (58): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-ikuvwx\src\map\map.cpp (799): Map::setupEntities
c:\cygwin64\tmp\factorio-ikuvwx\src\scenario\scenario.cpp (202): Scenario::loadFactory
c:\cygwin64\tmp\factorio-ikuvwx\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3B42774)
00007FFEF3B42774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3F90D61)
00007FFEF3F90D61 (ntdll): (filename not available): RtlUserThreadStart
 320.313 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13175
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.19] Crash whilie loading old map.

Post by Rseding91 »

Your save was saved in a specific version of 0.14 that results in a corrupt map that means it can't be loaded directly in 0.15. If you load it in any other version of 0.14 and re-save it you can load it in 0.15.
If you want to get ahold of me I'm almost always on Discord.

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