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[0.10.x] Replays desync when player opens research

Posted: Sat Jul 12, 2014 11:36 pm
by Evilreaver
Since 10.0 and persisting through 10.3, every replay I make desyncs as soon as the research dialog is opened. "Desync on tick x"

This happens if the player hits T, or if they place a lab (which auto-opens the research dialog). For me, this has a 100% reproduction rate. Is this known or is there a workaround? I'm surprised to see it not reported yet.

Attached is a save.
"CCC" I hit T as soon as the game began, desync on tick 45. (Less than a second, still too large to attach via forum?)

http://www.mediafire.com/download/e8zy3 ... ck/CCC.zip

Edit: Ah, I found it already posted under 'resolved' :?

Re: [0.10.x] Replays desync when player opens research

Posted: Sun Jul 13, 2014 12:18 am
by FishSandwich
I'm sure this was working in 0.10.2, maybe the recent update broke it again?

Re: [0.10.x] Replays desync when player opens research

Posted: Sun Jul 13, 2014 3:20 pm
by DaveMcW
This is still a problem.

One bug was fixed in 0.10.2, but I have never been able to watch a replay past my first tech.

Re: [0.10.x] Replays desync when player opens research

Posted: Mon Jul 14, 2014 1:28 pm
by slpwnd
The replays are still kind of "half finished" with issues. Once kovarex gets back from vacation he will continue working on them.

Re: [0.10.x] Replays desync when player opens research

Posted: Wed Jul 23, 2014 8:42 am
by kovarex