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[0.15.10] Low electricity on one chemical lab
Posted: Tue May 16, 2017 7:47 am
by Jon8RFC
There is plenty of power, and everything else shows a green bar, except for this one chem lab. I've put it back down again and it still shows low power. Is this a bug or something I'm doing?
Attached is a screenshot and a save.
Re: [0.15.10] Low electricity on one chemical lab
Posted: Thu May 18, 2017 4:28 am
by Jon8RFC
Here's a quick video showing plenty of available power and nearby buildings showing appropriate power levels. Also notice that the electricity bar slightly improves with modules inserted.
First found in 0.15.10, but it persists in 0.15.11. I feel like it's a bug and should've posted this in the bug forum.
https://youtu.be/M_u1K46fOcI
Re: [0.15.10] Low electricity on one chemical lab
Posted: Thu May 18, 2017 4:59 am
by Aeternus
Remove that unconnected power pole to the northeast of the building (above that beacon). It carries neither power nor circuit networks from the look of it, and it's probably what is causing this problem since it functions as a separate, but unpowered power grid.
Re: [0.15.10] Low electricity on one chemical lab
Posted: Thu May 18, 2017 5:15 am
by Jon8RFC
Wow, good catch, thanks! That's odd.
I had moved the substations since they have a larger coverage area, and left a pole behind by accident...didn't think a pole could cause power deficits, ha!
Re: [0.15.10] Low electricity on one chemical lab
Posted: Thu May 18, 2017 5:23 am
by Koub
[Koub] Moved to Bugs : Even if connected to several power poles from different grids, some of which are unpowered, buildings should draw power from where it is. btw I'm not sure the anomaly comes from this unpowered pole.
Re: [0.15.10] Low electricity on one chemical lab
Posted: Sat May 27, 2017 1:46 am
by Jon8RFC
I looked at it more earlier today and found that if the building/inserter/item is placed after the dead pole exists, the low power situation exists. If the dead pole is placed after the buildings, the low power issue did not exist.
Duplicate report, and the beacon in my screenshot has a low red power bar and rotates slowly as well:
viewtopic.php?f=7&t=48667
Re: [0.15.10] Low electricity on one chemical lab
Posted: Wed May 31, 2017 10:52 am
by Distelzombie
I can duplicate this bug.
Interestingly it does not show when you use the cheat energy source that provides unlimited power from Crative Mode Mod, nor does it show using the Energy Interface.
It also does not show when using Accumulators only - Even though the solar power plant I used that shows this problem has many accumulators.
Here, I made a Blueprint for easy testing Just place it an connect the switches to the poles. Uses a Energy Interface. I think it should work in vanilla.
Make sure you're placing the Beacon at LAST!
Re: [0.15.10] Low electricity on one chemical lab
Posted: Thu Jun 08, 2017 2:47 pm
by DrJones
Note that the dupe
viewtopic.php?f=11&t=48667 has been marked as resolved + released now.