0.15.8 trains broke

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Smarty
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Posts: 816
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0.15.8 trains broke

Post by Smarty »

Game crash when manually driving a train
first log is using a modded train (FARL)
Second long is using a normal train.

Code: Select all

  0.002 2017-05-05 20:13:56; Factorio 0.15.8 (build 29493, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/marth/AppData/Roaming/Factorio
   0.002 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor           , 8 cores, RAM: 8091MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 54%] [MultiSampling: OFF] [Screen: 1]
   0.019 Available display adapters: 2
   0.019  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80001, [-1280,0], 1280x1024, 32bit, 60Hz}
   0.019  [1]: \\.\DISPLAY2 - Radeon (TM) RX 480 Graphics {0x8080005, [0,0], 1920x1080, 32bit, 59Hz}
   0.020 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.203 Initialised Direct3D:[0] Radeon (TM) RX 480 Graphics; driver: aticfx64.dll 22.19.157.3
   0.210     Video memory size (dedicated video/dedicated system/shared system/available): 8140/0/4045/4092 MB
   0.276 DSound: Starting _dsound_update thread
   0.276 DSound: Enter _dsound_update; tid=5216
   0.278 Device reset internal.
   0.286 Desktop composition is active.
   0.286 Graphics settings preset: very-high
   0.287 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.398 Loading mod core 0.0.0 (data.lua)
   0.411 Loading mod base 0.15.8 (data.lua)
   0.597 Loading mod rso-mod 3.0.1 (data.lua)
   0.713 Loading mod TheFatController 2.0.1 (data.lua)
   0.817 Loading mod FARL 1.0.0 (data.lua)
   0.937 Loading mod helmod 0.4.0 (data.lua)
   1.047 Loading mod Larger Inventory 1.0.2 (data.lua)
   1.195 Loading mod radarplus for rso 0.0.4 (data.lua)
   1.312 Loading mod Smarty_mods 0.0.1 (data.lua)
   1.472 Loading mod base 0.15.8 (data-updates.lua)
   1.580 Loading mod rso-mod 3.0.1 (data-updates.lua)
   1.708 Loading mod FARL 1.0.0 (data-updates.lua)
   1.863 Loading mod FARL 1.0.0 (data-final-fixes.lua)
   1.971 Loading mod helmod 0.4.0 (data-final-fixes.lua)
   2.098 Checksum for core: 3409166051
   2.098 Checksum of base: 3769930138
   2.098 Checksum of rso-mod: 1351416498
   2.099 Checksum of TheFatController: 3811666260
   2.099 Checksum of FARL: 1993721406
   2.099 Checksum of helmod: 1907040480
   2.099 Checksum of Larger Inventory: 32563986
   2.099 Checksum of radarplus for rso: 910119720
   2.099 Checksum of Smarty_mods: 811595079
   2.403 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494007329
   2.403 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493930315
   2.566 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.566 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.592 Initial atlas bitmap size is 16384
   2.622 Created atlas bitmap 16384x16379
   2.624 Created atlas bitmap 16384x8938
   2.625 Created atlas bitmap 4096x3980
   2.625 Created atlas bitmap 4096x3652
  27.673 Sprites loaded
  27.673 Convert atlas 4096x3980 to: trilinear-filtering 
  27.888 Convert atlas 4096x3652 to: mipmap 
  28.978 Loading sounds...
  31.741 Custom inputs active: 1
  31.812 Factorio initialised
  31.840 Game is running on selected version branch on Steam.
  36.064 Loading map C:\Users\marth\AppData\Roaming\Factorio\saves\Main world0.15.zip: 27625651 bytes.
  36.140 Loading Level.dat: 80696312 bytes.
  36.146 Info Scenario.cpp:133: Map version 0.15.7-2
  41.239 Loading script.dat: 248810 bytes.
  41.243 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  41.261 Checksum for script __rso-mod__/control.lua: 256208568
  41.269 Checksum for script __TheFatController__/control.lua: 1693364651
  41.282 Checksum for script __FARL__/control.lua: 1346902889
  41.303 Checksum for script __helmod__/control.lua: 4171547067
  42.629 Device reset internal.
  51.616 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7A640E338)
00007FF7A640E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B6AB9D)
00007FFA56B6AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B09913)
00007FFA56B09913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B69CBA)
00007FFA56B69CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56A18364)
00007FFA56A18364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B270D1)
00007FFA56B270D1 (ntdll): (filename not available): RtlUserThreadStart
  53.907 Error CrashHandler.cpp:106: Map tick at moment of crash: 37670721
  53.907 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Code: Select all

   0.003 2017-05-05 20:15:55; Factorio 0.15.8 (build 29493, win64, steam)
   0.003 Operating system: Windows 10 (version 1607) 
   0.003 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/marth/AppData/Roaming/Factorio
   0.003 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor           , 8 cores, RAM: 8091MB]
   0.014 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 54%] [MultiSampling: OFF] [Screen: 1]
   0.015 Available display adapters: 2
   0.015  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80001, [-1280,0], 1280x1024, 32bit, 60Hz}
   0.016  [1]: \\.\DISPLAY2 - Radeon (TM) RX 480 Graphics {0x8080005, [0,0], 1920x1080, 32bit, 59Hz}
   0.016 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.199 Initialised Direct3D:[0] Radeon (TM) RX 480 Graphics; driver: aticfx64.dll 22.19.157.3
   0.209     Video memory size (dedicated video/dedicated system/shared system/available): 8140/0/4045/4092 MB
   0.284 DSound: Starting _dsound_update thread
   0.284 Device reset internal.
   0.284 Device reset internal.DSound: Enter _dsound_update; tid=6908
   0.293 Desktop composition is active.
   0.293 Graphics settings preset: very-high
   0.293 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.416 Loading mod core 0.0.0 (data.lua)
   0.437 Loading mod base 0.15.8 (data.lua)
   0.616 Loading mod rso-mod 3.0.1 (data.lua)
   0.733 Loading mod TheFatController 2.0.1 (data.lua)
   0.854 Loading mod FARL 1.0.0 (data.lua)
   0.990 Loading mod helmod 0.4.0 (data.lua)
   1.099 Loading mod Larger Inventory 1.0.2 (data.lua)
   1.257 Loading mod radarplus for rso 0.0.4 (data.lua)
   1.369 Loading mod Smarty_mods 0.0.1 (data.lua)
   1.491 Loading mod base 0.15.8 (data-updates.lua)
   1.642 Loading mod rso-mod 3.0.1 (data-updates.lua)
   1.748 Loading mod FARL 1.0.0 (data-updates.lua)
   1.867 Loading mod FARL 1.0.0 (data-final-fixes.lua)
   2.020 Loading mod helmod 0.4.0 (data-final-fixes.lua)
   2.140 Checksum for core: 3409166051
   2.140 Checksum of base: 3769930138
   2.140 Checksum of rso-mod: 1351416498
   2.140 Checksum of TheFatController: 3811666260
   2.140 Checksum of FARL: 1993721406
   2.140 Checksum of helmod: 1907040480
   2.140 Checksum of Larger Inventory: 32563986
   2.140 Checksum of radarplus for rso: 910119720
   2.140 Checksum of Smarty_mods: 811595079
   2.478 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494007329
   2.478 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493930315
   2.646 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.646 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.676 Initial atlas bitmap size is 16384
   2.705 Created atlas bitmap 16384x16379
   2.708 Created atlas bitmap 16384x8938
   2.708 Created atlas bitmap 4096x3980
   2.709 Created atlas bitmap 4096x3652
  28.876 Sprites loaded
  28.877 Convert atlas 4096x3980 to: trilinear-filtering 
  29.081 Convert atlas 4096x3652 to: mipmap 
  30.158 Loading sounds...
  32.888 Custom inputs active: 1
  32.965 Factorio initialised
  32.995 Game is running on selected version branch on Steam.
  39.035 Loading map C:\Users\marth\AppData\Roaming\Factorio\saves\Main world0.15.zip: 27625651 bytes.
  39.121 Loading Level.dat: 80696312 bytes.
  39.127 Info Scenario.cpp:133: Map version 0.15.7-2
  44.106 Loading script.dat: 248810 bytes.
  44.110 Checksum for script C:/Users/marth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  44.136 Checksum for script __rso-mod__/control.lua: 256208568
  44.146 Checksum for script __TheFatController__/control.lua: 1693364651
  44.163 Checksum for script __FARL__/control.lua: 1346902889
  44.184 Checksum for script __helmod__/control.lua: 4171547067
  54.868 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7A640E338)
00007FF7A640E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B6AB9D)
00007FFA56B6AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B09913)
00007FFA56B09913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B69CBA)
00007FFA56B69CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56A18364)
00007FFA56A18364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA56B270D1)
00007FFA56B270D1 (ntdll): (filename not available): RtlUserThreadStart
  57.295 Error CrashHandler.cpp:106: Map tick at moment of crash: 37670877
  57.295 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

User avatar
Optera
Smart Inserter
Smart Inserter
Posts: 2916
Joined: Sat Jun 11, 2016 6:41 am
Contact:

Re: 0.15.8 trains still broken

Post by Optera »

Yes very broken.
Trying to use a Nuclear Locomotive:

Code: Select all

   0.000 2017-05-05 20:14:21; Factorio 0.15.8 (build 29493, win64, alpha)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Program arguments: "D:\Factorio_0.15\bin\x64\factorio.exe" 
   0.001 Read data path: D:/Factorio_0.15/data
   0.001 Write data path: D:/Factorio_0.15
   0.001 Binaries path: D:/Factorio_0.15/bin
   0.011 System info: [CPU:       Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz, 8 cores, RAM: 16361MB]
   0.011 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 95%] [MultiSampling: OFF] [Screen: 1]
   0.012 Available display adapters: 2
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560M {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.012  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 560M {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.012 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.050 Initialised Direct3D:[0] NVIDIA GeForce GTX 560M; driver: nvd3dumx.dll 21.21.13.7633
   0.054     Video memory size (dedicated video/dedicated system/shared system/available): 3020/0/7924/2745 MB
   0.092 DSound: Starting _dsound_update thread
   0.092 DSound: Enter _dsound_update; tid=3196
   0.093 Device reset internal.
   0.094 Desktop composition is active.
   0.094 Graphics settings preset: very-high
   0.094 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
   0.182 Loading mod settings creative-mode 0.3.2 (settings.lua)
   0.196 Loading mod core 0.0.0 (data.lua)
   0.208 Loading mod base 0.15.8 (data.lua)
   0.357 Loading mod creative-mode 0.3.2 (data.lua)
   0.470 Loading mod Nuclear Locomotives 1.1.2 (data.lua)
   0.574 Loading mod base 0.15.8 (data-updates.lua)
   0.687 Loading mod creative-mode 0.3.2 (data-final-fixes.lua)
   0.788 Checksum for core: 3409166051
   0.788 Checksum of base: 3769930138
   0.788 Checksum of creative-mode: 2031026951
   0.788 Checksum of Nuclear Locomotives: 369686230
   0.970 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008054
   0.970 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.089 Loaded shader file D:/Factorio_0.15/data/core/graphics/shaders/game.cso
   1.089 Loaded shader file D:/Factorio_0.15/data/core/graphics/shaders/zoom-to-world.cso
   1.104 Initial atlas bitmap size is 16384
   1.107 Created atlas bitmap 16384x7984
   1.347 Created atlas bitmap 4096x4072
   1.370 Created atlas bitmap 4096x4088
   1.389 Created atlas bitmap 4096x4092
   1.394 Created atlas bitmap 4096x896
   1.701 Created atlas bitmap 4096x1880
   1.712 Created atlas bitmap 4096x3648
  11.595 Sprites loaded
  11.595 Convert atlas 4096x4072 to: compressed 
  12.765 Convert atlas 4096x4088 to: compressed 
  13.840 Convert atlas 4096x4092 to: compressed 
  14.789 Convert atlas 4096x896 to: compressed 
  15.020 Convert atlas 4096x1880 to: trilinear-filtering 
  15.087 Convert atlas 4096x3648 to: mipmap 
  16.417 Loading sounds...
  19.317 Custom inputs active: 0
  19.323 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Optera&token=<private>&apiVersion=2
  20.074 0 packages available to download (experimental updates enabled).
  20.151 Factorio initialised
  26.586 Loading map D:\Factorio_0.15\saves\_Train Test Track.zip: 5085734 bytes.
  26.590 Loading Level.dat: 10424836 bytes.
  26.603 Info Scenario.cpp:133: Map version 0.15.1-0
  26.616 Info PrototypeMigrationList.cpp:51: Activating migration creative-mode/creative-mode_0.3.2.json
  26.616 Info PrototypeMigrationList.cpp:51: Activating migration Nuclear Locomotives/Nuclear Locomotives_1.1.2.json
  26.616 Warning PrototypeMigrationList.cpp:191: "vehicle-fuel-cell" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  27.166 Info PrototypeMigrationList.cpp:51: Activating migration Nuclear Locomotives/Nuclear Locomotives_1.1.2.json
  27.166 Warning PrototypeMigrationList.cpp:191: "vehicle-fuel-cell" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  27.172 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
  27.208 Applying migration: Creative Mode: creative-mode_0.3.2.lua
  27.211 Applying migration: Nuclear Locomotives: Nuclear Locomotives_1.1.0.lua
  27.214 Loading script.dat: 190 bytes.
  27.217 Checksum for script D:/Factorio_0.15/temp/currently-playing/control.lua: 76911248
  27.261 Checksum for script __creative-mode__/control.lua: 1560288851
  89.855 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3q5tgt\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FF08E78)
000000013FF08E78 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007749812D)
000000007749812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007748855F)
000000007748855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774BBCB8)
00000000774BBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-3q5tgt\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-3q5tgt\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772659CD)
00000000772659CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007749A561)
000000007749A561 (ntdll): (filename not available): RtlUserThreadStart
  92.470 Error CrashHandler.cpp:106: Map tick at moment of crash: 461727
  92.470 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

bzzz
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sun Jul 31, 2016 12:15 pm
Contact:

Re: 0.15.8 trains broke

Post by bzzz »

The same.

Code: Select all

   0.000 2017-05-05 21:11:13; Factorio 0.15.8 (build 29493, linux64, steam)
   0.040 Operating system: Linux (LinuxMint 17.3)
   0.040 Program arguments: "/games/steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.040 Read data path: /games/steam/steamapps/common/Factorio/data
   0.040 Write data path: /home/dmitry/.factorio
   0.040 Binaries path: /games/steam/steamapps/common/Factorio/bin
   0.046 System info: [CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 cores, RAM: 32113MB]
   0.049 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.080 Available display adapters: 1
   0.080  [0]: resolution 1920x1080px at [0,0]
   0.080 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.546 Initialised OpenGL:[0] GeForce GTX 770/PCIe/SSE2; driver: 4.5.0 NVIDIA 375.39
   0.546     Video memory size (dedicated/total available/current available): 2048/2048/1088 MB
   0.552 Graphics settings preset: very-high
   0.552 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.604 Loading mod core 0.0.0 (data.lua)
   0.610 Loading mod base 0.15.8 (data.lua)
   0.676 Loading mod bobinserters 0.15.0 (data.lua)
   0.720 Loading mod EvoGUI 0.4.202 (data.lua)
   0.771 Loading mod base 0.15.8 (data-updates.lua)
   0.825 Loading mod bobinserters 0.15.0 (data-updates.lua)
   0.880 Checksum for core: 3409166051
   0.880 Checksum of base: 3769930138
   0.880 Checksum of bobinserters: 2966285250
   0.880 Checksum of EvoGUI: 1040096666
   0.972 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494007549
   0.972 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493146495
   1.010 Loaded shader file /games/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   1.010 Loaded shader file /games/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.018 Initial atlas bitmap size is 16384
   1.268 Created atlas bitmap 16384x16381
   1.269 Created atlas bitmap 16384x1756
   1.270 Created atlas bitmap 4096x3980
   1.270 Created atlas bitmap 4096x3644
  17.991 Sprites loaded
  17.991 Convert atlas 4096x3980 to: trilinear-filtering 
  18.278 Convert atlas 4096x3644 to: mipmap 
  18.542 Loading sounds...
  20.177 Custom inputs active: 4
  20.201 Factorio initialised
  20.203 Game is running on selected version branch on Steam.
  23.597 Loading map /home/dmitry/.factorio/saves/New Heaven 0.15.8.zip: 12091203 bytes.
  23.598 Error FileUtil.cpp:291: Can't remove /home/dmitry/.factorio/temp/currently-playing: No such file or directory
  23.601 Loading Level.dat: 28868508 bytes.
  23.607 Info Scenario.cpp:133: Map version 0.15.8-0
  24.200 Loading script.dat: 779 bytes.
  24.201 Checksum for script /home/dmitry/.factorio/temp/currently-playing/control.lua: 76911248
  24.203 Checksum for script __bobinserters__/control.lua: 733646391
  24.205 Checksum for script __EvoGUI__/control.lua: 673999729
 196.444 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 197.221 Warning Logger.cpp:386: Symbols.size() == 32, usedSize == 23
#0  0x0000000000a8173d in logStacktrace at /tmp/factorio-bExVu1/src/Util/Logger.cpp:408
#1  0x0000000000683ee0 in writeStackTrace at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:105
#2  0x0000000000684164 in SignalHandler at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:237
#3  0x00007f9b2640ccb0 in ?? at ??:0
#4  0x000000000042a1c0 in operator[] at /tmp/factorio-bExVu1/src/Util/InfiniteVector.hpp:59
#5  0x0000000000b12f95 in getSafe at /tmp/factorio-bExVu1/src/Util/InfiniteRectangle.hpp:120
#6  0x0000000000b14588 in getSubChart at /tmp/factorio-bExVu1/src/Chart/Chart.cpp:451
#7  0x000000000087a46f in shouldDrawPlayerName at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1143
#8  0x000000000087ae10 in drawHelperVisualisations at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1159
#9  0x0000000000f1af0b in draw at /tmp/factorio-bExVu1/src/Entity/Vehicle.cpp:346
#10 0x0000000000f22bd0 in draw at /tmp/factorio-bExVu1/src/Entity/RollingStock.cpp:1104
#11 0x0000000000f22cae in draw at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:82
#12 0x0000000000f22c5e in paintComponent at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:137
#13 0x0000000000f22cae in agui::Widget::paint(agui::PaintEvent const&, agui::Point const&) at ??:?
#14 0x0000000000f22c5e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#15 0x0000000000f22cae in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#16 0x0000000000f25a1a in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#17 0x00000000006221e2 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#18 0x0000000000e2ae6e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#19 0x0000000000e2e404 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#20 0x0000000000e9cc39 in agui::Gui::render() at ??:?
#21 0x00007f9b263f7f45 in prepare at /tmp/factorio-bExVu1/src/Graphics/GuiRenderer.cpp:32
#22 0x000000000040aee9 in prepareRenderGui at /tmp/factorio-bExVu1/src/GlobalContext.cpp:997
 198.083 Warning Logger.cpp:386: Symbols.size() == 31, usedSize == 22
 198.083 Error CrashHandler.cpp:106: Map tick at moment of crash: 18394733
 198.083 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Nebelwolfi
Inserter
Inserter
Posts: 23
Joined: Tue Nov 15, 2016 4:07 pm
Contact:

Re: 0.15.8 trains broke

Post by Nebelwolfi »

Code: Select all

   0.001 2017-05-05 20:23:46; Factorio 0.15.8 (build 29493, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Dennis/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16346MB]
   0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 75%] [MultiSampling: OFF] [Screen: 255]
   0.007 Available display adapters: 1
   0.007  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.007 Create display on adapter 0. Size 1280x720 at position [1270, 702].
   0.463 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7878
   0.465     Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/8173/4064 MB
   0.482 DSound: Starting _dsound_update thread
   0.482 DSound: Enter _dsound_update; tid=14860
   0.482 Device reset internal.
   0.484 Desktop composition is active.
   0.484 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.484 Graphics settings preset: very-high
   0.484 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.531 Error ModManager.cpp:586: Mod package read error. File C:/Users/Dennis/AppData/Roaming/Factorio/mods/mods.zip/info.json not found
   0.543 Loading mod settings rso-mod 3.1.4 (settings.lua)
   0.544 Loading mod settings Nanobots 1.8.1 (settings.lua)
   0.548 Loading mod core 0.0.0 (data.lua)
   0.554 Loading mod base 0.15.8 (data.lua)
   0.632 Loading mod BurnysTSBC 0.0.6 (data.lua)
   0.678 Loading mod rso-mod 3.1.4 (data.lua)
   0.723 Loading mod arumbalights 0.14.4 (data.lua)
   0.774 Loading mod BigBags 1.0.25 (data.lua)
   0.819 Loading mod Big_Brother 0.4.2 (data.lua)
   0.881 Loading mod Bottleneck 0.6.3 (data.lua)
   0.932 Loading mod Crafting_Speed_Research 0.1.5 (data.lua)
   0.985 Loading mod EvoGUI 0.4.202 (data.lua)
   1.047 Loading mod Explosive Termites 1.1.10 (data.lua)
   1.096 Loading mod iwantspawnpoints 0.0.2 (data.lua)
   1.149 Loading mod LoaderRedux 0.1.1 (data.lua)
   1.213 Loading mod Nanobots 1.8.1 (data.lua)
   1.269 Loading mod nixie-tubes 0.15.13 (data.lua)
   1.324 Loading mod Nuclear Locomotives 1.1.0 (data.lua)
   1.389 Loading mod PersonalTeleporter 0.2.2 (data.lua)
   1.443 Loading mod PowerAndArmor 1.15.14 (data.lua)
   1.500 Loading mod ScoreExtended 1.0.23 (data.lua)
   1.568 Loading mod StoneWaterWell 1.0.3 (data.lua)
   1.622 Loading mod TinyStart 0.15.2 (data.lua)
   1.679 Loading mod upgrade-planner 1.2.16 (data.lua)
   1.747 Loading mod YARM 0.7.201 (data.lua)
   1.801 Loading mod base 0.15.8 (data-updates.lua)
   1.867 Loading mod rso-mod 3.1.4 (data-updates.lua)
   1.939 Loading mod Big_Brother 0.4.2 (data-updates.lua)
   1.993 Loading mod Nanobots 1.8.1 (data-updates.lua)
   2.049 Loading mod Nuclear Locomotives 1.1.0 (data-updates.lua)
   2.118 Loading mod Squeak Through 1.1.7 (data-updates.lua)
   2.164 Loading mod BigBags 1.0.25 (data-final-fixes.lua)
   2.242 Loading mod Nanobots 1.8.1 (data-final-fixes.lua)
   2.298 Checksum for core: 3409166051
   2.298 Checksum of base: 3769930138
   2.298 Checksum of BurnysTSBC: 0
   2.298 Checksum of rso-mod: 1083382317
   2.298 Checksum of arumbalights: 910882436
   2.298 Checksum of BigBags: 1193833446
   2.298 Checksum of Big_Brother: 1188679049
   2.298 Checksum of Bottleneck: 110869948
   2.298 Checksum of Crafting_Speed_Research: 3481280056
   2.298 Checksum of EvoGUI: 1040096666
   2.298 Checksum of Explosive Termites: 554546608
   2.298 Checksum of iwantspawnpoints: 1566788225
   2.298 Checksum of LoaderRedux: 3674350080
   2.298 Checksum of Nanobots: 3503370212
   2.298 Checksum of nixie-tubes: 1164799181
   2.298 Checksum of Nuclear Locomotives: 2090210169
   2.298 Checksum of PersonalTeleporter: 4044274472
   2.298 Checksum of PowerAndArmor: 2501760586
   2.298 Checksum of ScoreExtended: 2617688541
   2.298 Checksum of Squeak Through: 3430405470
   2.298 Checksum of StoneWaterWell: 230811332
   2.298 Checksum of TinyStart: 3347815561
   2.298 Checksum of upgrade-planner: 4269983159
   2.298 Checksum of YARM: 1932353926
   2.301 Error ModManager.cpp:693: Load locale error for mod "Power And Armor": Duplicate key "mk2-personal-laser-defense-equipment" in property tree at ROOT.technology-description
   2.419 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008528
   2.419 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   2.488 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.488 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.492 Crop bitmaps.
  10.565 Initial atlas bitmap size is 16384
  10.579 Created atlas bitmap 16384x16353
  10.943 Created atlas bitmap 16384x9802
  11.135 Created atlas bitmap 4096x4052
  11.150 Created atlas bitmap 992x192
  11.150 Created atlas bitmap 4096x3652
  20.058 Sprites loaded
  20.058 Convert atlas 4096x4052 to: trilinear-filtering 
  20.109 Convert atlas 992x192 to: trilinear-filtering 
  20.125 Convert atlas 4096x3652 to: mipmap 
  20.609 Loading sounds...
  22.242 Custom inputs active: 15
  22.273 Factorio initialised
  22.273 Game is running on selected version branch on Steam.
  43.824 Joining game 164.132.102.204:34197
  43.824 Info UDPSocket.cpp:33: Opening socket
  43.825 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  43.892 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  43.892 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  43.892 Info ClientRouter.cpp:220: ConnectionAccepted
  46.159 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  46.159 Downloading file C:\Users\Dennis\AppData\Roaming\Factorio\temp\mp-download.zip (22803859 B, 45336 blocks)
  46.164 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  52.622 Finished download (6 s, 22 MB, 3.5 MB/s)
  52.676 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  52.676 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  52.676 Loading map C:\Users\Dennis\AppData\Roaming\Factorio\temp\mp-download.zip: 22803859 bytes.
  52.717 Loading Level.dat: 50858615 bytes.
  52.721 Info Scenario.cpp:133: Map version 0.15.8-0
  53.790 Loading script.dat: 1133846 bytes.
  53.791 Checksum for script C:/Users/Dennis/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  53.793 Checksum for script __BurnysTSBC__/control.lua: 3956998345
  53.801 Checksum for script __rso-mod__/control.lua: 1761804663
  53.802 Checksum for script __BigBags__/control.lua: 802532852
  53.805 Checksum for script __Big_Brother__/control.lua: 549854449
  53.807 Checksum for script __Bottleneck__/control.lua: 2468296750
  53.807 Checksum for script __Crafting_Speed_Research__/control.lua: 1856175200
  53.810 Checksum for script __EvoGUI__/control.lua: 673999729
  53.812 Checksum for script __Explosive Termites__/control.lua: 112520019
  53.812 Checksum for script __LoaderRedux__/control.lua: 57692548
  53.820 Checksum for script __Nanobots__/control.lua: 808458403
  53.822 Checksum for script __nixie-tubes__/control.lua: 2199103901
  53.823 Checksum for script __PersonalTeleporter__/control.lua: 1637136284
  53.824 Checksum for script __PowerAndArmor__/control.lua: 4064565598
  53.826 Checksum for script __ScoreExtended__/control.lua: 4146191189
  53.827 Checksum for script __StoneWaterWell__/control.lua: 1508324479
  53.828 Checksum for script __TinyStart__/control.lua: 4098003319
  53.829 Checksum for script __upgrade-planner__/control.lua: 552060856
  53.832 Checksum for script __YARM__/control.lua: 2843374674
  54.416 Info ClientMultiplayerManager.cpp:539: MapTick(5413447) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  54.811 Info ClientMultiplayerManager.cpp:539: MapTick(5413564) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  54.924 Info ClientMultiplayerManager.cpp:539: MapTick(5413564) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  55.142 Info GameActionHandler.cpp:3243: MapTick (5413577) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect ) 
  58.633 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 55 (nextTickToSend: 5413818, ticksClientWillJumpOver: 0 {})
  68.822 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF614F7E338)
00007FF614F7E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE993AB9D)
00007FFDE993AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE98D9913)
00007FFDE98D9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE9939CBA)
00007FFDE9939CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE97B8364)
00007FFDE97B8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE98F70D1)
00007FFDE98F70D1 (ntdll): (filename not available): RtlUserThreadStart
  69.761 Error CrashHandler.cpp:106: Map tick at moment of crash: 5414398
  69.761 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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MasterBuilder
Filter Inserter
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Re: 0.15.8 trains broke

Post by MasterBuilder »

Yep... In my case I'm just getting into a train that's stopped at a station, still set to automatic.
I'm not pressing anything other than enter vehicle. About 3 seconds after I enter it crashes.

Code: Select all

   0.002 2017-05-05 14:24:13; Factorio 0.15.8 (build 29493, win64, alpha)
   0.003 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "6600" 
   0.003 Read data path: C:/Program Files/Factorio/data
   0.003 Write data path: C:/Program Files/Factorio
   0.003 Binaries path: C:/Program Files/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 32720MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: X 2] [Screen: 0]
   0.009 Available display adapters: 3
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.009  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.009  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.286 Initialised OpenGL:[0] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 378.92
   0.286     Video memory size (dedicated/total available/current available): 4096/4096/2908 MB
   0.301 DSound: Starting _dsound_update thread
   0.301 DSound: Enter _dsound_update; tid=3984
   0.301 Desktop composition is active.
   0.301 Graphics settings preset: very-high
   0.301 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.421 Loading mod settings creative-mode 0.3.2 (settings.lua)
   0.429 Loading mod core 0.0.0 (data.lua)
   0.435 Loading mod base 0.15.8 (data.lua)
   0.508 Loading mod autofill 1.4.7 (data.lua)
   0.553 Loading mod bullet-trails 0.2.2 (data.lua)
   0.595 Loading mod creative-mode 0.3.2 (data.lua)
   0.653 Loading mod EvoGUI 0.4.202 (data.lua)
   0.698 Loading mod FactoReach 1.0.1 (data.lua)
   0.747 Loading mod Honk 2.1.3 (data.lua)
   0.803 Loading mod ModuleInserter 2.0.2 (data.lua)
   0.849 Loading mod ore-eraser 1.4.0 (data.lua)
   0.893 Loading mod VehicleSnap 1.15.1 (data.lua)
   0.942 Loading mod base 0.15.8 (data-updates.lua)
   1.002 Loading mod bullet-trails 0.2.2 (data-updates.lua)
   1.047 Loading mod creative-mode 0.3.2 (data-final-fixes.lua)
   1.094 Loading mod ModuleInserter 2.0.2 (data-final-fixes.lua)
   1.142 Checksum for core: 3409166051
   1.142 Checksum of base: 3769930138
   1.142 Checksum of autofill: 3086359458
   1.142 Checksum of bullet-trails: 1737001374
   1.142 Checksum of creative-mode: 2031026951
   1.142 Checksum of EvoGUI: 1040096666
   1.142 Checksum of FactoReach: 223169401
   1.142 Checksum of Honk: 3337765968
   1.142 Checksum of ModuleInserter: 1441152677
   1.142 Checksum of ore-eraser: 431622073
   1.142 Checksum of VehicleSnap: 3379580387
   1.142 Checksum of ItemCount: 0
   1.245 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008653
   1.245 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.305 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.glsl
   1.306 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.314 Crop bitmaps.
   1.445 Initial atlas bitmap size is 16384
   1.468 Created atlas bitmap 16384x16382
   1.474 Created atlas bitmap 16384x9689
   1.475 Created atlas bitmap 4096x4020
   1.475 Created atlas bitmap 4096x3660
  13.436 Sprites loaded
  13.436 Convert atlas 4096x4020 to: trilinear-filtering 
  13.527 Convert atlas 4096x3660 to: mipmap 
  13.611 Loading sounds...
  15.285 Custom inputs active: 6
  15.287 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=MasterBuilder&token=<private>&apiVersion=2
  15.609 0 packages available to download (experimental updates enabled).
  15.640 Factorio initialised
  18.203 Loading map C:\Program Files\Factorio\saves\Base_8_7.zip: 14451898 bytes.
  18.227 Loading Level.dat: 32183113 bytes.
  18.231 Info Scenario.cpp:133: Map version 0.15.8-0
  21.097 Applying migration: Module Inserter: module-inserter_0.0.1.lua
  21.099 Loading script.dat: 29204 bytes.
  21.101 Checksum for script C:/Program Files/Factorio/temp/currently-playing/control.lua: 76911248
  21.105 Checksum for script __autofill__/control.lua: 3455809202
  21.129 Checksum for script __creative-mode__/control.lua: 1560288851
  21.133 Checksum for script __EvoGUI__/control.lua: 673999729
  21.134 Checksum for script __Honk__/control.lua: 1248643386
  21.136 Checksum for script __ModuleInserter__/control.lua: 3511672913
  21.137 Checksum for script __ore-eraser__/control.lua: 768765303
  21.138 Checksum for script __VehicleSnap__/control.lua: 3426081906
  21.139 Checksum for script __ItemCount__/control.lua: 697040298
  21.155 Script control.lua:356: AutoFill: Defaults Updated
 104.692 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3q5tgt\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FD18E78)
000000013FD18E78 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FE905D)
0000000076FE905D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FD8C0F)
0000000076FD8C0F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007700D948)
000000007700D948 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-3q5tgt\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-3q5tgt\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DB59ED)
0000000076DB59ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076FEB831)
0000000076FEB831 (ntdll): (filename not available): RtlUserThreadStart
 106.222 Error CrashHandler.cpp:106: Map tick at moment of crash: 7231324
 106.222 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

WildWolf
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Re: 0.15.8 trains broke

Post by WildWolf »

I was playing on arumbas comunity server and we have found a cause and it is every movable entities that is in the game vanilla and modded.
Attachments
factorio-previous.log
(933.89 KiB) Downloaded 134 times
Brought to you by a crappy pc...

Quantax
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Re: 0.15.8 trains broke

Post by Quantax »

Entering car also crashes the game with a similar error

Code: Select all

   0.001 2017-05-05 21:22:30; Factorio 0.15.8 (build 29493, win64, steam)
   0.001 Operating system: Windows 8.1 
   0.001 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Quantax/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 32639MB]
   0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
   0.009 Available display adapters: 3
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 2560x1440, 32bit, 75Hz}
   0.009  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x80001, [-2560,0], 2560x1440, 32bit, 59Hz}
   0.010  [4]: \\.\DISPLAY5 - Intel(R) HD Graphics 4600 {0x8000001, [2560,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1600x900 at position [470, 252].
   0.066 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 21.21.13.7570
   0.067     Video memory size (dedicated video/dedicated system/shared system/available): 3944/0/16319/4090 MB
   0.140 DSound: Starting _dsound_update thread
   0.140 DSound: Enter _dsound_update; tid=12188
   0.141 Device reset internal.
   0.144 Desktop composition is active.
   0.144 Graphics settings preset: very-high
   0.145 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.254 Loading mod core 0.0.0 (data.lua)
   0.267 Loading mod base 0.15.8 (data.lua)
   0.394 Loading mod base 0.15.8 (data-updates.lua)
   0.464 Checksum for core: 3409166051
   0.464 Checksum of base: 3769930138
   0.600 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008033
   0.600 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493821371
   0.689 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.689 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.701 Initial atlas bitmap size is 16384
   0.726 Created atlas bitmap 16384x16380
   1.418 Created atlas bitmap 16384x8929
   1.668 Created atlas bitmap 4096x3980
   1.704 Created atlas bitmap 4096x3648
  14.336 Sprites loaded
  14.336 Convert atlas 4096x3980 to: trilinear-filtering 
  14.402 Convert atlas 4096x3648 to: mipmap 
  15.120 Loading sounds...
  17.380 Custom inputs active: 0
  17.423 Factorio initialised
  36.999 Device reset internal.
  48.777 Loading map C:\Users\Quantax\AppData\Roaming\Factorio\saves\_autosave2.zip: 6931981 bytes.
  48.827 Loading Level.dat: 14434441 bytes.
  48.831 Info Scenario.cpp:133: Map version 0.15.8-0
  49.283 Loading script.dat: 190 bytes.
  49.285 Checksum for script C:/Users/Quantax/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 123.711 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF77F06E338)
00007FF77F06E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE921933FD)
00007FFE921933FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE92154847)
00007FFE92154847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9219258A)
00007FFE9219258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\car.cpp (356): Car::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE91EF13D2)
00007FFE91EF13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE921154E4)
00007FFE921154E4 (ntdll): (filename not available): RtlUserThreadStart
 125.045 Error CrashHandler.cpp:106: Map tick at moment of crash: 4179468
 125.045 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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MasterBuilder
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Re: 0.15.8 trains broke

Post by MasterBuilder »

It's not getting into the car/train/vehicle, it's mousing over it (whilst inside it) that triggers the crash.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

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TruePikachu
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Re: 0.15.8 trains broke

Post by TruePikachu »

0.15.8 release thread on Reddit is also confirming tanks.

Culprit is almost certainly Character::shouldDrawPlayerName

Hedede
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Re: 0.15.8 trains broke

Post by Hedede »

Yup. Game crashed when I tried getting into a train. Crash log and save are attached.

Code: Select all

  48.800 Checksum for script /home/hudd/.factorio/temp/currently-playing/control.lua: 3765603719
  49.229 Info ClientMultiplayerManager.cpp:539: MapTick(8149619) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  69.147 Info ClientMultiplayerManager.cpp:539: MapTick(8151279) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  69.229 Info ClientMultiplayerManager.cpp:539: MapTick(8151279) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  69.279 Info GameActionHandler.cpp:3243: MapTick (8151282) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect ) 
  69.301 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  70.454 Warning Logger.cpp:386: Symbols.size() == 32, usedSize == 23
#0  0x0000000000a8173d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-bExVu1/src/Util/Logger.cpp:408
#1  0x0000000000683ee0 in CrashHandler::writeStackTrace() at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:105
#2  0x0000000000684164 in CrashHandler::SignalHandler(int) at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:237
#3  0x00007f7d22353a90 in ?? at ??:0
#4  0x000000000042a1c0 in InfiniteRectangle<SubChart*>::getSafe(int, int) at /tmp/factorio-bExVu1/src/Util/InfiniteVector.hpp:59
#5  0x0000000000b12f95 in getSafe at /tmp/factorio-bExVu1/src/Util/InfiniteRectangle.hpp:120
#6  0x0000000000b14588 in getSubChart at /tmp/factorio-bExVu1/src/Chart/Chart.cpp:451
#7  0x000000000087a46f in shouldDrawPlayerName at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1143
#8  0x000000000087ae10 in drawHelperVisualisations at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1159
#9  0x0000000000f1af0b in draw at /tmp/factorio-bExVu1/src/Entity/Vehicle.cpp:346
#10 0x0000000000f22bd0 in draw at /tmp/factorio-bExVu1/src/Entity/RollingStock.cpp:1104
#11 0x0000000000f22cae in EntityButton::draw(DrawQueue&, RenderParameters&, agui::Point const&) at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:82
#12 0x0000000000f22c5e in EntityButton::paintComponent(agui::PaintEvent const&, agui::Point const&) at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:137
#13 0x0000000000f22cae in agui::Widget::paint(agui::PaintEvent const&, agui::Point const&) at ??:?
#14 0x0000000000f22c5e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#15 0x0000000000f22cae in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#16 0x0000000000f25a1a in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#17 0x00000000006221e2 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#18 0x0000000000e2ae6e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#19 0x0000000000e2e404 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#20 0x0000000000e9cc39 in agui::Gui::render() at ??:?
#21 0x00007f7d22340511 in GuiRenderer::prepare() [clone .isra.103578] at /tmp/factorio-bExVu1/src/Graphics/GuiRenderer.cpp:32
#22 0x000000000040aee9 in prepareRenderGui at /tmp/factorio-bExVu1/src/GlobalContext.cpp:997
  71.589 Warning Logger.cpp:386: Symbols.size() == 31, usedSize == 22
  71.589 Error CrashHandler.cpp:106: Map tick at moment of crash: 8151283
  71.589 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
crash.zip
(32.15 MiB) Downloaded 150 times

orzelek
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Re: 0.15.8 trains broke

Post by orzelek »

It died for me too on exiting a car I think..
Want one more log?

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TruePikachu
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Re: 0.15.8 trains broke

Post by TruePikachu »

orzelek wrote:It died for me too on exiting a car I think..
Want one more log?
It can't hurt, but I don't think we really need any more.

Quantax
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Re: 0.15.8 trains broke

Post by Quantax »

MasterBuilder wrote:It's not getting into the car/train/vehicle, it's mousing over it (whilst inside it) that triggers the crash.
Yep, I can confirm this. Entering works fine when you do not hover your mouse over the vehicle and crashes immidietly when you hover over.

Sapik
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Re: 0.15.8 trains broke

Post by Sapik »

the game crash for me too =(
but inserter give fuel to locomotive ^^

Double_DeluXe
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Sep 02, 2015 4:13 pm
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Re: 0.15.8 trains broke

Post by Double_DeluXe »

I'd like to confirm this crash as well, here is my logfile:

Code: Select all

   0.042 2017-05-05 20:29:37; Factorio 0.15.7 (build 29468, win64, alpha)
   0.042 Operating system: Windows 10 (build 15063) 
   0.042 Program arguments: "D:\Factorio 015\bin\x64\factorio.exe" 
   0.042 Read data path: D:/Factorio 015/data
   0.042 Write data path: D:/Factorio 015
   0.042 Binaries path: D:/Factorio 015/bin
   0.062 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16343MB]
   0.092 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.093 Available display adapters: 2
   0.093  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.093  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.093 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.150 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 22.21.13.8165
   0.152     Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/8171/4088 MB
   0.173 DSound: Starting _dsound_update thread
   0.174 DSound: Enter _dsound_update; tid=10736
   0.174 Device reset internal.
   0.175 Desktop composition is active.
   0.175 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.175 Graphics settings preset: very-high
   0.175 Graphics options: [Graphics quality: high] [Video memory usage: medium] [Light scale: 25%] [DXT: false]
   0.254 Loading mod core 0.0.0 (data.lua)
   0.260 Loading mod base 0.15.7 (data.lua)
   0.334 Loading mod FARL 1.0.0 (data.lua)
   0.387 Loading mod rso-mod 3.0.1 (data.lua)
   0.433 Loading mod radarplus for rso 0.0.4 (data.lua)
   0.487 Loading mod base 0.15.7 (data-updates.lua)
   0.540 Loading mod FARL 1.0.0 (data-updates.lua)
   0.587 Loading mod rso-mod 3.0.1 (data-updates.lua)
   0.640 Loading mod FARL 1.0.0 (data-final-fixes.lua)
   0.704 Checksum for core: 3409166051
   0.704 Checksum of base: 3016854039
   0.704 Checksum of FARL: 1993721406
   0.704 Checksum of rso-mod: 1351416498
   0.704 Checksum of radarplus for rso: 910119720
   0.914 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493995666
   0.914 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.979 Loaded shader file D:/Factorio 015/data/core/graphics/shaders/game.cso
   0.979 Loaded shader file D:/Factorio 015/data/core/graphics/shaders/zoom-to-world.cso
   0.990 Initial atlas bitmap size is 16384
   0.992 Created atlas bitmap 16384x9498
   1.166 Created atlas bitmap 4096x3980
   1.185 Created atlas bitmap 4096x3652
  26.441 Sprites loaded
  26.441 Convert atlas 4096x3980 to: trilinear-filtering 
  26.537 Convert atlas 4096x3652 to: mipmap 
  26.846 Loading sounds...
  30.739 Custom inputs active: 1
  30.759 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Double_DeluXe&token=<private>&apiVersion=2
  31.566 1 packages available to download (experimental updates enabled).
  31.700 Factorio initialised
  31.700 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  33.826 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-download-link?username=Double_DeluXe&token=<private>&package=core-win64&from=0.15.7&to=0.15.8&isTarget=true&apiVersion=2
  34.352 Info Updater.cpp:232: Downloading http://eu1.factorio.com/updates/core-win64-0.15.7-0.15.8-update.zip?key=alyUJFQ3t-KzOroNYTyyDQ&expires=1494009038 to D:\Factorio 015\temp\core-win64-0.15.7-0.15.8-update.zip
  38.805 Info Updater.cpp:243:  => 200
  43.864 DSound: Stopping voice
  43.864 DSound: Joining thread
  43.865 DSound: Exit _dsound_update; tid=10736
  43.865 DSound: Waiting for voice to stop ... signaled
  43.865 DSound: Joined thread
  43.865 DSound: Destroying thread
  43.865 DSound: Thread destroyed
  43.865 DSound: Releasing buffer
  43.865 DSound: Voice stopped
  43.865 DSound: Deallocating voice
  43.865 DSound: Deallocated voice
  43.898 Goodbye
   0.000 2017-05-05 20:30:21; Factorio 0.15.7 (build 29468, win64, alpha)
   0.000 Operating system: Windows 10 (build 15063) 
   0.000 Not rotating logs.
   0.000 Info Updater-win32.cpp:125: Starting updater
   0.000 Info Updater.cpp:384: Applying update D:\Factorio 015\temp\core-win64-0.15.7-0.15.8-update.zip
   3.051 Info Updater-win32.cpp:135: Starting updated game
   3.232 Goodbye
   0.000 2017-05-05 20:30:24; Factorio 0.15.8 (build 29493, win64, alpha)
   0.000 Operating system: Windows 10 (build 15063) 
   0.000 Not rotating logs.
   0.000 Program arguments: "D:\Factorio 015\bin\x64\factorio.exe" "--autoupdate-finished" "--wait-to-close" "11216" 
   0.000 Read data path: D:/Factorio 015/data
   0.000 Write data path: D:/Factorio 015
   0.000 Binaries path: D:/Factorio 015/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16343MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.009 Available display adapters: 2
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.009  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.070 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 22.21.13.8165
   0.072     Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/8171/4088 MB
   0.092 DSound: Starting _dsound_update thread
   0.092 DSound: Enter _dsound_update; tid=2528
   0.094 Device reset internal.
   0.095 Desktop composition is active.
   0.095 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.095 Graphics settings preset: very-high
   0.095 Graphics options: [Graphics quality: high] [Video memory usage: medium] [Light scale: 25%] [DXT: false]
   0.140 Loading mod core 0.0.0 (data.lua)
   0.146 Loading mod base 0.15.8 (data.lua)
   0.233 Loading mod FARL 1.0.0 (data.lua)
   0.281 Loading mod rso-mod 3.0.1 (data.lua)
   0.326 Loading mod radarplus for rso 0.0.4 (data.lua)
   0.375 Loading mod base 0.15.8 (data-updates.lua)
   0.432 Loading mod FARL 1.0.0 (data-updates.lua)
   0.476 Loading mod rso-mod 3.0.1 (data-updates.lua)
   0.526 Loading mod FARL 1.0.0 (data-final-fixes.lua)
   0.583 Checksum for core: 3409166051
   0.583 Checksum of base: 3769930138
   0.583 Checksum of FARL: 1993721406
   0.583 Checksum of rso-mod: 1351416498
   0.583 Checksum of radarplus for rso: 910119720
   0.684 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494009020
   0.684 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.750 Loaded shader file D:/Factorio 015/data/core/graphics/shaders/game.cso
   0.750 Loaded shader file D:/Factorio 015/data/core/graphics/shaders/zoom-to-world.cso
   0.752 Crop bitmaps.
   8.790 Initial atlas bitmap size is 16384
   8.792 Created atlas bitmap 16384x9498
   9.030 Created atlas bitmap 4096x3980
   9.048 Created atlas bitmap 4096x3652
  25.847 Sprites loaded
  25.847 Convert atlas 4096x3980 to: trilinear-filtering 
  25.939 Convert atlas 4096x3652 to: mipmap 
  26.191 Loading sounds...
  27.790 Custom inputs active: 1
  27.791 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Double_DeluXe&token=<private>&apiVersion=2
  28.412 0 packages available to download (experimental updates enabled).
  28.438 Factorio initialised
  28.438 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
 115.228 Loading map D:\Factorio 015\saves\Railworld 01.zip: 9581188 bytes.
 115.309 Loading Level.dat: 21437866 bytes.
 115.313 Info Scenario.cpp:133: Map version 0.15.6-0
 116.031 Loading script.dat: 7802 bytes.
 116.084 Checksum for script D:/Factorio 015/temp/currently-playing/control.lua: 76911248
 116.105 Checksum for script __FARL__/control.lua: 1346902889
 116.114 Checksum for script __rso-mod__/control.lua: 256208568
 337.080 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3q5tgt\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3q5tgt\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7309B8E78)
00007FF7309B8E78 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC18E5A08D)
00007FFC18E5A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC18DC9C58)
00007FFC18DC9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC18E5910E)
00007FFC18E5910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-3q5tgt\src\entity\rollingstock.cpp (1104): RollingStock::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-3q5tgt\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3q5tgt\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-3q5tgt\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-3q5tgt\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-3q5tgt\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC16D32774)
00007FFC16D32774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC18E20D61)
00007FFC18E20D61 (ntdll): (filename not available): RtlUserThreadStart
 337.978 Error CrashHandler.cpp:106: Map tick at moment of crash: 1918855
 337.978 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

zabszk
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jan 22, 2017 10:31 am
Contact:

Re: 0.15.8 trains broke

Post by zabszk »

Broke just during playing.

Code: Select all

   0.002 2017-05-05 20:28:37; Factorio 0.15.8 (build 29493, win64, steam)
   0.002 Operating system: Windows 10 (version 1511) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Admin/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, 8 cores, RAM: 32721MB]
   0.020 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
   0.023 Available display adapters: 3
   0.023  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980M {0x80005, [0,0], 1920x1080, 32bit, 75Hz}
   0.023  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980M {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.024  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 980M {0x80001, [-1680,30], 1680x1050, 32bit, 60Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.849 Initialised Direct3D:[0] NVIDIA GeForce GTX 980M; driver: nvd3dumx.dll 21.21.13.7586
   0.853     Video memory size (dedicated video/dedicated system/shared system/available): 4061/0/16360/4092 MB
   0.925 DSound: Starting _dsound_update thread
   0.927 DSound: Enter _dsound_update; tid=15156
   0.928 Device reset internal.
   0.929 Desktop composition is active.
   0.929 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.929 Graphics settings preset: very-high
   0.930 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   1.038 Loading mod core 0.0.0 (data.lua)
   1.051 Loading mod base 0.15.8 (data.lua)
   1.206 Loading mod base 0.15.8 (data-updates.lua)
   1.308 Checksum for core: 3409166051
   1.308 Checksum of base: 3769930138
   1.526 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008427
   1.526 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493937458
   1.667 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.668 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.687 Initial atlas bitmap size is 16384
   1.692 Created atlas bitmap 16384x10864
   2.120 Created atlas bitmap 4096x1860
   2.131 Created atlas bitmap 4096x3648
  11.295 Sprites loaded
  11.295 Convert atlas 4096x1860 to: trilinear-filtering 
  11.331 Convert atlas 4096x3648 to: mipmap 
  11.774 Loading sounds...
  14.593 Custom inputs active: 0
  14.681 Device reset internal.
  14.991 Factorio initialised
  21.079 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  21.079 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  21.079 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  21.081 Loading map C:\Users\Admin\AppData\Roaming\Factorio\saves\MikiV5.zip: 6636232 bytes.
  21.134 Loading Level.dat: 13885486 bytes.
  21.146 Info Scenario.cpp:133: Map version 0.15.8-0
  21.658 Loading script.dat: 190 bytes.
  21.660 Checksum for script C:/Users/Admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
  21.688 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  21.691 Hosting game at 0.0.0.0:34197
  21.691 Info ServerMultiplayerManager.cpp:663: mapTick(2153007) changing state from(CreatingGame) to(InGame)
  21.697 Info GameActionHandler.cpp:3243: MapTick (2153007) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
  29.505 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:64625)
  29.505 Refusing connection for address (89.73.6.97:64625), username (mrvectro). PasswordMissing
  33.589 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:64626)
  33.589 Info ServerRouter.cpp:389: Replying to connectionRequest for address(89.73.6.97:64626).
  33.589 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(368) adding peer(1)
  33.606 Info ServerMultiplayerManager.cpp:663: mapTick(2153719) changing state from(InGame) to(InGameSavingMap)
  33.639 Info ServerMultiplayerManager.cpp:747: mapTick(2153719) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  34.199 Info ServerMultiplayerManager.cpp:801: MapTick(2153719) Serving map(C) for peer(1) size(5926304) crc(681149522)
  34.199 Info ServerMultiplayerManager.cpp:663: mapTick(2153719) changing state from(InGameSavingMap) to(InGame)
  34.271 Info ServerMultiplayerManager.cpp:747: mapTick(2153724) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  37.238 Info ServerMultiplayerManager.cpp:747: mapTick(2153902) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  37.805 Info ServerMultiplayerManager.cpp:747: mapTick(2153936) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  38.189 Info ServerMultiplayerManager.cpp:747: mapTick(2153959) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  38.189 Info GameActionHandler.cpp:3243: MapTick (2153959) processed PlayerJoinGame peerID(1) playerIndex(2) mode(create ) 
  38.255 Info ServerMultiplayerManager.cpp:747: mapTick(2153963) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  45.105 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (1)
  45.105 Info ServerMultiplayerManager.cpp:747: mapTick(2154374) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
  45.121 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(715) removing peer(1).
  63.854 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:53244)
  63.854 Refusing connection for address (89.73.6.97:53244), username (MrVectro). PasswordMissing
  67.404 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:53245)
  67.405 Info ServerRouter.cpp:389: Replying to connectionRequest for address(89.73.6.97:53245).
  67.405 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(1383) adding peer(2)
  67.424 Info ServerMultiplayerManager.cpp:663: mapTick(2155713) changing state from(InGame) to(InGameSavingMap)
  67.455 Info ServerMultiplayerManager.cpp:747: mapTick(2155713) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
  67.981 Info ServerMultiplayerManager.cpp:801: MapTick(2155713) Serving map(C) for peer(2) size(5928004) crc(4102286845)
  67.981 Info ServerMultiplayerManager.cpp:663: mapTick(2155713) changing state from(InGameSavingMap) to(InGame)
  68.054 Info ServerMultiplayerManager.cpp:747: mapTick(2155718) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  71.422 Info ServerMultiplayerManager.cpp:747: mapTick(2155920) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  71.988 Info ServerMultiplayerManager.cpp:747: mapTick(2155954) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  72.387 Info ServerMultiplayerManager.cpp:747: mapTick(2155978) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  72.388 Info GameActionHandler.cpp:3243: MapTick (2155978) processed PlayerJoinGame peerID(2) playerIndex(2) mode(connect ) 
  72.487 Info ServerMultiplayerManager.cpp:747: mapTick(2155984) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  81.188 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (2)
  81.188 Info ServerMultiplayerManager.cpp:747: mapTick(2156461) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
  81.205 Info ServerSynchronizer.cpp:558: nextHeartbeatSequenceNumber(1790) removing peer(2).
 111.754 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:53270)
 111.754 Refusing connection for address (89.73.6.97:53270), username (Mr_vectro). PasswordMissing
 114.854 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:53271)
 114.854 Info ServerRouter.cpp:389: Replying to connectionRequest for address(89.73.6.97:53271).
 114.854 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(2796) adding peer(3)
 114.872 Info ServerMultiplayerManager.cpp:663: mapTick(2158477) changing state from(InGame) to(InGameSavingMap)
 114.904 Info ServerMultiplayerManager.cpp:747: mapTick(2158477) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
 115.451 Info ServerMultiplayerManager.cpp:801: MapTick(2158477) Serving map(C) for peer(3) size(5946446) crc(117944126)
 115.451 Info ServerMultiplayerManager.cpp:663: mapTick(2158477) changing state from(InGameSavingMap) to(InGame)
 115.537 Info ServerMultiplayerManager.cpp:747: mapTick(2158483) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 118.704 Info ServerMultiplayerManager.cpp:747: mapTick(2158671) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 119.238 Info ServerMultiplayerManager.cpp:747: mapTick(2158703) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 119.621 Info ServerMultiplayerManager.cpp:747: mapTick(2158726) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 119.621 Info GameActionHandler.cpp:3243: MapTick (2158726) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect ) 
 119.722 Info ServerMultiplayerManager.cpp:747: mapTick(2158732) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 217.120 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
 217.120 Info ServerMultiplayerManager.cpp:663: mapTick(2164476) changing state from(InGame) to(DisconnectingScheduled)
 217.121 Info ServerMultiplayerManager.cpp:663: mapTick(2164476) changing state from(DisconnectingScheduled) to(Disconnecting)
 217.788 Info ServerMultiplayerManager.cpp:663: mapTick(2164476) changing state from(Disconnecting) to(Disconnected)
 217.790 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
 217.790 Info ServerMultiplayerManager.cpp:663: mapTick(2164476) changing state from(Disconnected) to(Closed)
 217.901 Info UDPSocket.cpp:234: Socket closed
 224.507 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 224.507 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 224.507 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 224.509 Loading map C:\Users\Admin\AppData\Roaming\Factorio\saves\_autosave2.zip: 6623837 bytes.
 224.562 Loading Level.dat: 14076791 bytes.
 224.568 Info Scenario.cpp:133: Map version 0.15.8-0
 225.092 Loading script.dat: 190 bytes.
 225.095 Checksum for script C:/Users/Admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
 225.113 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
 225.114 Hosting game at 0.0.0.0:34197
 225.114 Info ServerMultiplayerManager.cpp:663: mapTick(2163601) changing state from(CreatingGame) to(InGame)
 225.121 Info GameActionHandler.cpp:3243: MapTick (2163601) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
 225.340 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:54265)
 225.340 Refusing connection for address (89.73.6.97:54265), username (Mr_vectro). PasswordMissing
 229.671 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(89.73.6.97:54266)
 229.671 Info ServerRouter.cpp:389: Replying to connectionRequest for address(89.73.6.97:54266).
 229.671 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(152) adding peer(1)
 229.690 Info ServerMultiplayerManager.cpp:663: mapTick(2163875) changing state from(InGame) to(InGameSavingMap)
 229.721 Info ServerMultiplayerManager.cpp:747: mapTick(2163875) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 230.186 Info ServerMultiplayerManager.cpp:801: MapTick(2163875) Serving map(C) for peer(1) size(5938109) crc(1921574536)
 230.186 Info ServerMultiplayerManager.cpp:663: mapTick(2163875) changing state from(InGameSavingMap) to(InGame)
 230.254 Info ServerMultiplayerManager.cpp:747: mapTick(2163880) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 233.388 Info ServerMultiplayerManager.cpp:747: mapTick(2164068) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 233.921 Info ServerMultiplayerManager.cpp:747: mapTick(2164100) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 234.271 Info ServerMultiplayerManager.cpp:747: mapTick(2164121) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 234.271 Info GameActionHandler.cpp:3243: MapTick (2164121) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect ) 
 234.371 Info ServerMultiplayerManager.cpp:747: mapTick(2164127) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 334.574 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vkboot\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vkboot\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6BB67E338)
00007FF6BB67E338 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8B1A79AED)
00007FF8B1A79AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8B1A04FE9)
00007FF8B1A04FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8B1A78BFA)
00007FF8B1A78BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1143): Character::shouldDrawPlayerName
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1159): Character::drawHelperVisualisations
c:\cygwin64\tmp\factorio-vkboot\src\entity\character.cpp (1124): Character::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (82): EntityButton::draw
c:\cygwin64\tmp\factorio-vkboot\src\gui\entitybutton.cpp (138): EntityButton::paintComponent
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1148): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1160): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\widget.cpp (1163): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-vkboot\libraries\agui\src\agui\gui.cpp (989): agui::Gui::render
c:\cygwin64\tmp\factorio-vkboot\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (643): MainLoop::prepare
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (397): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-vkboot\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-vkboot\src\main.cpp (902): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8B18D8102)
00007FF8B18D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8B1A2C5B4)
00007FF8B1A2C5B4 (ntdll): (filename not available): RtlUserThreadStart
 336.158 Error CrashHandler.cpp:106: Map tick at moment of crash: 2170082
 336.159 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Fourex
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri May 05, 2017 6:31 pm
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Re: 0.15.8 trains broke

Post by Fourex »

I'm also getting a 0.15.8 train related crash.

I uploaded the log and save that produced it. Load the save and run to the right to where the "Iron Ore Dropoff" train station is and get in the next train that arrives. Crashes a few seconds later.

This save file was created with earlier versions of 0.15.x.
Attachments
WHSHERHE.zip
save
(7.95 MiB) Downloaded 118 times
factorio-current.log
(6.54 KiB) Downloaded 122 times

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: 0.15.8 trains broke

Post by orzelek »

Actually mine is not train related - it happened when bot tried to fix a car. I need to confirm that but stack log matches those here.
Ok I can't really pinpoint it. It wasn't car repair and it wasn't going out of it.

Quantax
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri May 05, 2017 6:28 pm
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Re: 0.15.8 trains broke

Post by Quantax »

orzelek wrote:Actually mine is not train related - it happened when bot tried to fix a car. I need to confirm that but stack log matches those here.
Ok I can't really pinpoint it. It wasn't car repair and it wasn't going out of it.
Try hovering your mouse cursor over the car.

PhyRo
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sun Aug 14, 2016 2:08 am
Contact:

Re: 0.15.8 trains broke

Post by PhyRo »

Simply moving the cursor over another player in MP makes the game crash.

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