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Game crashes when joining Multiplayer Server.

Posted: Wed May 03, 2017 6:34 pm
by KleinerBrummer
When I join to a Server the Game crashes and gives me the following crash report: https://www.dropbox.com/s/3mpcu8tu9by2z ... t.log?dl=0 (File is also attached to this post)
Don't using any mods. Version 0.15.6. The game crashes before I can see the map. This is not on all Servers. I hope this is helpful.

Re: Game crashes when joining Multiplayer Server.

Posted: Wed May 03, 2017 6:35 pm
by Loewchen

Code: Select all

   0.001 2017-05-03 20:23:03; Factorio 0.15.6 (build 29362, win64, steam)
   0.001 Operating system: Windows 10 (build 15063) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/KleinerBrummer/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16296MB]
   0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
   0.011 Available display adapters: 2
   0.011  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.011  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [1920,51], 1280x1024, 32bit, 60Hz}
   0.011 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.675 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7653
   0.677     Video memory size (dedicated video/dedicated system/shared system/available): 8145/0/8148/4088 MB
   0.693 DSound: Starting _dsound_update thread
   0.694 DSound: Enter _dsound_update; tid=1512
   0.694 Device reset internal.
   0.695 Desktop composition is active.
   0.695 Graphics settings preset: very-high
   0.696 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.738 Loading mod core 0.0.0 (data.lua)
   0.744 Loading mod base 0.15.6 (data.lua)
   0.830 Loading mod base 0.15.6 (data-updates.lua)
   0.877 Checksum for core: 3409166051
   0.877 Checksum of base: 2213884006
   0.971 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493835493
   0.971 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493835489
   1.044 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.044 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.054 Initial atlas bitmap size is 16384
   1.070 Created atlas bitmap 16384x16370
   1.361 Created atlas bitmap 16384x8937
   1.518 Created atlas bitmap 4096x3980
   1.536 Created atlas bitmap 4096x3648
  10.293 Sprites loaded
  10.293 Convert atlas 4096x3980 to: trilinear-filtering 
  10.335 Convert atlas 4096x3648 to: mipmap 
  10.752 Loading sounds...
  12.399 Custom inputs active: 0
  12.428 Factorio initialised
  17.387 Joining game 85.166.184.14:34197
  17.387 Info UDPSocket.cpp:33: Opening socket
  17.387 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  17.581 Connection refused
  17.581 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff69d04532a
ModuleBase: 0x00007ff69c810000, ImageSize: 0118f000, RelativeAddress: 0083532a
  17.581 Error CrashHandler.cpp:151: Exception Context:
rax=000002300aafa730, rbx=000002300aafa730, rcx=0000000000000000,
rdx=000002300aafaf00, rsi=000002300aafaf00, rdi=000002300aafaea0,
rip=00007ff69d04532a, rsp=000000d5720ff240, rbp=000000d5720ff6f0,
 r8=000002300aafa730,  r9=0000000000000005, r10=000002300aae7020,
r11=0000000000000000, r12=0000000000000001, r13=000002300ead9fa0,
r14=000002300ead9ed0, r15=0000000000000000
  17.581 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff69c810000 - 0x00007ff69d99f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD6B36913)
00007FFFD6B36913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD98CDA9D)
00007FFFD98CDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD98B6476)
00007FFFD98B6476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD98CA08D)
00007FFFD98CA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD9839C58)
00007FFFD9839C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD98C910E)
00007FFFD98C910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xmemory (225): std::_Uninitialized_copy_al_unchecked1<NetworkModStartupSetting const * __ptr64,NetworkModStartupSetting * __ptr64,std::allocator<NetworkModStartupSetting> >
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (751): std::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >
c:\cygwin64\tmp\factorio-0ypl8d\src\net\connectionrefuseddata.hpp (24): ConnectionRefusedData::ConnectionRefusedData
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientrouter.cpp (194): ClientRouter::handleConnectionAccept
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientrouter.cpp (94): ClientRouter::update
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientmultiplayermanager.cpp (427): ClientMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-0ypl8d\src\net\clientmultiplayermanager.cpp (398): ClientMultiplayerManager::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (710): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD81D2774)
00007FFFD81D2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD9890D61)
00007FFFD9890D61 (ntdll): (filename not available): RtlUserThreadStart
  18.679 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: Game crashes when joining Multiplayer Server.

Posted: Wed May 03, 2017 7:13 pm
by Rseding91
Thanks for the report. This crash is fixed for the next version of 0.15 (crash in mod settings when joining a server).