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[0.15.4] found a bug with blueprints crashing the game (Blueprint::save)

Posted: Sun Apr 30, 2017 3:25 am
by silver_26
i found a bug with the ingame blueprints...
i think when my friend joined... i copied his blueprints to fast....
and when i wanted to open one of the blueprint books the game crashed..
and i restarted the map and it crashed
i started a new game and it crashed...

what i did was remove the blueprint file
blueprint-storage.dat
and then it was fine...

and for some wierd way... i could not open one of the blueprints...
so i cant remove it aswell
if you need more info or copie of the save ( map )
let me know

Re: [0.15.4] found a bug with blueprints crashing the game (Blueprint::save)

Posted: Mon May 01, 2017 7:44 am
by Loewchen

Code: Select all

   0.002 2017-04-30 02:12:05; Factorio 0.15.4 (build 29262, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Martin/AppData/Roaming/Factorio
   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.012 System info: [CPU:         Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz, 4 cores, RAM: 16365MB]
   0.012 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 1]
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - AMD Radeon R7 200 Series {0x8080001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY2 - AMD Radeon R7 200 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.014 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.029 Could not bring the window to foreground.
   0.306 Initialised OpenGL:[1] AMD Radeon R7 200 Series; driver: 4.5.13464 Compatibility Profile Context 21.19.384.0
   0.363 DSound: Starting _dsound_update thread
   0.364 DSound: Enter _dsound_update; tid=4400
   0.364 Desktop composition is active.
   0.364 Graphics settings preset: medium
   0.365 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.488 Loading mod core 0.0.0 (data.lua)
   0.500 Loading mod base 0.15.4 (data.lua)
   0.645 Loading mod base 0.15.4 (data-updates.lua)
   0.738 Checksum for core: 2926038370
   0.738 Checksum of base: 181075648
   0.896 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493510087
   0.896 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493417753
   1.002 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   1.003 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.017 Initial atlas bitmap size is 16384
   1.020 Created atlas bitmap 16384x7695
   1.021 Created atlas bitmap 4096x1860
   1.022 Created atlas bitmap 4096x3648
  18.121 Sprites loaded
  18.121 Convert atlas 4096x1860 to: trilinear-filtering 
  18.200 Convert atlas 4096x3648 to: mipmap 
  18.350 Loading sounds...
  21.102 Custom inputs active: 0
  21.150 Factorio initialised
  24.030 Loading map C:\Users\Martin\AppData\Roaming\Factorio\saves\_autosave1.zip: 55614150 bytes.
  24.105 Loading Level.dat: 129432754 bytes.
  24.112 Info Scenario.cpp:133: Map version 0.15.4-2
  29.201 Loading script.dat: 223 bytes.
  29.204 Checksum for script C:/Users/Martin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vqopbo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vqopbo\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vqopbo\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vqopbo\src\blueprint\blueprint.cpp (69): Blueprint::save
c:\cygwin64\tmp\factorio-vqopbo\src\blueprint\transferblueprintdata.cpp (20): TransferBlueprintData::TransferBlueprintData
c:\cygwin64\tmp\factorio-vqopbo\src\blueprint\blueprintlibrary.cpp (527): <lambda_a5f76377cbca4ea5ec143d7f94af77e2>::operator()<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> > >
c:\cygwin64\tmp\factorio-vqopbo\src\blueprint\blueprintlibrary.cpp (539): BlueprintLibrary::syncStorageToGame
c:\cygwin64\tmp\factorio-vqopbo\src\gameactionhandler.cpp (3138): GameActionHandler::updateBlueprintShelf
c:\cygwin64\tmp\factorio-vqopbo\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-vqopbo\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-vqopbo\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-vqopbo\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-vqopbo\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vqopbo\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-vqopbo\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EE59CD)
0000000076EE59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007711A561)
000000007711A561 (ntdll): (filename not available): RtlUserThreadStart
  32.159 Error Blueprint.cpp:69: Loading blueprint signals will desync on loading since they are empty.
Logger::writeStacktrace skipped.
  32.159 Error CrashHandler.cpp:106: Map tick at moment of crash: 55836002
  32.159 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Re: [0.15.4] found a bug with blueprints crashing the game (Blueprint::save)

Posted: Mon May 01, 2017 7:59 am
by Loewchen