[0.15.2] Crash on connect / Blueprint crash

Things that has been reported already before.
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jvmguy
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[0.15.2] Crash on connect / Blueprint crash

Post by jvmguy »

Crashes when trying to reconnect to the game in multiplayer mode.
I believe the last thing i was doing was to open the blueprint menu.
Attachments
factorio-current.log
(7.22 KiB) Downloaded 39 times

Loewchen
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Re: [0.15.2] Crash on connect / Blueprint crash

Post by Loewchen »

Code: Select all

   0.000 2017-04-26 00:50:35; Factorio 0.15.2 (build 29124, linux64, steam)
   0.046 Operating system: Linux (Ubuntu 14.04)
   0.046 Program arguments: "/home/kev33/.local/share/Steam/SteamApps/common/Factorio/bin/x64/factorio" 
   0.046 Read data path: /home/kev33/.local/share/Steam/SteamApps/common/Factorio/data
   0.046 Write data path: /home/kev33/.factorio
   0.046 Binaries path: /home/kev33/.local/share/Steam/SteamApps/common/Factorio/bin
   0.051 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 31865MB]
   0.052 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 56%] [MultiSampling: OFF] [Screen: 255]
   0.131 Available display adapters: 2
   0.131  [0]: resolution 1920x1200px at [0,0]
   0.131  [1]: resolution 1920x1080px at [1920,0]
   0.131 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.161 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Desktop ; driver: 3.0 Mesa 10.1.3
   0.167 Graphics settings preset: medium
   0.167 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 50.2717%] [DXT: auto]
   0.224 Loading mod core 0.0.0 (data.lua)
   0.228 Loading mod base 0.15.2 (data.lua)
   0.284 Loading mod base 0.15.2 (data-updates.lua)
   0.327 Checksum for core: 530912544
   0.327 Checksum of base: 83206502
   0.407 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493185684
   0.407 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.443 Loaded shader file /home/kev33/.local/share/Steam/SteamApps/common/Factorio/data/core/graphics/shaders/game.glsl
   0.447 Loaded shader file /home/kev33/.local/share/Steam/SteamApps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   0.460 Initial atlas bitmap size is 8192
   0.468 Created atlas bitmap 8192x8190
   0.468 Created atlas bitmap 8192x3385
   0.469 Created atlas bitmap 4096x4084
   0.470 Created atlas bitmap 4096x4092
   0.470 Created atlas bitmap 4096x4096
   0.471 Created atlas bitmap 4096x872
   0.471 Created atlas bitmap 4096x1860
   0.471 Created atlas bitmap 4096x3652
   7.023 Sprites loaded
   7.023 Convert atlas 4096x4084 to: compressed 
   7.475 Convert atlas 4096x4092 to: compressed 
   7.899 Convert atlas 4096x4096 to: compressed 
   8.348 Convert atlas 4096x872 to: compressed 
   8.434 Convert atlas 4096x1860 to: trilinear-filtering 
   8.504 Convert atlas 4096x3652 to: mipmap 
   8.571 Loading sounds...
  10.063 Custom inputs active: 0
  10.088 Factorio initialised
  69.308 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  74.727 Info UDPSocket.cpp:234: Socket closed
  74.729 Joining game 35.185.230.230:34197
  74.729 Info UDPSocket.cpp:33: Opening socket
  74.730 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  74.829 Connection refused
  74.830 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  74.830 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  74.831 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  75.265 Info HttpSharedState.cpp:111: Status code: 200
  75.265 Info AuthServerConnector.cpp:136: Received key(fDKkruHa17xoGFbpmoEU+A==) for username(jvmguy) from auth server.
  75.322 Info UDPSocket.cpp:234: Socket closed
  75.322 Joining game 35.185.230.230:34197
  75.322 Info UDPSocket.cpp:33: Opening socket
  75.323 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  75.429 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  75.429 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  75.429 Info ClientRouter.cpp:217: ConnectionAccepted
  79.412 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  79.413 Downloading file /home/kev33/.factorio/temp/mp-download.zip (46564130 B, 92573 blocks)
  79.422 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 101.165 Finished download (21 s, 46 MB, 2.1 MB/s)
 101.299 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
 101.299 Loading map /home/kev33/.factorio/temp/mp-download.zip: 46564130 bytes.
 101.299 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 101.299 Error FileUtil.cpp:291: Can't remove /home/kev33/.factorio/temp/currently-playing: No such file or directory
 101.305 Loading Level.dat: 103533397 bytes.
 101.309 Info Scenario.cpp:133: Map version 0.15.2-0
 103.202 Loading script.dat: 10449 bytes.
 103.208 Checksum for script /home/kev33/.factorio/temp/currently-playing/control.lua: 661166152
 103.279 Info ClientMultiplayerManager.cpp:539: MapTick(3380050) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 103.574 Info ClientMultiplayerManager.cpp:539: MapTick(3380181) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 103.696 Info ClientMultiplayerManager.cpp:539: MapTick(3380181) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 103.796 Info GameActionHandler.cpp:3218: MapTick (3380187) processed PlayerJoinGame peerID(6) playerIndex(0) mode(connect ) 
 103.808 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 104.525 Warning Logger.cpp:386: Symbols.size() == 27, usedSize == 15
#0  0x0000000000aae2dd in logStacktrace at /tmp/factorio-KyyPAx/src/Util/Logger.cpp:408
#1  0x000000000067f720 in writeStackTrace at /tmp/factorio-KyyPAx/src/Util/CrashHandler.cpp:105
#2  0x000000000067f9a4 in SignalHandler at /tmp/factorio-KyyPAx/src/Util/CrashHandler.cpp:237
#3  0x00007fdbcae1bcb0 in ?? at ??:0
#4  0x0000000000d8bbec in _M_end at /usr/include/c++/5/bits/stl_tree.h:663
#5  0x0000000000d95360 in lower_bound at /usr/include/c++/5/bits/stl_tree.h:1091
#6  0x0000000000dbb1da in lower_bound at /usr/include/c++/5/bits/stl_map.h:916
#7  0x0000000000dbc9a6 in operator[] at /usr/include/c++/5/bits/stl_map.h:479
#8  0x0000000000dbcaf8 in rebuildGui at /tmp/factorio-KyyPAx/src/Gui/BlueprintLibraryGui.cpp:790
#9  0x0000000000e19fc3 in _ZN19BlueprintLibraryGuiC4EP16BlueprintLibraryRK15PlayerInterfaceR16GuiActionHandlerRK3Map at /tmp/factorio-KyyPAx/src/Gui/BlueprintLibraryGui.cpp:635
#10 0x0000000000e1e4e2 in swap<GameGui*> at /usr/include/c++/5/bits/move.h:185 (discriminator 7)
#11 0x0000000000e20cfe in reset at /usr/include/c++/5/bits/unique_ptr.h:342 (discriminator 7)
#12 0x0000000000e8f117 in loadGuiForController at /tmp/factorio-KyyPAx/src/GameView.cpp:517 (discriminator 7)
#13 0x00007fdbcae06f45 in loadControllerView at /tmp/factorio-KyyPAx/src/GameView.cpp:564
#14 0x000000000040aee9 in loadGui at /tmp/factorio-KyyPAx/src/GameView.cpp:344
 105.230 Warning Logger.cpp:386: Symbols.size() == 26, usedSize == 14
 105.230 Error CrashHandler.cpp:106: Map tick at moment of crash: 3380188
 105.230 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

posila
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Re: [0.15.2] Crash on connect / Blueprint crash

Post by posila »

Thanks for the report.
It should be fixed in 0.15.4.
Duplicate 44806

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