[0.15.1] crash on close during initial load
Posted: Tue Apr 25, 2017 9:10 pm
by amishaa
How to reproduce: run factorio.
Press "close" button on window during loading of sprites.
Leads to such log file.
Press "close" button on window during loading of sprites.
Leads to such log file.
log file
Code: Select all
0.002 2017-04-25 23:01:10; Factorio 0.15.1 (build 29050, linux64, alpha)
0.170 Operating system: Linux (Ubuntu 16.04)
0.170 Program arguments: "./factorio/bin/x64/factorio"
0.170 Read data path: /home/amishaa/factorio/data
0.170 Write data path: /home/amishaa/factorio
0.170 Binaries path: /home/amishaa/factorio/bin
0.195 System info: [CPU: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz, 4 cores, RAM: 7857MB]
0.204 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.353 Available display adapters: 1
0.353 [0]: resolution 1920x1080px at [0,0]
0.353 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.532 Initialised OpenGL:[0] Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) ; driver: 3.0 Mesa 12.0.6
0.578 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.719 Loading mod core 0.0.0 (data.lua)
0.732 Loading mod base 0.15.1 (data.lua)
0.913 Loading mod base 0.15.1 (data-updates.lua)
1.008 Checksum for core: 530912544
1.008 Checksum of base: 2731413614
1.221 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493152755
1.221 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.310 Loaded shader file /home/amishaa/factorio/data/core/graphics/shaders/game.glsl
1.319 Loaded shader file /home/amishaa/factorio/data/core/graphics/shaders/zoom-to-world.glsl
1.352 Initial atlas bitmap size is 8192
1.372 Created atlas bitmap 8192x8191
1.375 Created atlas bitmap 8192x7358
1.375 Created atlas bitmap 4096x1860
1.375 Created atlas bitmap 4096x3652
17.286 Sprites loaded
17.286 Convert atlas 4096x1860 to: trilinear-filtering
17.472 Convert atlas 4096x3652 to: mipmap
17.773 Loading sounds...
17.982 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
19.637 Warning Logger.cpp:386: Symbols.size() == 41, usedSize == 21
#0 0x0000000000a87dcd in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-MBEdCM/src/Util/Logger.cpp:408
#1 0x00000000006de8e0 in CrashHandler::writeStackTrace() at /tmp/factorio-MBEdCM/src/Util/CrashHandler.cpp:105
#2 0x00000000006deb64 in CrashHandler::SignalHandler(int) at /tmp/factorio-MBEdCM/src/Util/CrashHandler.cpp:237
#3 0x00007fba2b0504b0 in ?? at ??:0
#4 0x000000000132abc9 in std::_Rb_tree_rebalance_for_erase(std::_Rb_tree_node_base*, std::_Rb_tree_node_base&) at ??:?
#5 0x0000000000631358 in deallocate at /usr/include/c++/5/ext/new_allocator.h:110
#6 0x0000000000631a38 in deallocate at /usr/include/c++/5/bits/alloc_traits.h:386
#7 0x000000000085427c in _M_put_node at /usr/include/c++/5/bits/stl_tree.h:495
#8 0x00000000008f1a90 in _M_drop_node at /usr/include/c++/5/bits/stl_tree.h:562
#9 0x00000000008f62f6 in _M_erase_aux at /usr/include/c++/5/bits/stl_tree.h:2249
#10 0x000000000043e7e6 in erase at /usr/include/c++/5/bits/stl_tree.h:1024
#11 0x00007fba2b054ff8 in _M_erase_aux at /usr/include/c++/5/bits/stl_tree.h:2263
#12 0x00007fba2b055045 in erase at /usr/include/c++/5/bits/stl_tree.h:1057
#13 0x00000000004b4677 in erase at /usr/include/c++/5/bits/stl_tree.h:2274
#14 0x000000000080d08a in erase at /usr/include/c++/5/bits/stl_set.h:604
#15 0x00000000009a1e65 in unregisterConnector at /tmp/factorio-MBEdCM/src/ID/IDConnectorList.cpp:16
#16 0x0000000000ddf29e in IDConnector<ID<ItemPrototype, unsigned short> >::~IDConnector() at /tmp/factorio-MBEdCM/src/ID/IDConnector.cpp:64
#17 0x0000000000e23e02 in __destroy<ItemToPlace*> at /usr/include/c++/5/bits/stl_construct.h:102
#18 0x0000000000e943a4 in _Destroy<ItemToPlace*> at /usr/include/c++/5/bits/stl_construct.h:126
#19 0x00007fba2b03b830 in _Destroy<ItemToPlace*, ItemToPlace> at /usr/include/c++/5/bits/stl_construct.h:151
#20 0x000000000040aae9 in std::vector<ItemToPlace, std::allocator<ItemToPlace> >::~vector() at /usr/include/c++/5/bits/stl_vector.h:424
21.005 Warning Logger.cpp:386: Symbols.size() == 40, usedSize == 20
21.005 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.