[0.15.1] Crash after catching up (BlueprintBookHeader:: ...)
Posted: Tue Apr 25, 2017 7:33 pm
I was fiddling around with blueprints, but unfortunately I cannot recall what happened to cause this. My assumption is something about my blueprints got corrupted and now it fails (repeatedly) immediately after catching up to the server. This problem does not happen in any of my singleplayer games. Is there any workaround I could try to reset my player data on the server? I have tried deleting player-data.json but it does not change the outcome.
Thank you.
Thank you.