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0.15.1 Station doesnt read fluids

Posted: Mon Apr 24, 2017 10:14 pm
by aober93
Hey,
dont know if its a bug, but on my map the train station only reads cargo wagon contents. Doesnt read fluids in fluid wagon. The fluid is not seperated in the 3 tanks either. Maybe that is still in the works but it appears as a bug.

On a sidenote woaaa the capacity. 75k for fluid wagon. Vs only 5k on a classic half full/half empty barrel wagon

Re: 0.15.1 Station doesnt read fluids

Posted: Tue Apr 25, 2017 12:06 am
by jattro
I want to add a screenshot and additional information to this bug report.

As you can see here, as aober93 described, you can't see the contents of the rail tanker in the circuit network, but you can see the content of the cargo wagon.
I also tried to use a decider combinator to change the signal to the variable 'A', but that didn't show any results.

Here's also a reddit thread where another user had the same problem.

[0.15.1]Fluid not used for signals and inactivity for trains

Posted: Tue Apr 25, 2017 9:38 am
by y.petremann
Merged with existing Bug report --daniel34

Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.

Re: [0.15.1]Fluid not used for signals and inactivity for trains

Posted: Wed Apr 26, 2017 6:16 am
by Optera
y.petremann wrote:Merged with existing Bug report --daniel34

Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.
Reading fluids from a fluidbox is even easier than using inventory.get_content(). See how i do it in inventory sensor.
pic reading fluid wagon content

Re: 0.15.1 Station doesnt read fluids

Posted: Wed Apr 26, 2017 1:27 pm
by posila
Thanks for the reports. We are working on a fix(es)

Related issue: viewtopic.php?f=182&t=44786

Re: [0.15.1]Fluid not used for signals and inactivity for trains

Posted: Wed Apr 26, 2017 10:25 pm
by y.petremann
Optera wrote:
y.petremann wrote:Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.
Reading fluids from a fluidbox is even easier than using inventory.get_content(). See how i do it in inventory sensor.
pic reading fluid wagon content
I've said "At the train stop" !!!

Re: [0.15.1]Fluid not used for signals and inactivity for trains

Posted: Thu Apr 27, 2017 6:07 am
by Optera
y.petremann wrote:
Optera wrote:
y.petremann wrote:Simple fact, It's actually not possible to read fluid values where items can be correctly read at the train stop. Also loading and unloading fluids is not taken in account like an activity, so the train ignore that.
Reading fluids from a fluidbox is even easier than using inventory.get_content(). See how i do it in inventory sensor.
pic reading fluid wagon content
I've said "At the train stop" !!!
I don't see what's impossible. The devs should have no problem reading a fluidbox for stops or when hovering over a loco.