0.000 2017-04-24 12:28:05; Factorio 0.15.0 (build 29027, win64, alpha)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "C:\Users\Kio\Desktop\Factorio\bin\x64\factorio.exe" "--mod-directory" "modskioku" "--mp-connect" "<removed>"
0.000 Read data path: C:/Users/Kio/Desktop/Factorio/data
0.000 Write data path: C:/Users/Kio/Desktop/Factorio
0.000 Binaries path: C:/Users/Kio/Desktop/Factorio/bin
0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16326MB]
0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.007 Available display adapters: 2
0.007 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
0.007 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x01, [2560,0], 1920x1080, 32bit, 60Hz}
0.007 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.733 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6519
0.734 Video memory size (dedicated video/dedicated system/shared system/available): 4008/0/7907/3710 MB
0.757 DSound: Starting _dsound_update thread
0.757 DSound: Enter _dsound_update; tid=15524
0.757 Device reset internal.
0.758 Desktop composition is active.
0.758 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.801 Loading mod core 0.0.0 (data.lua)
0.806 Loading mod base 0.15.0 (data.lua)
0.873 Loading mod MiniBasicStart 0.0.2 (data.lua)
0.915 Loading mod base 0.15.0 (data-updates.lua)
0.956 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
1.001 Checksum for core: 3378387764
1.001 Checksum of base: 2731413614
1.001 Checksum of long-reach: 3674062281
1.001 Checksum of MiniBasicStart: 2193083422
1.083 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493062084
1.083 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.141 Loaded shader file C:/Users/Kio/Desktop/Factorio/data/core/graphics/shaders/game.cso
1.141 Loaded shader file C:/Users/Kio/Desktop/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.150 Initial atlas bitmap size is 16384
1.165 Created atlas bitmap 16384x16377
1.962 Created atlas bitmap 16384x1727
2.028 Created atlas bitmap 4096x3980
2.077 Created atlas bitmap 4096x3648
15.598 Sprites loaded
15.598 Convert atlas 4096x3980 to: trilinear-filtering
15.669 Convert atlas 4096x3648 to: mipmap
16.297 Loading sounds...
17.815 Custom inputs active: 0
17.816 Info Updater.cpp:743: Downloading https://updater.factorio.com/get-available-versions?username=Yehn&token=<private>&apiVersion=2
18.712 0 packages available to download (experimental updates disabled).
18.788 Factorio initialised
18.788 Joining game <removed>:34197
18.788 Info UDPSocket.cpp:33: Opening socket
18.789 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
18.990 Connection refused
18.990 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
18.990 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
18.991 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
19.391 Info HttpSharedState.cpp:111: Status code: 200
19.392 Info AuthServerConnector.cpp:136: Received key() for username(Yehn) from auth server.
19.476 Info UDPSocket.cpp:234: Socket closed
19.476 Joining game 96.31.215.205:34197
19.476 Info UDPSocket.cpp:33: Opening socket
19.477 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
19.657 Connection refused
19.657 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
19.657 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
19.748 Info UDPSocket.cpp:234: Socket closed
30.511 Joining game 96.31.215.205:34197
30.511 Info UDPSocket.cpp:33: Opening socket
30.512 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
30.707 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
30.707 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
30.707 Info ClientRouter.cpp:217: ConnectionAccepted
30.974 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
30.974 Downloading file C:\Users\Kio\Desktop\Factorio\temp\mp-download.zip (3452617 B, 6865 blocks)
30.978 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
40.529 Finished download (9 s, 3.4 MB, 361 kB/s)
40.568 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
40.568 Loading map C:\Users\Kio\Desktop\Factorio\temp\mp-download.zip: 3452617 bytes.
40.568 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
40.606 Loading Level.dat: 6561610 bytes.
40.611 Info Scenario.cpp:133: Map version 0.15.0-99
40.753 Loading script.dat: 242 bytes.
40.754 Checksum for script C:/Users/Kio/Desktop/Factorio/temp/currently-playing/control.lua: 1622069129
40.755 Checksum for script __MiniBasicStart__/control.lua: 2922861983
40.756 Info ClientMultiplayerManager.cpp:539: MapTick(129421) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
41.743 Info ClientMultiplayerManager.cpp:539: MapTick(130068) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
41.906 Info ClientMultiplayerManager.cpp:539: MapTick(130068) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
42.040 Info GameActionHandler.cpp:3213: MapTick (130076) processed PlayerJoinGame peerID(6) playerIndex(1) mode(connect )
48.939 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 17 (nextTickToSend: 130525, ticksClientWillJumpOver: 0 {})
53.940 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 130810, ticksClientWillJumpOver: 0 {})
73.957 Info ClientSynchronizer.cpp:257: Changing local latency from 16 to 15 (nextTickToSend: 132013, ticksClientWillJumpOver: 0 {})
78.957 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 13 (nextTickToSend: 132312, ticksClientWillJumpOver: 0 {})
98.957 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 133511, ticksClientWillJumpOver: 0 {})
142.352 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-qnaoih\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-qnaoih\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-qnaoih\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-qnaoih\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-qnaoih\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014034B028)
000000014034B028 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CA9D0D)
0000000077CA9D0D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C991AF)
0000000077C991AF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CD1278)
0000000077CD1278 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-qnaoih\src\blueprint\blueprintrecord.cpp (107): BlueprintRecord::isAvailable
c:\cygwin64\tmp\factorio-qnaoih\src\gui\blueprintlibrarygui.cpp (445): BlueprintBookRecordWidget::updateRecords
c:\cygwin64\tmp\factorio-qnaoih\src\gui\blueprintlibrarygui.cpp (268): BlueprintLibraryGui::updateDropSlot
c:\cygwin64\tmp\factorio-qnaoih\src\gui\blueprintlibrarygui.cpp (501): BlueprintLibraryGui::update
c:\cygwin64\tmp\factorio-qnaoih\src\game.cpp (308): Game::processGameViewFlags
c:\cygwin64\tmp\factorio-qnaoih\src\mainloop.cpp (633): MainLoop::prepare
c:\cygwin64\tmp\factorio-qnaoih\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-qnaoih\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-qnaoih\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B7652D)
0000000077B7652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CAC521)
0000000077CAC521 (ntdll): (filename not available): RtlUserThreadStart
144.632 Error CrashHandler.cpp:106: Map tick at moment of crash: 136102
144.632 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Posted: Mon Apr 24, 2017 7:52 pm
by Strauman
Got a similar crash - headless experimental 0.15.0
Not really sure exactly how it happened, but I was playing around with the blue prints.
Think I was trying to delete a book?
2347.550 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
2350.086 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 15
#0 0x0000000000a8ebed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-Lcd5bD/src/Util/Logger.cpp:408
#1 0x00000000006daae0 in CrashHandler::writeStackTrace() at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:105
#2 0x00000000006dad64 in CrashHandler::SignalHandler(int) at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:237
#3 0x00007fc91c5324b0 in ?? at ??:0
#4 0x000000000049563c in cycleActiveBlueprint at /tmp/factorio-Lcd5bD/src/Item/BlueprintBook.cpp:316
#5 0x000000000095a1b9 in cycleBlueprintBook at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:933
#6 0x00000000006d3dac in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:262 (discriminator 4)
#7 0x00000000006d3e94 in flushToListeners at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:55
#8 0x0000000000c84515 in flushActions at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:48
#9 0x0000000000c88cbd in flushActions at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:153
#10 0x0000000000dd1773 in nextTick at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:38
#11 0x0000000000dd24e1 in nextTick at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:112
#12 0x0000000000e8c906 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:105
#13 0x00007fc91c51d830 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-Lcd5bD/src/Net/ServerMultiplayerManager.cpp:614
#14 0x0000000000406d69 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.106769] at /tmp/factorio-Lcd5bD/src/MainLoop.cpp:800
2352.017 Warning Logger.cpp:386: Symbols.size() == 21, usedSize == 14
2352.017 Error CrashHandler.cpp:106: Map tick at moment of crash: 136043
2352.017 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.000 2017-04-24 19:03:27; Factorio 0.15.0 (build 29027, linux64, headless)
0.086 Operating system: Linux (Ubuntu 16.04)
0.086 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json"
0.086 Read data path: /opt/factorio/data
0.086 Write data path: /opt/factorio
0.086 Binaries path: /opt/factorio/bin
0.103 System info: [CPU: Intel(R) Xeon(R) CPU E5-2650L v3 @ 1.80GHz, 2 cores, RAM: 2000MB]
0.103 Running in headless mode
0.117 Loading mod core 0.0.0 (data.lua)
0.126 Loading mod base 0.15.0 (data.lua)
0.294 Loading mod base 0.15.0 (data-updates.lua)
0.415 Checksum for core: 3378387764
0.415 Checksum of base: 2731413614
0.678 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493060584
0.678 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.680 Custom inputs active: 0
0.682 Factorio initialised
0.682 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
2.191 Info HttpSharedState.cpp:111: Status code: 200
2.191 Info AuthServerConnector.cpp:169: Got token from auth server for username(Strauman).
2.192 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.192 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
2.192 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
2.192 Loading map /opt/factorio/saves/experimental.zip: 736659 bytes.
2.194 Error FileUtil.cpp:291: Can't remove /opt/factorio/temp/currently-playing: No such file or directory
2.216 Loading Level.dat: 1005604 bytes.
2.226 Info Scenario.cpp:133: Map version 0.15.0-99
2.339 Loading script.dat: 190 bytes.
2.341 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1622069129
2.342 Info UDPSocket.cpp:27: Opening socket at (__REDACTED__:34197)
2.342 Hosting game at __REDACTED__:34197
2.342 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2.448 Info HttpSharedState.cpp:111: Status code: 200
2.448 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (osvK7HRoulL1DSFFk1TDbGdqmOkRdrMY) from the auth server.
2.448 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
2.448 Info ServerRouter.cpp:578: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2.506 Info UDPSocket.cpp:39: Opening socket for broadcast
2.747 Info ServerRouter.cpp:471: Own address is __REDACTED__
3.443 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
72.438 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:57947)
72.438 Refusing connection for address(__REDACTED__:57947). UserVerificationMissing
73.538 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:62593)
73.538 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:62593).
73.538 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(2093) adding peer(1)
73.556 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(InGame) to(InGameSavingMap)
73.628 Info ServerMultiplayerManager.cpp:747: mapTick(0) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
73.788 Info ServerMultiplayerManager.cpp:801: MapTick(0) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(736476) crc(82281059)
73.788 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(InGameSavingMap) to(InGame)
73.941 Info ServerMultiplayerManager.cpp:747: mapTick(0) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
75.251 Info ServerMultiplayerManager.cpp:747: mapTick(0) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
75.306 Info ServerMultiplayerManager.cpp:747: mapTick(2) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
75.306 Info ServerMultiplayerManager.cpp:747: mapTick(2) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
75.306 Info GameActionHandler.cpp:3213: MapTick (2) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create )
75.434 Info ServerMultiplayerManager.cpp:747: mapTick(10) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
140.942 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:59917)
140.942 Refusing connection for address(__REDACTED__:59917). UserVerificationMissing
141.674 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:58223)
141.674 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:58223).
141.674 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(4046) adding peer(2)
141.692 Info ServerMultiplayerManager.cpp:663: mapTick(3982) changing state from(InGame) to(InGameSavingMap)
141.743 Info ServerMultiplayerManager.cpp:747: mapTick(3982) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
141.884 Info ServerMultiplayerManager.cpp:801: MapTick(3982) Serving map(/opt/factorio/temp/mp-save-1.zip) for peer(2) size(901999) crc(1783441890)
141.885 Info ServerMultiplayerManager.cpp:663: mapTick(3982) changing state from(InGameSavingMap) to(InGame)
142.022 Info ServerMultiplayerManager.cpp:747: mapTick(3989) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
142.607 Info ServerMultiplayerManager.cpp:747: mapTick(4024) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
143.050 Info ServerMultiplayerManager.cpp:747: mapTick(4051) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
143.178 Info ServerMultiplayerManager.cpp:747: mapTick(4059) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
143.179 Info GameActionHandler.cpp:3213: MapTick (4059) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create )
143.308 Info ServerMultiplayerManager.cpp:747: mapTick(4066) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
357.146 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (2)
357.146 Info ServerMultiplayerManager.cpp:747: mapTick(16897) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
357.146 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(10171) removing peer(2).
437.274 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:51162)
437.274 Refusing connection for address(__REDACTED__:51162). UserVerificationMissing
438.545 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:60679)
438.545 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:60679).
438.545 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(12497) adding peer(3)
438.563 Info ServerMultiplayerManager.cpp:663: mapTick(21782) changing state from(InGame) to(InGameSavingMap)
438.597 Info ServerMultiplayerManager.cpp:747: mapTick(21782) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
438.882 Info ServerMultiplayerManager.cpp:801: MapTick(21782) Serving map(/opt/factorio/temp/mp-save-2.zip) for peer(3) size(1674105) crc(1067891740)
438.882 Info ServerMultiplayerManager.cpp:663: mapTick(21782) changing state from(InGameSavingMap) to(InGame)
438.985 Info ServerMultiplayerManager.cpp:747: mapTick(21788) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
440.355 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:54121)
440.356 Refusing connection for address(__REDACTED__:54121). UserVerificationMissing
440.649 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:54122)
440.649 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:54122).
440.650 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(12558) adding peer(4)
440.667 Info ServerMultiplayerManager.cpp:663: mapTick(21889) changing state from(InGame) to(InGameSavingMap)
440.718 Info ServerMultiplayerManager.cpp:747: mapTick(21889) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
440.735 Info ServerMultiplayerManager.cpp:747: mapTick(21889) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
440.900 Info ServerMultiplayerManager.cpp:801: MapTick(21889) Serving map(/opt/factorio/temp/mp-save-3.zip) for peer(4) size(1676925) crc(630546960)
440.900 Info ServerMultiplayerManager.cpp:663: mapTick(21889) changing state from(InGameSavingMap) to(InGame)
441.004 Info ServerMultiplayerManager.cpp:747: mapTick(21895) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
442.111 Info ServerMultiplayerManager.cpp:747: mapTick(21962) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
442.234 Info ServerMultiplayerManager.cpp:747: mapTick(21969) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
442.372 Info ServerMultiplayerManager.cpp:747: mapTick(21977) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
442.372 Info GameActionHandler.cpp:3213: MapTick (21977) processed PlayerJoinGame peerID(4) playerIndex(2) mode(create )
442.482 Info ServerMultiplayerManager.cpp:747: mapTick(21984) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
442.803 Info ServerMultiplayerManager.cpp:747: mapTick(22003) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
443.172 Info ServerMultiplayerManager.cpp:747: mapTick(22025) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
443.172 Info GameActionHandler.cpp:3213: MapTick (22025) processed PlayerJoinGame peerID(3) playerIndex(3) mode(create )
443.244 Info ServerMultiplayerManager.cpp:747: mapTick(22030) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
641.925 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56761)
641.926 Refusing connection for address(__REDACTED__:56761). UserVerificationMissing
643.412 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:65371)
643.412 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:65371).
643.412 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(18247) adding peer(5)
643.431 Info ServerMultiplayerManager.cpp:663: mapTick(34041) changing state from(InGame) to(InGameSavingMap)
643.551 Info ServerMultiplayerManager.cpp:747: mapTick(34041) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
643.820 Info ServerMultiplayerManager.cpp:801: MapTick(34041) Serving map(/opt/factorio/temp/mp-save-4.zip) for peer(5) size(2455526) crc(575674213)
643.820 Info ServerMultiplayerManager.cpp:663: mapTick(34041) changing state from(InGameSavingMap) to(InGame)
643.999 Info ServerMultiplayerManager.cpp:747: mapTick(34052) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
648.603 Info ServerMultiplayerManager.cpp:747: mapTick(34328) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
648.931 Info ServerMultiplayerManager.cpp:747: mapTick(34348) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
649.455 Info ServerMultiplayerManager.cpp:747: mapTick(34379) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
649.455 Info GameActionHandler.cpp:3213: MapTick (34379) processed PlayerJoinGame peerID(5) playerIndex(4) mode(create )
649.605 Info ServerMultiplayerManager.cpp:747: mapTick(34388) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
699.370 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (5)
699.370 Info ServerMultiplayerManager.cpp:747: mapTick(37358) received stateChanged peerID(5) oldState(InGame) newState(DisconnectScheduled)
699.388 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(19810) removing peer(5).
966.990 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56383)
966.991 Refusing connection for address(__REDACTED__:56383). UserVerificationMissing
967.263 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56384)
967.263 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:56384).
967.263 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(27318) adding peer(6)
967.282 Info ServerMultiplayerManager.cpp:663: mapTick(53433) changing state from(InGame) to(InGameSavingMap)
967.316 Info ServerMultiplayerManager.cpp:747: mapTick(53433) received stateChanged peerID(6) oldState(Ready) newState(ConnectedWaitingForMap)
967.744 Info ServerMultiplayerManager.cpp:801: MapTick(53433) Serving map(/opt/factorio/temp/mp-save-5.zip) for peer(6) size(3626903) crc(66696881)
967.744 Info ServerMultiplayerManager.cpp:663: mapTick(53433) changing state from(InGameSavingMap) to(InGame)
967.815 Info ServerMultiplayerManager.cpp:747: mapTick(53438) received stateChanged peerID(6) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
969.819 Info ServerMultiplayerManager.cpp:747: mapTick(53558) received stateChanged peerID(6) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
970.107 Info ServerMultiplayerManager.cpp:747: mapTick(53575) received stateChanged peerID(6) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
970.356 Info ServerMultiplayerManager.cpp:747: mapTick(53590) received stateChanged peerID(6) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
970.357 Info GameActionHandler.cpp:3213: MapTick (53590) processed PlayerJoinGame peerID(6) playerIndex(5) mode(create )
970.450 Info ServerMultiplayerManager.cpp:747: mapTick(53596) received stateChanged peerID(6) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1095.149 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:54041)
1095.149 Refusing connection for address(__REDACTED__:54041). UserVerificationMissing
1095.846 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:60830)
1095.846 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:60830).
1095.846 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(30891) adding peer(7)
1095.865 Info ServerMultiplayerManager.cpp:663: mapTick(61121) changing state from(InGame) to(InGameSavingMap)
1095.917 Info ServerMultiplayerManager.cpp:747: mapTick(61121) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap)
1096.414 Info ServerMultiplayerManager.cpp:801: MapTick(61121) Serving map(/opt/factorio/temp/mp-save-6.zip) for peer(7) size(3927169) crc(513636532)
1096.414 Info ServerMultiplayerManager.cpp:663: mapTick(61121) changing state from(InGameSavingMap) to(InGame)
1096.518 Info ServerMultiplayerManager.cpp:747: mapTick(61128) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1099.739 Info ServerMultiplayerManager.cpp:747: mapTick(61321) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1100.239 Info ServerMultiplayerManager.cpp:747: mapTick(61351) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1100.611 Info ServerMultiplayerManager.cpp:747: mapTick(61374) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1100.612 Info GameActionHandler.cpp:3213: MapTick (61374) processed PlayerJoinGame peerID(7) playerIndex(6) mode(create )
1100.737 Info ServerMultiplayerManager.cpp:747: mapTick(61381) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1289.825 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (6)
1289.825 Info ServerMultiplayerManager.cpp:747: mapTick(72693) received stateChanged peerID(6) oldState(InGame) newState(DisconnectScheduled)
1289.826 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(36295) removing peer(6).
1950.004 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56389)
1950.005 Refusing connection for address(__REDACTED__:56389). UserVerificationMissing
1950.600 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:50915)
1950.600 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:50915).
1950.600 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(54753) adding peer(8)
1950.618 Info ServerMultiplayerManager.cpp:663: mapTick(112310) changing state from(InGame) to(InGameSavingMap)
1950.669 Info ServerMultiplayerManager.cpp:747: mapTick(112310) received stateChanged peerID(8) oldState(Ready) newState(ConnectedWaitingForMap)
1951.255 Info ServerMultiplayerManager.cpp:801: MapTick(112310) Serving map(/opt/factorio/temp/mp-save-7.zip) for peer(8) size(4127511) crc(893615509)
1951.256 Info ServerMultiplayerManager.cpp:663: mapTick(112310) changing state from(InGameSavingMap) to(InGame)
1951.344 Info ServerMultiplayerManager.cpp:747: mapTick(112316) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1954.996 Info ServerMultiplayerManager.cpp:747: mapTick(112535) received stateChanged peerID(8) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1956.561 Info ServerMultiplayerManager.cpp:747: mapTick(112629) received stateChanged peerID(8) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1957.106 Info ServerMultiplayerManager.cpp:747: mapTick(112661) received stateChanged peerID(8) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1957.107 Info GameActionHandler.cpp:3213: MapTick (112661) processed PlayerJoinGame peerID(8) playerIndex(7) mode(create )
1957.198 Info ServerMultiplayerManager.cpp:747: mapTick(112667) received stateChanged peerID(8) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2212.922 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:53580)
2212.922 Refusing connection for address(__REDACTED__:53580). UserVerificationMissing
2214.388 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:55075)
2214.389 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:55075).
2214.389 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(62061) adding peer(9)
2214.408 Info ServerMultiplayerManager.cpp:663: mapTick(128099) changing state from(InGame) to(InGameSavingMap)
2214.544 Info ServerMultiplayerManager.cpp:747: mapTick(128099) received stateChanged peerID(9) oldState(Ready) newState(ConnectedWaitingForMap)
2215.165 Info ServerMultiplayerManager.cpp:801: MapTick(128099) Serving map(/opt/factorio/temp/mp-save-8.zip) for peer(9) size(4257558) crc(3798238513)
2215.165 Info ServerMultiplayerManager.cpp:663: mapTick(128099) changing state from(InGameSavingMap) to(InGame)
2215.347 Info ServerMultiplayerManager.cpp:747: mapTick(128111) received stateChanged peerID(9) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2219.949 Info ServerMultiplayerManager.cpp:747: mapTick(128387) received stateChanged peerID(9) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2220.465 Info ServerMultiplayerManager.cpp:747: mapTick(128418) received stateChanged peerID(9) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
2220.951 Info ServerMultiplayerManager.cpp:747: mapTick(128447) received stateChanged peerID(9) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
2220.951 Info GameActionHandler.cpp:3213: MapTick (128447) processed PlayerJoinGame peerID(9) playerIndex(4) mode(connect )
2221.136 Info ServerMultiplayerManager.cpp:747: mapTick(128458) received stateChanged peerID(9) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2347.550 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
2350.086 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 15
#0 0x0000000000a8ebed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-Lcd5bD/src/Util/Logger.cpp:408
#1 0x00000000006daae0 in CrashHandler::writeStackTrace() at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:105
#2 0x00000000006dad64 in CrashHandler::SignalHandler(int) at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:237
#3 0x00007fc91c5324b0 in ?? at ??:0
#4 0x000000000049563c in cycleActiveBlueprint at /tmp/factorio-Lcd5bD/src/Item/BlueprintBook.cpp:316
#5 0x000000000095a1b9 in cycleBlueprintBook at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:933
#6 0x00000000006d3dac in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:262 (discriminator 4)
#7 0x00000000006d3e94 in flushToListeners at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:55
#8 0x0000000000c84515 in flushActions at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:48
#9 0x0000000000c88cbd in flushActions at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:153
#10 0x0000000000dd1773 in nextTick at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:38
#11 0x0000000000dd24e1 in nextTick at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:112
#12 0x0000000000e8c906 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:105
#13 0x00007fc91c51d830 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-Lcd5bD/src/Net/ServerMultiplayerManager.cpp:614
#14 0x0000000000406d69 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.106769] at /tmp/factorio-Lcd5bD/src/MainLoop.cpp:800
2352.017 Warning Logger.cpp:386: Symbols.size() == 21, usedSize == 14
2352.017 Error CrashHandler.cpp:106: Map tick at moment of crash: 136043
2352.017 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Posted: Wed Apr 26, 2017 1:55 pm
by Loewchen
Strauman wrote:Got a similar crash - headless experimental 0.15.0
Not really sure exactly how it happened, but I was playing around with the blue prints.
Think I was trying to delete a book?
2347.550 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
2350.086 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 15
#0 0x0000000000a8ebed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-Lcd5bD/src/Util/Logger.cpp:408
#1 0x00000000006daae0 in CrashHandler::writeStackTrace() at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:105
#2 0x00000000006dad64 in CrashHandler::SignalHandler(int) at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:237
#3 0x00007fc91c5324b0 in ?? at ??:0
#4 0x000000000049563c in cycleActiveBlueprint at /tmp/factorio-Lcd5bD/src/Item/BlueprintBook.cpp:316
#5 0x000000000095a1b9 in cycleBlueprintBook at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:933
#6 0x00000000006d3dac in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:262 (discriminator 4)
#7 0x00000000006d3e94 in flushToListeners at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:55
#8 0x0000000000c84515 in flushActions at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:48
#9 0x0000000000c88cbd in flushActions at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:153
#10 0x0000000000dd1773 in nextTick at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:38
#11 0x0000000000dd24e1 in nextTick at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:112
#12 0x0000000000e8c906 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:105
#13 0x00007fc91c51d830 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-Lcd5bD/src/Net/ServerMultiplayerManager.cpp:614
#14 0x0000000000406d69 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.106769] at /tmp/factorio-Lcd5bD/src/MainLoop.cpp:800
2352.017 Warning Logger.cpp:386: Symbols.size() == 21, usedSize == 14
2352.017 Error CrashHandler.cpp:106: Map tick at moment of crash: 136043
2352.017 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0.000 2017-04-24 19:03:27; Factorio 0.15.0 (build 29027, linux64, headless)
0.086 Operating system: Linux (Ubuntu 16.04)
0.086 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json"
0.086 Read data path: /opt/factorio/data
0.086 Write data path: /opt/factorio
0.086 Binaries path: /opt/factorio/bin
0.103 System info: [CPU: Intel(R) Xeon(R) CPU E5-2650L v3 @ 1.80GHz, 2 cores, RAM: 2000MB]
0.103 Running in headless mode
0.117 Loading mod core 0.0.0 (data.lua)
0.126 Loading mod base 0.15.0 (data.lua)
0.294 Loading mod base 0.15.0 (data-updates.lua)
0.415 Checksum for core: 3378387764
0.415 Checksum of base: 2731413614
0.678 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493060584
0.678 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.680 Custom inputs active: 0
0.682 Factorio initialised
0.682 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
2.191 Info HttpSharedState.cpp:111: Status code: 200
2.191 Info AuthServerConnector.cpp:169: Got token from auth server for username(Strauman).
2.192 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.192 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
2.192 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
2.192 Loading map /opt/factorio/saves/experimental.zip: 736659 bytes.
2.194 Error FileUtil.cpp:291: Can't remove /opt/factorio/temp/currently-playing: No such file or directory
2.216 Loading Level.dat: 1005604 bytes.
2.226 Info Scenario.cpp:133: Map version 0.15.0-99
2.339 Loading script.dat: 190 bytes.
2.341 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1622069129
2.342 Info UDPSocket.cpp:27: Opening socket at (__REDACTED__:34197)
2.342 Hosting game at __REDACTED__:34197
2.342 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
2.448 Info HttpSharedState.cpp:111: Status code: 200
2.448 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (osvK7HRoulL1DSFFk1TDbGdqmOkRdrMY) from the auth server.
2.448 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
2.448 Info ServerRouter.cpp:578: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2.506 Info UDPSocket.cpp:39: Opening socket for broadcast
2.747 Info ServerRouter.cpp:471: Own address is __REDACTED__
3.443 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
72.438 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:57947)
72.438 Refusing connection for address(__REDACTED__:57947). UserVerificationMissing
73.538 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:62593)
73.538 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:62593).
73.538 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(2093) adding peer(1)
73.556 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(InGame) to(InGameSavingMap)
73.628 Info ServerMultiplayerManager.cpp:747: mapTick(0) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
73.788 Info ServerMultiplayerManager.cpp:801: MapTick(0) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(736476) crc(82281059)
73.788 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(InGameSavingMap) to(InGame)
73.941 Info ServerMultiplayerManager.cpp:747: mapTick(0) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
75.251 Info ServerMultiplayerManager.cpp:747: mapTick(0) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
75.306 Info ServerMultiplayerManager.cpp:747: mapTick(2) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
75.306 Info ServerMultiplayerManager.cpp:747: mapTick(2) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
75.306 Info GameActionHandler.cpp:3213: MapTick (2) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create )
75.434 Info ServerMultiplayerManager.cpp:747: mapTick(10) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
140.942 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:59917)
140.942 Refusing connection for address(__REDACTED__:59917). UserVerificationMissing
141.674 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:58223)
141.674 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:58223).
141.674 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(4046) adding peer(2)
141.692 Info ServerMultiplayerManager.cpp:663: mapTick(3982) changing state from(InGame) to(InGameSavingMap)
141.743 Info ServerMultiplayerManager.cpp:747: mapTick(3982) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
141.884 Info ServerMultiplayerManager.cpp:801: MapTick(3982) Serving map(/opt/factorio/temp/mp-save-1.zip) for peer(2) size(901999) crc(1783441890)
141.885 Info ServerMultiplayerManager.cpp:663: mapTick(3982) changing state from(InGameSavingMap) to(InGame)
142.022 Info ServerMultiplayerManager.cpp:747: mapTick(3989) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
142.607 Info ServerMultiplayerManager.cpp:747: mapTick(4024) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
143.050 Info ServerMultiplayerManager.cpp:747: mapTick(4051) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
143.178 Info ServerMultiplayerManager.cpp:747: mapTick(4059) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
143.179 Info GameActionHandler.cpp:3213: MapTick (4059) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create )
143.308 Info ServerMultiplayerManager.cpp:747: mapTick(4066) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
357.146 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (2)
357.146 Info ServerMultiplayerManager.cpp:747: mapTick(16897) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
357.146 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(10171) removing peer(2).
437.274 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:51162)
437.274 Refusing connection for address(__REDACTED__:51162). UserVerificationMissing
438.545 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:60679)
438.545 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:60679).
438.545 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(12497) adding peer(3)
438.563 Info ServerMultiplayerManager.cpp:663: mapTick(21782) changing state from(InGame) to(InGameSavingMap)
438.597 Info ServerMultiplayerManager.cpp:747: mapTick(21782) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
438.882 Info ServerMultiplayerManager.cpp:801: MapTick(21782) Serving map(/opt/factorio/temp/mp-save-2.zip) for peer(3) size(1674105) crc(1067891740)
438.882 Info ServerMultiplayerManager.cpp:663: mapTick(21782) changing state from(InGameSavingMap) to(InGame)
438.985 Info ServerMultiplayerManager.cpp:747: mapTick(21788) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
440.355 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:54121)
440.356 Refusing connection for address(__REDACTED__:54121). UserVerificationMissing
440.649 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:54122)
440.649 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:54122).
440.650 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(12558) adding peer(4)
440.667 Info ServerMultiplayerManager.cpp:663: mapTick(21889) changing state from(InGame) to(InGameSavingMap)
440.718 Info ServerMultiplayerManager.cpp:747: mapTick(21889) received stateChanged peerID(4) oldState(Ready) newState(ConnectedWaitingForMap)
440.735 Info ServerMultiplayerManager.cpp:747: mapTick(21889) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
440.900 Info ServerMultiplayerManager.cpp:801: MapTick(21889) Serving map(/opt/factorio/temp/mp-save-3.zip) for peer(4) size(1676925) crc(630546960)
440.900 Info ServerMultiplayerManager.cpp:663: mapTick(21889) changing state from(InGameSavingMap) to(InGame)
441.004 Info ServerMultiplayerManager.cpp:747: mapTick(21895) received stateChanged peerID(4) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
442.111 Info ServerMultiplayerManager.cpp:747: mapTick(21962) received stateChanged peerID(4) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
442.234 Info ServerMultiplayerManager.cpp:747: mapTick(21969) received stateChanged peerID(4) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
442.372 Info ServerMultiplayerManager.cpp:747: mapTick(21977) received stateChanged peerID(4) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
442.372 Info GameActionHandler.cpp:3213: MapTick (21977) processed PlayerJoinGame peerID(4) playerIndex(2) mode(create )
442.482 Info ServerMultiplayerManager.cpp:747: mapTick(21984) received stateChanged peerID(4) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
442.803 Info ServerMultiplayerManager.cpp:747: mapTick(22003) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
443.172 Info ServerMultiplayerManager.cpp:747: mapTick(22025) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
443.172 Info GameActionHandler.cpp:3213: MapTick (22025) processed PlayerJoinGame peerID(3) playerIndex(3) mode(create )
443.244 Info ServerMultiplayerManager.cpp:747: mapTick(22030) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
641.925 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56761)
641.926 Refusing connection for address(__REDACTED__:56761). UserVerificationMissing
643.412 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:65371)
643.412 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:65371).
643.412 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(18247) adding peer(5)
643.431 Info ServerMultiplayerManager.cpp:663: mapTick(34041) changing state from(InGame) to(InGameSavingMap)
643.551 Info ServerMultiplayerManager.cpp:747: mapTick(34041) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
643.820 Info ServerMultiplayerManager.cpp:801: MapTick(34041) Serving map(/opt/factorio/temp/mp-save-4.zip) for peer(5) size(2455526) crc(575674213)
643.820 Info ServerMultiplayerManager.cpp:663: mapTick(34041) changing state from(InGameSavingMap) to(InGame)
643.999 Info ServerMultiplayerManager.cpp:747: mapTick(34052) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
648.603 Info ServerMultiplayerManager.cpp:747: mapTick(34328) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
648.931 Info ServerMultiplayerManager.cpp:747: mapTick(34348) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
649.455 Info ServerMultiplayerManager.cpp:747: mapTick(34379) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
649.455 Info GameActionHandler.cpp:3213: MapTick (34379) processed PlayerJoinGame peerID(5) playerIndex(4) mode(create )
649.605 Info ServerMultiplayerManager.cpp:747: mapTick(34388) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
699.370 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (5)
699.370 Info ServerMultiplayerManager.cpp:747: mapTick(37358) received stateChanged peerID(5) oldState(InGame) newState(DisconnectScheduled)
699.388 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(19810) removing peer(5).
966.990 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56383)
966.991 Refusing connection for address(__REDACTED__:56383). UserVerificationMissing
967.263 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56384)
967.263 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:56384).
967.263 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(27318) adding peer(6)
967.282 Info ServerMultiplayerManager.cpp:663: mapTick(53433) changing state from(InGame) to(InGameSavingMap)
967.316 Info ServerMultiplayerManager.cpp:747: mapTick(53433) received stateChanged peerID(6) oldState(Ready) newState(ConnectedWaitingForMap)
967.744 Info ServerMultiplayerManager.cpp:801: MapTick(53433) Serving map(/opt/factorio/temp/mp-save-5.zip) for peer(6) size(3626903) crc(66696881)
967.744 Info ServerMultiplayerManager.cpp:663: mapTick(53433) changing state from(InGameSavingMap) to(InGame)
967.815 Info ServerMultiplayerManager.cpp:747: mapTick(53438) received stateChanged peerID(6) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
969.819 Info ServerMultiplayerManager.cpp:747: mapTick(53558) received stateChanged peerID(6) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
970.107 Info ServerMultiplayerManager.cpp:747: mapTick(53575) received stateChanged peerID(6) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
970.356 Info ServerMultiplayerManager.cpp:747: mapTick(53590) received stateChanged peerID(6) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
970.357 Info GameActionHandler.cpp:3213: MapTick (53590) processed PlayerJoinGame peerID(6) playerIndex(5) mode(create )
970.450 Info ServerMultiplayerManager.cpp:747: mapTick(53596) received stateChanged peerID(6) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1095.149 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:54041)
1095.149 Refusing connection for address(__REDACTED__:54041). UserVerificationMissing
1095.846 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:60830)
1095.846 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:60830).
1095.846 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(30891) adding peer(7)
1095.865 Info ServerMultiplayerManager.cpp:663: mapTick(61121) changing state from(InGame) to(InGameSavingMap)
1095.917 Info ServerMultiplayerManager.cpp:747: mapTick(61121) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap)
1096.414 Info ServerMultiplayerManager.cpp:801: MapTick(61121) Serving map(/opt/factorio/temp/mp-save-6.zip) for peer(7) size(3927169) crc(513636532)
1096.414 Info ServerMultiplayerManager.cpp:663: mapTick(61121) changing state from(InGameSavingMap) to(InGame)
1096.518 Info ServerMultiplayerManager.cpp:747: mapTick(61128) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1099.739 Info ServerMultiplayerManager.cpp:747: mapTick(61321) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1100.239 Info ServerMultiplayerManager.cpp:747: mapTick(61351) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1100.611 Info ServerMultiplayerManager.cpp:747: mapTick(61374) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1100.612 Info GameActionHandler.cpp:3213: MapTick (61374) processed PlayerJoinGame peerID(7) playerIndex(6) mode(create )
1100.737 Info ServerMultiplayerManager.cpp:747: mapTick(61381) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1289.825 Info ServerMultiplayerManager.cpp:846: Disconnect notification for peer (6)
1289.825 Info ServerMultiplayerManager.cpp:747: mapTick(72693) received stateChanged peerID(6) oldState(InGame) newState(DisconnectScheduled)
1289.826 Info ServerSynchronizer.cpp:537: nextHeartbeatSequenceNumber(36295) removing peer(6).
1950.004 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:56389)
1950.005 Refusing connection for address(__REDACTED__:56389). UserVerificationMissing
1950.600 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:50915)
1950.600 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:50915).
1950.600 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(54753) adding peer(8)
1950.618 Info ServerMultiplayerManager.cpp:663: mapTick(112310) changing state from(InGame) to(InGameSavingMap)
1950.669 Info ServerMultiplayerManager.cpp:747: mapTick(112310) received stateChanged peerID(8) oldState(Ready) newState(ConnectedWaitingForMap)
1951.255 Info ServerMultiplayerManager.cpp:801: MapTick(112310) Serving map(/opt/factorio/temp/mp-save-7.zip) for peer(8) size(4127511) crc(893615509)
1951.256 Info ServerMultiplayerManager.cpp:663: mapTick(112310) changing state from(InGameSavingMap) to(InGame)
1951.344 Info ServerMultiplayerManager.cpp:747: mapTick(112316) received stateChanged peerID(8) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1954.996 Info ServerMultiplayerManager.cpp:747: mapTick(112535) received stateChanged peerID(8) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1956.561 Info ServerMultiplayerManager.cpp:747: mapTick(112629) received stateChanged peerID(8) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1957.106 Info ServerMultiplayerManager.cpp:747: mapTick(112661) received stateChanged peerID(8) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1957.107 Info GameActionHandler.cpp:3213: MapTick (112661) processed PlayerJoinGame peerID(8) playerIndex(7) mode(create )
1957.198 Info ServerMultiplayerManager.cpp:747: mapTick(112667) received stateChanged peerID(8) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2212.922 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:53580)
2212.922 Refusing connection for address(__REDACTED__:53580). UserVerificationMissing
2214.388 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(__REDACTED__:55075)
2214.389 Info ServerRouter.cpp:387: Replying to connectionRequest for address(__REDACTED__:55075).
2214.389 Info ServerSynchronizer.cpp:521: nextHeartbeatSequenceNumber(62061) adding peer(9)
2214.408 Info ServerMultiplayerManager.cpp:663: mapTick(128099) changing state from(InGame) to(InGameSavingMap)
2214.544 Info ServerMultiplayerManager.cpp:747: mapTick(128099) received stateChanged peerID(9) oldState(Ready) newState(ConnectedWaitingForMap)
2215.165 Info ServerMultiplayerManager.cpp:801: MapTick(128099) Serving map(/opt/factorio/temp/mp-save-8.zip) for peer(9) size(4257558) crc(3798238513)
2215.165 Info ServerMultiplayerManager.cpp:663: mapTick(128099) changing state from(InGameSavingMap) to(InGame)
2215.347 Info ServerMultiplayerManager.cpp:747: mapTick(128111) received stateChanged peerID(9) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
2219.949 Info ServerMultiplayerManager.cpp:747: mapTick(128387) received stateChanged peerID(9) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
2220.465 Info ServerMultiplayerManager.cpp:747: mapTick(128418) received stateChanged peerID(9) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
2220.951 Info ServerMultiplayerManager.cpp:747: mapTick(128447) received stateChanged peerID(9) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
2220.951 Info GameActionHandler.cpp:3213: MapTick (128447) processed PlayerJoinGame peerID(9) playerIndex(4) mode(connect )
2221.136 Info ServerMultiplayerManager.cpp:747: mapTick(128458) received stateChanged peerID(9) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2347.550 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
2350.086 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 15
#0 0x0000000000a8ebed in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-Lcd5bD/src/Util/Logger.cpp:408
#1 0x00000000006daae0 in CrashHandler::writeStackTrace() at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:105
#2 0x00000000006dad64 in CrashHandler::SignalHandler(int) at /tmp/factorio-Lcd5bD/src/Util/CrashHandler.cpp:237
#3 0x00007fc91c5324b0 in ?? at ??:0
#4 0x000000000049563c in cycleActiveBlueprint at /tmp/factorio-Lcd5bD/src/Item/BlueprintBook.cpp:316
#5 0x000000000095a1b9 in cycleBlueprintBook at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:933
#6 0x00000000006d3dac in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-Lcd5bD/src/GameActionHandler.cpp:262 (discriminator 4)
#7 0x00000000006d3e94 in flushToListeners at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:55
#8 0x0000000000c84515 in flushActions at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:48
#9 0x0000000000c88cbd in flushActions at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:153
#10 0x0000000000dd1773 in nextTick at /tmp/factorio-Lcd5bD/src/Input/InputHandler.cpp:38
#11 0x0000000000dd24e1 in nextTick at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:112
#12 0x0000000000e8c906 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-Lcd5bD/src/Net/NetworkInputHandler.cpp:105
#13 0x00007fc91c51d830 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-Lcd5bD/src/Net/ServerMultiplayerManager.cpp:614
#14 0x0000000000406d69 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.106769] at /tmp/factorio-Lcd5bD/src/MainLoop.cpp:800
2352.017 Warning Logger.cpp:386: Symbols.size() == 21, usedSize == 14
2352.017 Error CrashHandler.cpp:106: Map tick at moment of crash: 136043
2352.017 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Does not look like the same thing.
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Posted: Wed Apr 26, 2017 3:20 pm
by Drkrieger
I can confirm that I had the exact same issue- I was trying to delete a blueprint book when the game crashed to desktop.
Here's the log:
Log File
0.001 2017-04-26 09:00:05; Factorio 0.15.2 (build 29124, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Pat/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16305MB]
0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 175%] [MultiSampling: OFF] [Screen: 255]
0.008 Available display adapters: 3
0.008 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x01, [-1920,731], 1920x1080, 32bit, 60Hz}
0.008 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [3840,749], 1920x1080, 32bit, 60Hz}
0.008 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
0.009 Create display on adapter 2. Size 1920x1080 at position [950, 522].
0.049 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7653
0.052 Video memory size (dedicated video/dedicated system/shared system/available): 8145/0/8152/4064 MB
0.080 DSound: Starting _dsound_update thread
0.081 DSound: Enter _dsound_update; tid=9852
0.082 Device reset internal.
0.084 Desktop composition is active.
0.084 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.084 Graphics settings preset: very-high
0.084 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.138 Loading mod core 0.0.0 (data.lua)
0.145 Loading mod base 0.15.2 (data.lua)
0.230 Loading mod bobinserters 0.15.0 (data.lua)
0.278 Loading mod base 0.15.2 (data-updates.lua)
0.329 Loading mod bobinserters 0.15.0 (data-updates.lua)
0.385 Checksum for core: 530912544
0.385 Checksum of base: 83206502
0.385 Checksum of bobinserters: 2966285250
0.385 Checksum of clock: 0
0.487 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493215720
0.487 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493214692
0.567 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.567 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.579 Initial atlas bitmap size is 16384
0.581 Created atlas bitmap 16384x7699
0.750 Created atlas bitmap 4096x1868
0.758 Created atlas bitmap 4096x3648
6.711 Sprites loaded
6.711 Convert atlas 4096x1868 to: trilinear-filtering
6.732 Convert atlas 4096x3648 to: mipmap
6.945 Loading sounds...
8.596 Custom inputs active: 4
8.627 Factorio initialised
12.490 Loading map C:\Users\Pat\AppData\Roaming\Factorio\saves\Pats Game.zip: 4262385 bytes.
12.553 Loading Level.dat: 7081464 bytes.
12.557 Info Scenario.cpp:133: Map version 0.15.2-0
12.732 Loading script.dat: 316 bytes.
12.734 Checksum for script C:/Users/Pat/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
12.736 Checksum for script __bobinserters__/control.lua: 733646391
12.737 Checksum for script __clock__/control.lua: 3180205693
608.089 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF675022438)
00007FF675022438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2E68AB9D)
00007FFE2E68AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2E629913)
00007FFE2E629913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2E689CBA)
00007FFE2E689CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\blueprint\blueprintrecord.cpp (107): BlueprintRecord::isAvailable
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (445): BlueprintBookRecordWidget::updateRecords
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (268): BlueprintLibraryGui::updateDropSlot
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (501): BlueprintLibraryGui::update
c:\cygwin64\tmp\factorio-rdjz8j\src\game.cpp (308): Game::processGameViewFlags
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (636): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2D728364)
00007FFE2D728364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2E6470D1)
00007FFE2E6470D1 (ntdll): (filename not available): RtlUserThreadStart
609.656 Error CrashHandler.cpp:106: Map tick at moment of crash: 145835
609.656 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
0.002 2017-04-26 17:28:18; Factorio 0.15.2 (build 29124, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Kristijan/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.015 System info: [CPU: AMD FX(tm)-8320 Eight-Core Processor , 8 cores, RAM: 8156MB]
0.016 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 1
0.018 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
0.018 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.124 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 22.19.157.3
0.129 Video memory size (dedicated video/dedicated system/shared system/available): 3050/0/3822/2768 MB
0.175 DSound: Starting _dsound_update thread
0.175 DSound: Enter _dsound_update; tid=4504
0.176 Device reset internal.
0.179 Desktop composition is active.
0.179 Graphics settings preset: very-high
0.180 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.275 Loading mod core 0.0.0 (data.lua)
0.287 Loading mod base 0.15.2 (data.lua)
0.429 Loading mod BurnysTSBC 0.0.6 (data.lua)
0.516 Loading mod rso-mod 3.0.0 (data.lua)
0.597 Loading mod Big_Brother 0.3.3 (data.lua)
0.717 Loading mod iwantspawnpoints 0.0.2 (data.lua)
0.806 Loading mod Personal_Roboports 0.0.3 (data.lua)
0.901 Loading mod Power Armor MK3 0.0.4 (data.lua)
1.012 Loading mod base 0.15.2 (data-updates.lua)
1.103 Loading mod rso-mod 3.0.0 (data-updates.lua)
1.195 Loading mod Big_Brother 0.3.3 (data-updates.lua)
1.292 Checksum for core: 530912544
1.292 Checksum of base: 83206502
1.292 Checksum of BurnysTSBC: 0
1.292 Checksum of rso-mod: 637264834
1.292 Checksum of Big_Brother: 3949100278
1.292 Checksum of iwantspawnpoints: 1566788225
1.292 Checksum of Personal_Roboports: 1128451922
1.292 Checksum of Power Armor MK3: 4210861970
1.537 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493219266
1.537 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493219094
1.658 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.659 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.678 Initial atlas bitmap size is 16384
1.682 Created atlas bitmap 16384x7700
1.682 Created atlas bitmap 4096x1868
1.682 Created atlas bitmap 4096x3652
17.928 Sprites loaded
17.928 Convert atlas 4096x1868 to: trilinear-filtering
17.986 Convert atlas 4096x3652 to: mipmap
18.249 Loading sounds...
21.048 Custom inputs active: 0
21.107 Factorio initialised
33.829 Loading Level.dat: 866078 bytes.
33.829 Info Scenario.cpp:133: Map version 0.15.2-0
33.900 Checksum for script C:/Users/Kristijan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
33.903 Checksum for script __BurnysTSBC__/control.lua: 3956998345
33.917 Checksum for script __rso-mod__/control.lua: 2980780624
33.921 Checksum for script __Big_Brother__/control.lua: 2900820270
78.104 Joining game 130.83.208.152:34197
78.104 Info UDPSocket.cpp:33: Opening socket
78.106 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
78.299 Connection refused
78.299 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
78.299 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
78.387 Info UDPSocket.cpp:234: Socket closed
81.845 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
84.309 Info HttpSharedState.cpp:111: Status code: 200
84.309 Info AuthServerConnector.cpp:169: Got token from auth server for username(pajk).
84.309 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
84.489 Info HttpSharedState.cpp:111: Status code: 200
84.489 Info AuthServerConnector.cpp:136: Received key(W4SGdzgoKGnTtW3Ls30TiQ==) for username(pajk) from auth server.
84.489 Joining game 130.83.208.152:34197
84.489 Info UDPSocket.cpp:33: Opening socket
84.490 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
84.682 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ServerToClientHeartbeat) received from 130.83.208.152:34197: invalid state for packet type
84.682 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
84.682 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
84.682 Info ClientRouter.cpp:217: ConnectionAccepted
85.998 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
85.998 Downloading file C:\Users\Kristijan\AppData\Roaming\Factorio\temp\mp-download.zip (28462604 B, 56586 blocks)
86.031 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
111.529 Finished download (25 s, 28 MB, 1.1 MB/s)
111.726 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
111.726 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
111.726 Loading map C:\Users\Kristijan\AppData\Roaming\Factorio\temp\mp-download.zip: 28462604 bytes.
111.794 Loading Level.dat: 58428945 bytes.
111.801 Info Scenario.cpp:133: Map version 0.15.2-0
114.336 Loading script.dat: 21590 bytes.
114.339 Checksum for script C:/Users/Kristijan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
114.342 Checksum for script __BurnysTSBC__/control.lua: 3956998345
114.357 Checksum for script __rso-mod__/control.lua: 2980780624
114.361 Checksum for script __Big_Brother__/control.lua: 2900820270
114.415 Info ClientMultiplayerManager.cpp:539: MapTick(4669969) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
118.211 Info ClientMultiplayerManager.cpp:539: MapTick(4671904) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
118.365 Info ClientMultiplayerManager.cpp:539: MapTick(4671904) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
118.482 Info GameActionHandler.cpp:3218: MapTick (4671911) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect )
118.537 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403C2438)
00000001403C2438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772E908D)
00000000772E908D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772D8BAF)
00000000772D8BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007730DB38)
000000007730DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintbookheader.cpp (20): BlueprintBookHeader::getRealLabel
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintbookheader.cpp (28): BlueprintBookHeader::getVisibleLabel
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\editablelabel.cpp (76): EditableLabel::setupEditDisplay
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintbookheader.cpp (15): BlueprintBookHeader::BlueprintBookHeader
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (385): BlueprintBookRecordWidget::BlueprintBookRecordWidget
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<BlueprintBookRecordWidget,BlueprintBookRecord const * __ptr64 & __ptr64,BlueprintLibraryGui * __ptr64 const,GuiActionHandler & __ptr64>
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (576): BlueprintLibraryGui::updateOpenedBlueprintBook
c:\cygwin64\tmp\factorio-rdjz8j\src\gui\blueprintlibrarygui.cpp (648): BlueprintLibraryGui::BlueprintLibraryGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (514): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (564): GameView::loadControllerView
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (344): GameView::loadGui
c:\cygwin64\tmp\factorio-rdjz8j\src\gameview.cpp (127): GameView::GameView
c:\cygwin64\tmp\factorio-rdjz8j\src\game.cpp (267): Game::checkGameViewCreation
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (636): MainLoop::prepare
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (393): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770B59CD)
00000000770B59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772EB891)
00000000772EB891 (ntdll): (filename not available): RtlUserThreadStart
121.603 Error CrashHandler.cpp:106: Map tick at moment of crash: 4671912
121.603 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
0
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Posted: Thu Apr 27, 2017 10:36 am
by Loewchen
Nebelwolfi wrote:A friend of mine is experiencing a similar issue
That is not the bug discussed here either, but it is documented already.
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Posted: Thu Apr 27, 2017 1:10 pm
by funnysunnybunny
This needs to be fixed, there are people abusing this as a potential attack vector to crash servers as a way of ultimate grief
also there should be an option to exclude players from blueprint list or only let them show up after a certain online time, to minimise gui problems/performance stuff
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Posted: Thu Apr 27, 2017 2:01 pm
by posila
Thanks for the reports.
I think it is same issue as reported here: 44687