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CTD after finish

Posted: Mon Dec 05, 2016 4:22 pm
by HerHde
Ahoij all,
first of all thank you for this great game! But shame on you, it is too addictive :-P

My friend and me both had a crash after we launched our first rocket and finished the game. Nothing critical, but here is my log, maybe it is helpful to you.

Code: Select all

   0.003 2016-12-04 21:33:47; Factorio 0.14.21 (build 25327, win64, steam)
   0.004 Operating system: Windows 7 Service Pack 1
   0.004 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/HerHde/AppData/Roaming/Factorio
   0.004 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.164 System info: [CPU: Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz, 8 cores, RAM: 8190MB]
   0.173 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.176 Available display adapters: 2
   0.176  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.176  [1]: \\.\DISPLAY2 - AMD Radeon (TM) R9 390 Series {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.177 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.096 Initialised Direct3D:[0] AMD Radeon (TM) R9 390 Series; driver: aticfx64.dll 21.19.164.1
   1.109     Video memory size (dedicated video/dedicated system/shared system/available): 8168/0/3839/3808 MB
   1.256 DSound: Starting _dsound_update thread
   1.256 DSound: Enter _dsound_update; tid=5132
   1.257 Device reset internal.
   1.259 Desktop composition is active.
   1.260 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   1.545 Loading mod core 0.0.0 (data.lua)
   1.569 Loading mod base 0.14.21 (data.lua)
   2.074 Checksum for core: 1291735968
   2.074 Checksum for mod base: 786624017
   2.867 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1480751899
   2.867 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1480750834
   3.250 Initial atlas bitmap size is 16384
   3.251 Created atlas bitmap 16384x5589
   3.252 Created atlas bitmap 4096x968
   3.253 Created atlas bitmap 4096x3652
  23.605 Sprites loaded
  23.605 Convert atlas 4096x968 to: trilinear-filtering 
  23.648 Convert atlas 4096x3652 to: mipmap 
  24.523 Loading sounds...
  27.677 Warning ControlInput.cpp:312: Unknown control input string "KP_ADD"
  27.677 Warning ControlInput.cpp:312: Unknown control input string "KP_SUBTRACT"
  27.691 Custom inputs active: 0
  27.904 Factorio initialised
  36.642 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  43.306 Info UDPSocket.cpp:235: Socket closed
  43.371 Joining game [deleted]:34197
  43.371 Info UDPSocket.cpp:33: Opening socket
  43.372 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  43.423 Warning ClientRouter.cpp:115: Received NatPunch from [deleted]:34197 as a client
  43.498 Connection refused
  43.522 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  43.522 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  43.523 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  44.139 Info HttpSharedState.cpp:111: Status code: 200
  44.139 Info AuthServerConnector.cpp:132: Received key(x0pi5A/FI56nmdN0sSKbIA==) for username(HerHde) from auth server.
  44.197 Info UDPSocket.cpp:235: Socket closed
  44.197 Joining game [deleted]:34197
  44.197 Info UDPSocket.cpp:33: Opening socket
  44.198 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  44.258 Warning ClientRouter.cpp:115: Received NatPunch from [deleted]34197 as a client
  44.298 Connection refused
  44.298 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  44.298 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  44.393 Info UDPSocket.cpp:235: Socket closed
  58.345 Joining game [deleted]:34197
  58.345 Info UDPSocket.cpp:33: Opening socket
  58.346 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  58.393 Warning ClientRouter.cpp:115: Received NatPunch from [deleted]:34197 as a client
  58.448 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  58.448 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  58.448 Info ClientRouter.cpp:219: ConnectionAccepted
  59.131 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  59.131 Downloading file C:\Users\HerHde\AppData\Roaming\Factorio\temp\mp-download.zip (9745178 B, 19375 blocks)
  59.132 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  62.598 Finished download (3 s, 9.7 MB, 2.8 MB/s)
  62.693 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  62.694 Loading map C:\Users\HerHde\AppData\Roaming\Factorio\temp\mp-download.zip
  62.694 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  62.850 Info Scenario.cpp:152: Map version 0.14.21-0
  63.998 Checksum for script C:/Users/HerHde/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  64.014 Info ClientMultiplayerManager.cpp:539: MapTick(12321595) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  64.554 Info ClientMultiplayerManager.cpp:539: MapTick(12321922) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  64.681 Info ClientMultiplayerManager.cpp:539: MapTick(12321922) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  64.764 Info GameActionHandler.cpp:2556: MapTick(12321927) processed PlayerJoinGame peerID(11) playerIndex(4) mode(connect)
  64.817 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 53 (nextTickToSend: 12321960, ticksClientWillJumpOver: 0 {})
  79.198 Info ClientSynchronizer.cpp:255: Changing local latency from 53 to 23 (nextTickToSend: 12322837, ticksClientWillJumpOver: 0 {})
  89.214 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 17 (nextTickToSend: 12323414, ticksClientWillJumpOver: 0 {})
  99.181 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 14 (nextTickToSend: 12324013, ticksClientWillJumpOver: 0 {})
 109.198 Info ClientSynchronizer.cpp:255: Changing local latency from 14 to 10 (nextTickToSend: 12324611, ticksClientWillJumpOver: 0 {})
 134.198 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 21 (nextTickToSend: 12326106, ticksClientWillJumpOver: 0 {})
 144.180 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 10 (nextTickToSend: 12326717, ticksClientWillJumpOver: 0 {})
 204.714 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 17 (nextTickToSend: 12330307, ticksClientWillJumpOver: 0 {})
 214.681 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 11 (nextTickToSend: 12330912, ticksClientWillJumpOver: 0 {})
 224.714 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 15 (nextTickToSend: 12331508, ticksClientWillJumpOver: 0 {})
 234.715 Info ClientSynchronizer.cpp:255: Changing local latency from 15 to 11 (nextTickToSend: 12332112, ticksClientWillJumpOver: 0 {})
 244.714 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 10 (nextTickToSend: 12332709, ticksClientWillJumpOver: 0 {})
 344.714 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 9 (nextTickToSend: 12338708, ticksClientWillJumpOver: 0 {})
 419.698 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 16 (nextTickToSend: 12343206, ticksClientWillJumpOver: 0 {})
 429.697 Info ClientSynchronizer.cpp:255: Changing local latency from 16 to 9 (nextTickToSend: 12343813, ticksClientWillJumpOver: 0 {})
 505.231 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 17 (nextTickToSend: 12348307, ticksClientWillJumpOver: 0 {})
 515.231 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 21 (nextTickToSend: 12348911, ticksClientWillJumpOver: 0 {})
 525.215 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 13 (nextTickToSend: 12349514, ticksClientWillJumpOver: 0 {})
 535.231 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 12 (nextTickToSend: 12350109, ticksClientWillJumpOver: 0 {})
 545.230 Info ClientSynchronizer.cpp:255: Changing local latency from 12 to 9 (nextTickToSend: 12350710, ticksClientWillJumpOver: 0 {})
 775.214 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 14 (nextTickToSend: 12364506, ticksClientWillJumpOver: 0 {})
 785.214 Info ClientSynchronizer.cpp:255: Changing local latency from 14 to 9 (nextTickToSend: 12365111, ticksClientWillJumpOver: 0 {})
 805.747 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 17 (nextTickToSend: 12366306, ticksClientWillJumpOver: 0 {})
 815.748 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 10 (nextTickToSend: 12366914, ticksClientWillJumpOver: 0 {})
 845.747 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 9 (nextTickToSend: 12368708, ticksClientWillJumpOver: 0 {})
 980.764 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 11 (nextTickToSend: 12376807, ticksClientWillJumpOver: 0 {})
 990.731 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 10 (nextTickToSend: 12377407, ticksClientWillJumpOver: 0 {})
1005.747 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 9 (nextTickToSend: 12378308, ticksClientWillJumpOver: 0 {})
1106.281 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 17 (nextTickToSend: 12384307, ticksClientWillJumpOver: 0 {})
1116.247 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 10 (nextTickToSend: 12384913, ticksClientWillJumpOver: 0 {})
1236.281 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 13 (nextTickToSend: 12392107, ticksClientWillJumpOver: 0 {})
1246.264 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 11 (nextTickToSend: 12392709, ticksClientWillJumpOver: 0 {})
1266.248 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 21 (nextTickToSend: 12393906, ticksClientWillJumpOver: 0 {})
1276.280 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 11 (nextTickToSend: 12394518, ticksClientWillJumpOver: 0 {})
1286.248 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 10 (nextTickToSend: 12395107, ticksClientWillJumpOver: 0 {})
1341.247 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 9 (nextTickToSend: 12398407, ticksClientWillJumpOver: 0 {})
1406.780 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 17 (nextTickToSend: 12402307, ticksClientWillJumpOver: 0 {})
1416.748 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 10 (nextTickToSend: 12402913, ticksClientWillJumpOver: 0 {})
1431.764 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 21 (nextTickToSend: 12403806, ticksClientWillJumpOver: 0 {})
1441.781 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 11 (nextTickToSend: 12404420, ticksClientWillJumpOver: 0 {})
1451.764 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 10 (nextTickToSend: 12405008, ticksClientWillJumpOver: 0 {})
1639.766 Unlocked achievement "watch-your-step"
1696.780 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 21 (nextTickToSend: 12419707, ticksClientWillJumpOver: 0 {})
1717.247 Info ClientSynchronizer.cpp:255: Changing local latency from 21 to 16 (nextTickToSend: 12420911, ticksClientWillJumpOver: 0 {})
1727.281 Info ClientSynchronizer.cpp:255: Changing local latency from 16 to 14 (nextTickToSend: 12421510, ticksClientWillJumpOver: 0 {})
1737.281 Info ClientSynchronizer.cpp:255: Changing local latency from 14 to 13 (nextTickToSend: 12422109, ticksClientWillJumpOver: 0 {})
1747.264 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 10 (nextTickToSend: 12422710, ticksClientWillJumpOver: 0 {})
1787.264 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 9 (nextTickToSend: 12425107, ticksClientWillJumpOver: 0 {})
1912.264 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 14 (nextTickToSend: 12432606, ticksClientWillJumpOver: 0 {})
1912.297 Info ClientSynchronizer.cpp:255: Changing local latency from 14 to 17 (nextTickToSend: 12432613, ticksClientWillJumpOver: 0 {})
1927.281 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 9 (nextTickToSend: 12433515, ticksClientWillJumpOver: 0 {})
1977.264 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 10 (nextTickToSend: 12436506, ticksClientWillJumpOver: 0 {})
1987.280 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 15 (nextTickToSend: 12437107, ticksClientWillJumpOver: 0 {})
2002.281 Info ClientSynchronizer.cpp:255: Changing local latency from 15 to 12 (nextTickToSend: 12438011, ticksClientWillJumpOver: 0 {})
2018.582 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2018.583 Unlocked achievement "smoke-me-a-kipper-i-will-be-back-for-breakfast"
2027.797 Info ClientSynchronizer.cpp:255: Changing local latency from 12 to 11 (nextTickToSend: 12439509, ticksClientWillJumpOver: 0 {})
2037.764 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 14 (nextTickToSend: 12440108, ticksClientWillJumpOver: 0 {})
2046.808 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
2046.808 Info ClientMultiplayerManager.cpp:539: MapTick(12440640) changing state from(InGame) to(DisconnectScheduled)
2046.814 Info ClientMultiplayerManager.cpp:539: MapTick(12440640) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2046.914 Info ClientMultiplayerManager.cpp:539: MapTick(12440640) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2046.914 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (11)
2047.187 Info UDPSocket.cpp:235: Socket closed
2053.297 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000001403B4614)
00000001403B4614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B8812D)
0000000077B8812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B7855F)
0000000077B7855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077BABCB8)
0000000077BABCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xstring (1145): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FF22E2F)
000000013FF22E2F (Factorio): (filename not available): ScenarioLocation::ScenarioLocation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FF22BF3)
000000013FF22BF3 (Factorio): (filename not available): ScenarioExecutionContext::ScenarioExecutionContext
c:\cygwin64\tmp\factorio-skvdcq\src\appmanagerstates.cpp (1556): InFinishedGameGui::process
c:\cygwin64\tmp\factorio-skvdcq\src\appmanager.cpp (187): AppManager::process
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (277): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (352): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A559CD)
0000000077A559CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B8A561)
0000000077B8A561 (ntdll): (filename not available): RtlUserThreadStart
2061.632 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Greetings,
HerHde

Re: CTD after finish

Posted: Mon Dec 05, 2016 5:07 pm
by Loewchen